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 The Coalition SuperHeavy 
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Joined: Mon Dec 07, 2009 12:56 am
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Post Re: The Coalition SuperHeavy (Now with Better Walking Animation)
Asklar wrote:
Turn that into a sprite and I wouldn't mind on coding it.

Image


Last edited by MesoTroniK on Fri Aug 01, 2014 8:02 am, edited 1 time in total.



Fri Feb 03, 2012 6:54 am
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Post Re: The Coalition SuperHeavy (Now with Better Walking Animation)
darvus wrote:
Asklar wrote:
Turn that into a sprite and I wouldn't mind on coding it.

[ img ]http://ragefac.es/faces/cc91e8741c0c596b8b15cb2fc544a488.png[/ img ]

Ninja'd.

That walker is PERFECT, regardless the lack of swastikas, it would fit great after some re-spriting.
Asklar, you're always so nice :lol:


Fri Feb 03, 2012 7:43 am
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Post Re: The Coalition SuperHeavy (Now with Better Walking Animation)
No sprite sheet yet, but here is a proper mockup kit bash style, which is ironically the idea behind the scrap walker. Just imagine a Ronin standing on the platform, wearing the helmet that is not enabled by default. And some sort of heavy weapon where the machinegun would normally be 8)


Last edited by MesoTroniK on Fri Aug 01, 2014 8:03 am, edited 1 time in total.



Fri Feb 03, 2012 8:45 am
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Post Re: The Coalition SuperHeavy (Now with Better Walking Animation)
Kettenkrad's is the only way to fly...


Last edited by MesoTroniK on Fri Aug 01, 2014 8:03 am, edited 1 time in total.



Fri Feb 03, 2012 10:21 pm
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Post Re: The Coalition SuperHeavy (Now with Better Walking Animation)
Right, if you do, make sure to have rear-facing knee joints, I though something looked a little funny in my mock-up.


Sat Feb 04, 2012 1:42 am
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Data Realms Elite
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Post Re: The Coalition SuperHeavy (Now with Better Walking Animation)
Kettenkrad wrote:
ASKLAR
I HAVE THE PERFECT THING FOR YOU

Image
Not exactly a work of art but meh.

It's a old(ish) sprite that I was gonna do for the Wehrmacht, with the option for a guy to ump on and off, and to fold down into a stationary turret for defensive purposes.

If you want to use the sprites for this or make a version for the Wehrmacht, too ^_^, feel free.


If the side-plate thingy at the top was only a little more detailed it would look ever better.


Sat Feb 04, 2012 2:12 am
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Post Re: The Coalition SuperHeavy
Am I the only one that can't play the scene, because I always get error, re-installed the mod and nothing, here is a pic.
Image
Ignore the stuff about lizard men.


Sun Feb 05, 2012 7:53 pm
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Location: Look behind you... Haha I tricked you, I am in Brazil.
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Post Re: The Coalition SuperHeavy
Hey, I'am using the Brutality mod, and the Coalition faction's name is Coalition Faction, and the faction's name where the super heavy is, is Coalition Faction. So if I get into a scene mode that only coalition attack me, will the super heavies come?


Mon Feb 06, 2012 12:18 am
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Post Re: The Coalition SuperHeavy
Shakatuko wrote:
Hey, I'am using the Brutality mod, and the Coalition faction's name is Coalition Faction, and the faction's name where the super heavy is, is Coalition Faction. So if I get into a scene mode that only coalition attack me, will the super heavies come?


No, what comes is pre-defined by the activities and If you want them to come you have to manually add them.


Mon Feb 06, 2012 2:38 am
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Location: Look behind you... Haha I tricked you, I am in Brazil.
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Post Re: The Coalition SuperHeavy
And how do I do that? Sorry if that was kinda from mod making, but the topic's last posts are about this. Just ban me if you think that was supposed to be in mod making. Oh, but let unwoundpath answer me first. Thank you. :)


Mon Feb 06, 2012 3:50 pm
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Joined: Wed Jan 11, 2012 8:20 pm
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Post Re: The Coalition SuperHeavy
Awesome!
I've been irritated by those Coalition heavies because they didn't look or feel like Juggernauts, I've always liked those big, heavy, brutish type guys with miniguns going around and blastin' everything. I salute you for this! :)


Mon Feb 06, 2012 3:59 pm
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Post Re: The Coalition SuperHeavy
Shakatuko wrote:
And how do I do that? Sorry if that was kinda from mod making, but the topic's last posts are about this. Just ban me if you think that was supposed to be in mod making. Oh, but let unwoundpath answer me first. Thank you. :)


Haha, you wont get banned for posting in the wrong section, but about how to change it, don't ask me, I know nothing about the new LUA activities.


Mon Feb 06, 2012 9:42 pm
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Joined: Sun Dec 25, 2011 7:23 am
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Post Re: The Coalition SuperHeavy
Reuploaded Stratosphere Heavy mission
Should work now.


Tue Feb 07, 2012 3:37 am
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Post Re: The Coalition SuperHeavy
Is it possible to integrate this into the coalition faction? kinda feel odd when I see this mod isolated in the order list.


Wed Feb 08, 2012 5:16 pm
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DRL Developer
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Post Re: The Coalition SuperHeavy
Open the index.ini of this mod and of coalition.rte, then cut all the stuff with IncludeFile = from this mod and paste it at the bottom of coalition.rte index.ini.


Wed Feb 08, 2012 5:27 pm
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