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Mehman
Joined: Tue Nov 17, 2009 7:38 pm Posts: 909 Location: France
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Re: The Triclon Empire V1.65 + activities + better AI (30/01/11)
Updated to V1.65:
The AI won't use special abillities if it could hurt a friendly unit The weapons won't be hit by bullets anymore
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Sun Jan 30, 2011 11:59 pm |
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Asatruer
Joined: Thu May 28, 2009 3:59 pm Posts: 209
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Re: The Triclon Empire V1.64 + activities + better AI (30/01/11)
The recent change of the AimDistance has had a significant detrimental impact on my ability to play the defender and to a smaller degree the conqueror as well. It is great when shooting at long ranges (though that might be mostly the SharpLength on the rifle) but when I am trying to get the Defender to move about I can almost never keep it on screen to see where it is going.
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Mon Jan 31, 2011 1:02 am |
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Mehman
Joined: Tue Nov 17, 2009 7:38 pm Posts: 909 Location: France
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Re: The Triclon Empire V1.65 + activities + better AI (30/01/11)
It is necessary so that the AI can detect ennemies from a long distance, you could try increasing your screen resolution, mine is 1024 x 768 and I don't have this problem, I'll see if I can increase the range of the AI without increasing AimDistance but I can't guarantee anything.
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Mon Jan 31, 2011 1:13 am |
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Mehman
Joined: Tue Nov 17, 2009 7:38 pm Posts: 909 Location: France
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Re: The Triclon Empire V1.70 + mission + better AI (31/01/11)
Updated to V1.70
The shockwave attack won't be stopped by grass anymore Better shockwave effects Mission added: Triclon Outpost
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Mon Jan 31, 2011 9:51 pm |
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KravenDanger
Joined: Mon Jan 31, 2011 10:51 pm Posts: 81
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Re: The Triclon Empire V1.70 + mission + better AI (31/01/11)
The outpost level isn't playable. There isn't a site for it to be played in.
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Mon Jan 31, 2011 10:52 pm |
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Asatruer
Joined: Thu May 28, 2009 3:59 pm Posts: 209
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Re: The Triclon Empire V1.70 + mission + better AI (31/01/11)
The new activity shows up in the drop down list, but when selected no locations are available on the map.
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Mon Jan 31, 2011 11:06 pm |
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Mehman
Joined: Tue Nov 17, 2009 7:38 pm Posts: 909 Location: France
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Re: The Triclon Empire V1.70 + mission + better AI (31/01/11)
Sorry, I'll correct it immediately.
Edit: Corrected, please redownload.
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Mon Jan 31, 2011 11:16 pm |
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Mehman
Joined: Tue Nov 17, 2009 7:38 pm Posts: 909 Location: France
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Re: The Triclon Empire V1.72 + mission + better AI (31/01/11)
Updated to V1.72
Added a little surprise to the mission
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Tue Feb 01, 2011 12:29 am |
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Skillkill107
Joined: Wed Dec 15, 2010 7:12 am Posts: 10
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Re: The Triclon Empire V1.72 + mission + better AI (31/01/11)
Encountered a few problems with the mission, not sure what the problems are.
1. Only the heavy pistols can be looted from the weapons stash. Nothing else allows me to pick them up even though they flash with the weapon acquisition arrows 2. Random lagging and crashing. Not sure what's causing it and only this mission seems to have it since I ran a VS game without Triclons just fine twenty minutes before I ran your mission.
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Tue Feb 01, 2011 5:10 am |
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Mehman
Joined: Tue Nov 17, 2009 7:38 pm Posts: 909 Location: France
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Re: The Triclon Empire V1.73 + mission + better AI (01/02/11)
Thanks for reporting these problems, I corrected the first in V1.73, but not the second, I'll try to find why it does that.
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Tue Feb 01, 2011 1:22 pm |
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Culthero
Joined: Thu Mar 04, 2010 9:07 pm Posts: 126 Location: Turkey
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Re: The Triclon Empire V1.73 + mission + better AI (01/02/11)
When are the sprite updates for the rifle and turret?
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Tue Feb 01, 2011 1:24 pm |
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Mehman
Joined: Tue Nov 17, 2009 7:38 pm Posts: 909 Location: France
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Re: The Triclon Empire V1.73 + mission + better AI (01/02/11)
When Major comes back from Japan.
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Tue Feb 01, 2011 1:38 pm |
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David Rodrigov
Joined: Mon Jan 25, 2010 11:35 pm Posts: 675
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Re: The Triclon Empire V1.73 + mission + better AI (01/02/11)
The mod is really great overall but I found a few dislikes of mine: - The Triclon is quite overpowered, it does not really matter but whatever. - The mission is really, really laggy, maybe you could make a version with no turrets for us people with slow computers.
The mod is very good however, so none of the things I have specified need to be done, it is just a personal want. As for content, maybe you could have a Battle Rifle that fires HE bullets? The effects are also top notch, good job.
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Tue Feb 01, 2011 2:05 pm |
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yoyoman
Joined: Sun Jan 30, 2011 6:02 pm Posts: 34 Location: Cold and dark Finland
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Re: The Triclon Empire V1.73 + mission + better AI (01/02/11)
Lots o' explosion great mod i give it 9½ who im a kidding its awesome
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Tue Feb 01, 2011 3:06 pm |
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Asatruer
Joined: Thu May 28, 2009 3:59 pm Posts: 209
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Re: The Triclon Empire V1.73 + mission + better AI (01/02/11)
While I have not had any of the reported lag issues, the mission does consistently crash CC after the Conqueror in the entry way has been destroyed. Never the instance the Conqueror is destroyed, but sometime around trying to destroy the door, the turret just beyond or shortly after that. On a guess, it might be related to the artillery barrage that constantly rains down after that Conqueror's death.
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Tue Feb 01, 2011 5:19 pm |
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