A Chorus of Crickets - Update 9 - VE Bolt Launcher,bug fixes
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Hellevator
Joined: Wed Apr 13, 2011 12:38 am Posts: 162 Location: Only The Claw knows...
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Re: A Chorus of Crickets - Update 5 - Boomerangs and More Creep
The Dummynought is actually pretty cool except its about as stable as an SUV balanced on a toothpick and as heavy as... A heavy thing.
Addendum: When aimed at the ground, the gravity gun has a chance of gravittying the wielder right through the terrain.
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Fri Apr 05, 2013 2:26 am |
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sproginator
Joined: Thu Oct 11, 2012 12:25 am Posts: 36
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Re: A Chorus of Crickets - Update 5 - Boomerangs and More Creep
Agreed, perhaps make the dummynaughts leg base larger? As in longer
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Fri Apr 05, 2013 3:01 am |
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Jackslancer
Joined: Sat Mar 23, 2013 7:59 am Posts: 99
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Re: A Chorus of Crickets - Update 5 - Boomerangs and More Creep
Feedback: Words of warning, throw only 2 of these at once (or one really. the X ones) 333-500 fps ----> 30-50-60-100fps(min-max 1-3 secs) So becarefull with that. Otherwise they function 100x better than before. In speed, growth, intelligence. Which is insane. I would request that somehow, if you wanted to, create Acid or Gas pods. I'm sure lag would be insane. And maybe add lua to the gas particles for a chance to zombify non Dummy/Imperatus, or maybe all actors and corrupt them. I'll be testing this further.
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Fri Apr 05, 2013 4:35 am |
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ryanbob1
Joined: Fri Dec 30, 2011 2:03 am Posts: 295
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Re: A Chorus of Crickets - Update 5 - Boomerangs and More Creep
The download link wont work..
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Fri Apr 05, 2013 1:41 pm |
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CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
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Re: A Chorus of Crickets - Update 5 - Boomerangs and More Creep
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Fri Apr 05, 2013 2:12 pm |
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ryanbob1
Joined: Fri Dec 30, 2011 2:03 am Posts: 295
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Re: A Chorus of Crickets - Update 5 - Boomerangs and More Creep
Oddly no, is anyone else having this problem?
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Fri Apr 05, 2013 2:25 pm |
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CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
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Re: A Chorus of Crickets - Update 5 - Boomerangs and More Creep
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Fri Apr 05, 2013 2:54 pm |
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ryanbob1
Joined: Fri Dec 30, 2011 2:03 am Posts: 295
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Re: A Chorus of Crickets - Update 5 - Boomerangs and More Creep
There we go. Thanks cricket. UPDATE: The blue creeper vines would be perfect if they had higher material strength. They do a great job at catching actors and things but a bad job at keeping them since they have such a short life span and they can be easily broken.
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Fri Apr 05, 2013 3:29 pm |
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sproginator
Joined: Thu Oct 11, 2012 12:25 am Posts: 36
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Re: A Chorus of Crickets - Update 5 - Boomerangs and More Creep
Loving the update by the way dude. Very nice.
That missile launcher, the one you can control. Fantastic!
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Fri Apr 05, 2013 7:40 pm |
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CCS
Joined: Thu Jan 07, 2010 1:54 am Posts: 99 Location: St. Elsewhere
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Re: A Chorus of Crickets - Update 5 - Boomerangs and More Creep
Hey there CC48. I've always enjoyed the Overwatch Pulse Rifle flechettes (although mixing an rifle and frag nailer code would a similar trick). Another was the Laser Mine launcher iirc
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Fri Apr 05, 2013 9:32 pm |
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Foa
Data Realms Elite
Joined: Wed Sep 05, 2007 4:14 am Posts: 3966 Location: Canadida
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Re: A Chorus of Crickets - Update 5 - Boomerangs and More Creep
CCS, just load an anti-personal mine into a VE Grenade Launcher, though I prefer to load it with Cluster Mine Bombs, though it destroys the floor quickly... Cave Cricket, how about walls that regenerate? Much like Grif's or so on's wall building mod.
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Fri Apr 05, 2013 9:40 pm |
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halo117
Joined: Tue Feb 19, 2013 2:50 am Posts: 111 Location: the midwest
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Re: A Chorus of Crickets - Update 5 - Boomerangs and More Creep
Can you add more actors, Just a dummynought is just kind of boring, have some variety in your troops to make them fun in metagame.
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Sat Apr 06, 2013 1:55 am |
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CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
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Re: A Chorus of Crickets - Update 6 - Anti-Creep
Anti-Creeper bomb is now in. Gravity Gun reliability improvements, Creeper Vine material durability increase, and other changes here and there as well. halo117 wrote: Can you add more actors, Just a dummynought is just kind of boring, have some variety in your troops to make them fun in metagame. This isn't meant to be a faction/tech. It's meant to be a collection of mostly weapons and tools. Foa wrote: Cave Cricket, how about walls that regenerate? Much like Grif's or so on's wall building mod. sproginator wrote: The blue creeper vine seems to be more spindly, tentacle like. I'm more looking for a blob expanding foam like deal I'm looking into it. Issues being how to get these done properly without lagging too much. CCS wrote: Hey there CC48. I've always enjoyed the Overwatch Pulse Rifle flechettes (although mixing an rifle and frag nailer code would a similar trick). Another was the Laser Mine launcher iirc As Foa has said, the VE Grenade Launcher loaded with the vanilla mines work well. Though, I am thinking about the flechette rifle, I'm just figuring out how the reload and ammo preservation will work. Jackslancer wrote: I would request that somehow, if you wanted to, create Acid or Gas pods. I'm sure lag would be insane. And maybe add lua to the gas particles for a chance to zombify non Dummy/Imperatus, or maybe all actors and corrupt them. I considered damaging spore pods, but like you said, would make things a tad laggy. Hellevator wrote: Addendum: When aimed at the ground, the gravity gun has a chance of gravittying the wielder right through the terrain. I improved the Gravity Gun's user detection this update, hopefully that fixes the issue. The Gravity Gun really needs a re-write of the script though, which may take a bit of time.
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Sun Apr 07, 2013 12:25 am |
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Yuzazi
Joined: Sat Sep 03, 2011 1:13 am Posts: 87 Location: Arizona
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Re: A Chorus of Crickets - Update 6 - Anti-Creep
CaveCricket48 wrote: ...Anti-Creeper bomb is now in. Thank god. I remember playing this the first time it was released and the feeling of regret as I played around with the "X" variants...Apparently, napalm is fertilizer to vines.
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Sun Apr 07, 2013 3:29 am |
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Hellevator
Joined: Wed Apr 13, 2011 12:38 am Posts: 162 Location: Only The Claw knows...
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Re: A Chorus of Crickets - Update 6 - Anti-Creep
Yes, please, thanks for the Anti-Creeper Bomb
Putting down X is fun for a while, until you realize that YOU CANNOT ESCAPE
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Sun Apr 07, 2013 3:49 am |
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