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 Photon Collider [Modding Theme Entry: Bunker Systems] 
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Joined: Wed Jan 07, 2009 10:26 am
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Location: That quaint little British colony down south
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Post Re: Photon Collider [Modding Theme Entry: Bunker Systems]
Please be more specific. What kind of error? What OS are you using? Have you edited the base files? What version are you using? Are you using any other mods? Are there any specific circumstances that cause the error?


Sun Jan 23, 2011 2:45 pm
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Post Re: Photon Collider [Modding Theme Entry: Bunker Systems]
Love this mod. It's so random and yet so gratifying. Although I wish the vortex effect on the Proton Collider was a light more widespread, and it'd also be cool if it actually pulled stuff off the walls. I'm thinking Spiderman 2, here.

Anyways, I discovered to my horror that not only can Tiberium absorb and recombinate all known matter, it also stops nuclear reactions on the subatomic level. If Tiberium gets to close to either reactor, it shuts it down. Kind of creepy, and so much for my BRILLIANT PLAN to use a Proton Collider as a Tiberium containment cell.

Also, I went into the .ini and deleted all the visual effects :twisted: Now it looks even creepier, because it's just an invisible wave of deterioration that causes the world to disintegrate. Runs a lot faster, too.


Mon Jan 24, 2011 12:22 am
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Data Realms Elite
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Post Re: Photon Collider [Modding Theme Entry: Bunker Systems]
Glad to know you like it. I don't know a great deal about extracting particles from terrain, but I'll look into it.

I'd never tried this against Tiberium, but yes that does seem like the logical outcome.

Of course the visual effects would make it run faster, but we know glows slow down the game anyway.


Mon Jan 24, 2011 12:29 am
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Post Re: Photon Collider [Modding Theme Entry: Bunker Systems]
Instead of glows cant you make it a pixel? Cause it might look better. And it would run WAY better. Anyways food for thought


Mon Jan 24, 2011 11:16 am
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Post Re: Photon Collider [Modding Theme Entry: Bunker Systems]
There are already pixels. They're just no visible. You could turn off glows if you liked; there's an option in settings.


Mon Jan 24, 2011 12:38 pm
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Post Re: Photon Collider [Modding Theme Entry: Bunker Systems]
411570N3 wrote:
There are already pixels. They're just no visible. You could turn off glows if you liked; there's an option in settings.


Not what i meant, Why not remove the glow and make the pixels visible then with trails. It would create a cool effect when going towards the center fromt the outside rather going out from the center.


Mon Jan 24, 2011 2:52 pm
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Post Re: Photon Collider [Modding Theme Entry: Bunker Systems]
It shouldn't take very much work at all, and will be a good way to get your first taste of what a mod's files look like. Start with Index.ini. Includefile means that Cortex Command reads that file. You are looking for things that look like this:
Code:
R= <Numbers>
G = <Numbers>
B = <Numbers>

and this:
Code:
ScreenEffect =

What you need to do should be intuitive.


Mon Jan 24, 2011 3:15 pm
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