View unanswered posts | View active topics It is currently Fri Dec 27, 2024 1:02 pm



Reply to topic  [ 74 posts ]  Go to page Previous  1, 2, 3, 4, 5  Next
 Zombie Survival 
Author Message
Data Realms Elite
Data Realms Elite
User avatar

Joined: Fri Jan 07, 2011 8:01 am
Posts: 6211
Location: In your office, earning your salary.
Reply with quote
Post Re: Zombie Survival
GetsHitByMOs, I never paid to much attention to those variables.


Wed Feb 23, 2011 2:38 am
Profile
User avatar

Joined: Fri Dec 24, 2010 3:17 am
Posts: 21
Reply with quote
Post Re: Zombie Survival
I was asking if making me fix the current problem or make hordes of 10-20 zombies fixed as well.

Nocifer wrote:
Yep, as long as GetsHitByMOs is still 1.


Is that a Lua function or a property? Like, actor.HitMOs = 0 or what?


Wed Feb 23, 2011 3:53 am
Profile
Data Realms Elite
Data Realms Elite
User avatar

Joined: Fri Jan 07, 2011 8:01 am
Posts: 6211
Location: In your office, earning your salary.
Reply with quote
Post Re: Zombie Survival
Well, in fact, both.
But anyway, to do it you need to do a copy of the zombies, and either in the .ini's properties set GetHitByMOs = 0, or attach it a lua that goes like
Code:
function Create(self)
 actor.GetHitByMOs = false
end


Anyway, both should work exactly the same.


Wed Feb 23, 2011 3:57 am
Profile
User avatar

Joined: Tue Mar 16, 2010 7:38 pm
Posts: 447
Location: The Ninth Circle
Reply with quote
Post Re: Zombie Survival
If I were you, I'd just stick with the .ini coding and make a copy of the zombies, but it's partly because I prefer to stick with .ini coding as much as I can anyway. Never did get the hang of lua.

Anyway, yeah; should look something like this:
Code:
AddActor = AHuman
  CopyOf = Zombie Medium
  PresetName = Zombie Survival Medium
  HitsMOs = 0


Wed Feb 23, 2011 4:00 am
Profile
Data Realms Elite
Data Realms Elite
User avatar

Joined: Fri Jan 07, 2011 8:01 am
Posts: 6211
Location: In your office, earning your salary.
Reply with quote
Post Re: Zombie Survival
Yeah, I think that you should do a copy of every actor and gun you use in this mod instead of using vanilla's content. In this way, you can edit and customize much more.


Wed Feb 23, 2011 4:04 am
Profile
User avatar

Joined: Fri Dec 24, 2010 3:17 am
Posts: 21
Reply with quote
Post Re: Zombie Survival
Should I make everything HitMOs = 0 or only the body?


Wed Feb 23, 2011 4:11 am
Profile
Data Realms Elite
Data Realms Elite
User avatar

Joined: Fri Jan 07, 2011 8:01 am
Posts: 6211
Location: In your office, earning your salary.
Reply with quote
Post Re: Zombie Survival
Everything I suppose. Doing it only to the "body" or "torso" would make only the torso non-hitable by MOs.


Wed Feb 23, 2011 4:16 am
Profile
User avatar

Joined: Fri Dec 24, 2010 3:17 am
Posts: 21
Reply with quote
Post Re: Zombie Survival
Asklar wrote:
Everything I suppose. Doing it only to the "body" or "torso" would make only the torso non-hitable by MOs.

Trying making the AHuman part since it was giving me an error with the other parts, now testing

Tested with 5-10 mass and no HitMOs
18-20/90 zombies get stomped, which is a good result. Shall I keep trying fixing or leave it like this?
I'll go to sleep now, it's so late I can hear the birds singing.. seriously. It's 4:32 AM here. I'll read your posts tomorrow. See ya.


Wed Feb 23, 2011 4:20 am
Profile
Data Realms Elite
Data Realms Elite
User avatar

Joined: Fri Jan 07, 2011 8:01 am
Posts: 6211
Location: In your office, earning your salary.
Reply with quote
Post Re: Zombie Survival
I'm not sure.
Because if zombies keep getting stomped, they simply make reaching the experience level more quickly.


Wed Feb 23, 2011 4:32 am
Profile

Joined: Tue Feb 22, 2011 1:18 pm
Posts: 19
Reply with quote
Post Put "ZombieSurvival.rte" in your Cortex Command folder.
Ok, so i have done that, now how do do i play it? i went into skirmish, and did the map, but it didnt work, so... :/ help me


Wed Feb 23, 2011 10:15 am
Profile
User avatar

Joined: Wed Apr 30, 2008 10:10 am
Posts: 214
Location: Seattle, WA
Reply with quote
Post Re: Zombie Survival
you might have the wrong build, but if you went into "scenario" there's a box on the upper left with selections. Scroll around and click on the one that says "Zombie Survival" and then start the mission from the options given after that. you'll be fine.


Wed Feb 23, 2011 10:38 am
Profile WWW

Joined: Tue Feb 22, 2011 1:18 pm
Posts: 19
Reply with quote
Post Re: Zombie Survival
can i please have some steps from the main menu, because i have no idea how to find "scenario" from there :/ and sorry for being such a pain about all this


Wed Feb 23, 2011 10:54 am
Profile
User avatar

Joined: Fri Dec 24, 2010 3:17 am
Posts: 21
Reply with quote
Post Re: Zombie Survival
VirusO1 wrote:
can i please have some steps from the main menu, because i have no idea how to find "scenario" from there :/ and sorry for being such a pain about all this


Post a screenshot of your Cortex Command main menu please.


Wed Feb 23, 2011 12:49 pm
Profile
User avatar

Joined: Fri Dec 24, 2010 3:17 am
Posts: 21
Reply with quote
Post Re: Zombie Survival
Sorry for double post, I just woke up..
Asklar wrote:
I'm not sure.
Because if zombies keep getting stomped, they simply make reaching the experience level more quickly.


Well, just saying that now you don't see half or more of the zombies dying but just a small amount. I'll test it now with 30 zombies which should be about the max amount of zombies in hard mode.

Tested: 0-2/30 zombies die stomped. :D

Is there a command to delete gibs?

Okay, tested with some other fixes. No problems with spawns so far, not even a zombie died stomped. Everything looks working fine so I'll upload it as soon as I can.


Wed Feb 23, 2011 12:51 pm
Profile

Joined: Tue Feb 22, 2011 1:18 pm
Posts: 19
Reply with quote
Post Re: Zombie Survival
Ok well, its not leting me post an image, at least i dont know how to haha, so post yours :) please


Wed Feb 23, 2011 2:56 pm
Profile
Display posts from previous:  Sort by  
Reply to topic   [ 74 posts ]  Go to page Previous  1, 2, 3, 4, 5  Next

Who is online

Users browsing this forum: No registered users


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.
[ Time : 0.158s | 13 Queries | GZIP : Off ]