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 The Flagship -- Getting Lazy. I'll leave this here... 
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Joined: Mon Jan 25, 2010 11:35 pm
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Post Re: The Flagship -- somthin' heavy in the works...
The Drampf looks good, any teaser of the control method of the claw/Banhammer?


Sat Feb 05, 2011 1:25 am
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Joined: Thu Apr 15, 2010 3:39 am
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Post Re: The Flagship -- somthin' heavy in the works...
with the claw you could use the code for grapple of the terminators made by DudeAbides, i think it would fit better


Sat Feb 05, 2011 4:03 am
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Post Re: The Flagship -- somthin' heavy in the works...
You should ask Cavecricket if he could whip up a lua script that subtracts a enemies health when you pick him up.


Sat Feb 05, 2011 6:45 pm
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Post Re: The Flagship -- DRAMPF(inating the countryside)
Oh cool, I'm the first to download the version of the mod that includes the Drampf!


Sat Feb 05, 2011 6:54 pm
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Post Re: The Flagship -- DRAMPF(inating the countryside)
Yo Non, I'm happy for you, and Ima let you download, but I was one of the best downloaders of all time!


Sat Feb 05, 2011 6:59 pm
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Joined: Thu Dec 16, 2010 11:06 pm
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Post Re: The Flagship -- DRAMPF(inating the countryside)
I contest that the Drampf's claw is the most badass weapon.


Sat Feb 05, 2011 7:12 pm
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Joined: Tue Mar 16, 2010 7:38 pm
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Post Re: The Flagship -- DRAMPF(inating the countryside)
Drampfinating all the people and their THATCHED ROOF COTTAGES
THATCHEDROOFCOTTAGES

and the Drampf comes in the NIIIIIIIIIIIIGHT

I love it. Beautiful work, Non, beautiful.


Sat Feb 05, 2011 9:56 pm
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Data Realms Elite
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Joined: Fri Jan 07, 2011 8:01 am
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Location: In your office, earning your salary.
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Post Re: The Flagship -- DRAMPF(inating the countryside)
Dude, the claw has way too many functions.
Grab an enemy and use it to open a door.
Grab an enemy to use it as a shield.
Grab an enemy and impale it into a concrete wall.
Grab an enemy and clean your butt.
Grab an enemy and crash it at super-speeds against a Default materialed-block.
Grab an ACrab and throw it from heaven and see it go straight to hell.
Grab an enemy and do what you want, you can find many functions to it.


Sun Feb 06, 2011 2:38 am
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Joined: Thu Apr 15, 2010 3:39 am
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Post Re: The Flagship -- DRAMPF(inating the countryside)
You just forgot, grap a door and break it with pure awsome!!


Sun Feb 06, 2011 5:00 am
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Joined: Thu May 15, 2008 11:40 am
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Location: In heaven, everything is fine.
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Post Re: The Flagship -- DRAMPF(inating the countryside)
The claw isn't that awesome to me. The claw works very similar to the Terminator's grapple from the Cyberdyne mod. And the Terminator could hold an armed enemy and withstand a full frontal shotgun blast, that's awesome too.

Might want to add a kill button to the claw for times when the user is fed up with the meat shield.

Also, the Drampf get slightly hindered indoors quite often. Dunno if lowering stuff by 1-2 pixels would help.

And the white stripe on the helmet sometimes look like a bandage.

Overall a good heavy unit, the above are mostly nit picks.


Mon Feb 07, 2011 5:30 pm
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Post Re: The Flagship -- DRAMPF(inating the countryside)
If you look a few posts behind, Non has stated that he was going to base the Drampf claw on the Cyberdyne one.


Mon Feb 07, 2011 5:34 pm
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Post Re: The Flagship -- DRAMPF(inating the countryside)
I think since it is a huge sharp claw that it should make a few wounds in whatever it grabs.


Mon Feb 07, 2011 6:02 pm
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Post Re: The Flagship -- DRAMPF(inating the countryside)
Lol, yesterday I turned the Drampf's claw into a Ban Hammer and changed his name to Grif the Admin.


Tue Feb 08, 2011 12:05 am
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Joined: Tue Feb 02, 2010 11:36 pm
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Post Re: The Flagship -- DRAMPF(inating the countryside)
It might be better to implement something like a toned down version of the Punisher Mech's crush grip, rather than pie menu or sharpaim... Sharpaim wouldn't work for keyboard+mouse users, and Pie menu just seems like an odd choice.


Tue Feb 08, 2011 8:21 pm
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Post Re: The Flagship -- DRAMPF(inating the countryside)
The Drampf looks cool, I like smashing in Coalition soldiers skulls in with its claw.


Thu Feb 10, 2011 1:12 am
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