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panzerforce
Joined: Mon Jan 11, 2010 2:50 pm Posts: 66
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Re: Green Storm Defensive Engineering - Version 1.5 (12/31/10)
I suppose you based this on the Mortal Engine's series by Reeve?
If thats the case, could I hope for stalker bird actors and snout-gun defense systems in the least? But that could be something you'r not going for with the mod...
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Sat Jan 01, 2011 10:48 pm |
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MontereyJack
Joined: Tue May 05, 2009 3:12 am Posts: 106
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Re: Green Storm Defensive Engineering - Version 1.5 (12/31/10)
Thanks for the update, and let me say that this is my favorite B24 mod. The actors and guns are balanced, satisfying, and unique, all while fitting into the CC vanilla lore and tech seamlessly. Kudos, and keep up the good work.
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Sun Jan 02, 2011 12:06 am |
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thesoupiest
Joined: Thu Dec 16, 2010 11:06 pm Posts: 276
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Re: Green Storm Defensive Engineering - Version 1.5 (12/31/10)
panzerforce wrote: I suppose you based this on the Mortal Engine's series by Reeve?
If thats the case, could I hope for stalker bird actors and snout-gun defense systems in the least? But that could be something you'r not going for with the mod... The Green Storm pack has nothing to do with the Mortal Engines quartet. The Red Loki pack, however...
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Sun Jan 02, 2011 3:02 am |
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[Insert Name Here]
Joined: Wed May 26, 2010 9:58 pm Posts: 270 Location: [Insert ominous, personally significant and extremely obvious location Here, e.g. behind you]
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Re: Green Storm Defensive Engineering - Version 1.5 (12/31/10)
Was there a faction in Mortal Engines call Red Loki?
Limpets would be kewl.
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Sun Jan 02, 2011 11:17 am |
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thesoupiest
Joined: Thu Dec 16, 2010 11:06 pm Posts: 276
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Re: Green Storm Defensive Engineering - Version 1.5 (12/31/10)
[Insert Name Here] wrote: Was there a faction in Mortal Engines call Red Loki? You may remember Red Loki as the leader of a band of pirate flying aces.
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Sun Jan 02, 2011 3:47 pm |
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Culthero
Joined: Thu Mar 04, 2010 9:07 pm Posts: 126 Location: Turkey
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Re: Green Storm Defensive Engineering - Version 1.5 (12/31/10)
Does this also work in B23? Because I haven't updated to B24 yet.
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Sun Jan 02, 2011 7:31 pm |
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Roast Veg
Data Realms Elite
Joined: Tue May 25, 2010 8:27 pm Posts: 4521 Location: Constant motion
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Re: Green Storm Defensive Engineering - Version 1.5 (12/31/10)
You could always try downloading it to find out.
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Sun Jan 02, 2011 7:41 pm |
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Culthero
Joined: Thu Mar 04, 2010 9:07 pm Posts: 126 Location: Turkey
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Re: Green Storm Defensive Engineering - Version 1.5 (12/31/10)
Well I did download but my computer is old so it would save me... nevermind.
If it works it will be great to use the Coalition Heavy and I love mods with vanilla looks!
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Sun Jan 02, 2011 8:31 pm |
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JacenHanLovesLegos
Joined: Wed Aug 04, 2010 3:14 pm Posts: 132
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Re: Green Storm Defensive Engineering - Version 1.5 (12/31/10)
This is a great mod. It gives you that satisfactory feeling many other mods fail to give. Works great, is great, and the guns I've tested work like they should. Thanks.
+4 balance +4 good sprites +1 good presentation
9/10
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Mon Jan 03, 2011 1:12 am |
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The Decaying Soldat
Joined: Thu May 15, 2008 11:40 am Posts: 1527 Location: In heaven, everything is fine.
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Re: Green Storm Defensive Engineering - Version 1.5 (12/31/10)
For me, I think more frequent tracer rounds is necessary. And the machine guns are a little small, they'd be better if they are huge ass guns.
Still, good mod. I always use the heavy clone, and blast away with the light machine gun. Absolutely delightful.
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Mon Jan 03, 2011 5:32 pm |
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KnightD
Joined: Thu Nov 15, 2007 5:49 pm Posts: 98
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Re: Green Storm Defensive Engineering - Version 1.5 (12/31/10)
I really like the vanilla look of this mod but I can't seem to get it to run with a Greenstorm.rte/AS/AS error.
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Mon Jan 03, 2011 10:44 pm |
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thesoupiest
Joined: Thu Dec 16, 2010 11:06 pm Posts: 276
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Re: Green Storm Defensive Engineering - Version 1.5 (12/31/10)
KnightD wrote: I really like the vanilla look of this mod but I can't seem to get it to run with a Greenstorm.rte/AS/AS error. That's odd. Re-download?
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Mon Jan 03, 2011 11:20 pm |
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Technomancer
Joined: Sat Jul 31, 2010 10:01 pm Posts: 42
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Re: Green Storm Defensive Engineering - Version Final (1/3/11)
The error most likely has backslashes, ala "Greenstorm.rte\AS\AS"
I also assume you are using a Mac or Linux OS, as from what I gather the versions of Cortex Command for these operating systems (Well, at least Macs) seem to take into account the kind of slash, \ or /.
/ will work, \ will not.
The file Greenstorm.rte/AS/AS.ini references "Greenstorm.rte\AS\AS.bmp" as the path for the bmp, and while it works on Windows, the slashes facing that way make the game look for a file called "Greenstorm.rte\AS\AS.bmp" rather than "AS.bmp" in the AS folder within Greenstorm.rte.
Changing the path to Greenstorm.rte/AS/AS.bmp fixes the error.
----
As far as the mod goes, I quite like it, and I think it looks very nice, very much like the Coalition forces. I will say that I would prefer more tracers, it's hard to know where exactly I'm firing, or being fired at from.
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Tue Jan 04, 2011 2:39 am |
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KnightD
Joined: Thu Nov 15, 2007 5:49 pm Posts: 98
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Re: Green Storm Defensive Engineering - Version Final (1/3/11)
Technomancer wrote: Changing the path to Greenstorm.rte/AS/AS.bmp fixes the error.
I am indeed using a Mac and I tried changing the path in the Index.ini from " IncludeFile = Greenstorm.rte/AS/AS.ini to IncludeFile = Greenstorm.rte/AS/AS.bmp as well as having both lines in there to no avail.
Last edited by KnightD on Tue Jan 04, 2011 7:02 am, edited 3 times in total.
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Tue Jan 04, 2011 4:38 am |
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Technomancer
Joined: Sat Jul 31, 2010 10:01 pm Posts: 42
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Re: Green Storm Defensive Engineering - Version Final (1/3/11)
Index.ini is fine as is, the file you need to change is AS.ini
Near the top will be
SpriteFile = ContentFile FilePath = GreenStorm.rte\AS\AS.bmp
Change it to
SpriteFile = ContentFile FilePath = GreenStorm.rte/AS/AS.bmp
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Tue Jan 04, 2011 6:42 am |
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