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 Bunker Busters---F I N A L 
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Joined: Sun Apr 25, 2010 12:04 am
Posts: 303
Location: Australia
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Post Re: Bunker Busters! Force! Burnyness! Shrapnel! V6!
Hmm, that would be extremely hard to make, not to mention making something the can withstand falling through a bunker, AND flying out again.
The health would have to be lua'd, I could do that, but it would withstand endless bullets.
Oh, of course you could just rely on gibbing. I have the code though, if you want it:
Code:
function Update(self)
[TAB]if self.Health < 100 then
[TAB][TAB]self.Health = 100
[TAB]end
 end


Sun Dec 05, 2010 1:49 pm
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Joined: Sat Jul 10, 2010 5:19 pm
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Post Re: Bunker Busters! Force! Burnyness! Shrapnel! V6!
No Problem, thats quite acceptable. The new sprites are a lot better now good job! Gives it more of a " I'm dropping a huge piece of military ordinance into that bunker." feel.


Sun Dec 05, 2010 2:33 pm
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Post Re: Bunker Busters! Force! Burnyness! Shrapnel! V6!
I don't know.... half arsed as it may be, the bombs are better than boxy triangles of death.


Mon Dec 06, 2010 1:45 am
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Post Re: Bunker Busters! Force! Burnyness! Shrapnel! V6!
I got the sprites from a picture of a GBU Jdam
I fixed the sprites last night after posting the update but I could not be bothered to post them.

It has been updated again:

*Fixed sprites

Also, This is why the cluster one costs so much.


Wow holy crap!

100 Downloads!

HOW DID THAT HAPPEN?!


Mon Dec 06, 2010 2:31 am
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Joined: Sat Dec 18, 2010 10:23 pm
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Post Re: Bunker Busters! Force! Burnyness! Shrapnel! V7!
I love the bunker busters but it would be great if they could vary penetration depth so you can get bunkers underground and also ones overground without them slipping through the structure.


Sat Dec 18, 2010 10:48 pm
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 Re: Bunker Busters! Force! Burnyness! Shrapnel! V7!
That would be near impossible to do without huge amounts of very complicated LUA. So, not gonna happen. : )

HAZZZZAAAAAAH!

Update.

*Custom, more professional sprites.
*Stopped the gas one not going all the way through bunker.

It works with b24 too.


Mon Dec 20, 2010 9:25 am
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Joined: Wed Dec 26, 2007 4:25 am
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Post Re: Bunker Busters! Force! Burnyness! Shrapnel! V7!
Looking better! Still not perfect, but a lot better. The Gas functions well now too.


Tue Dec 21, 2010 12:20 am
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Post Re: Bunker Busters! Force! Burnyness! Shrapnel! V7!
I could try and sprite some stuff for you if you so desired.

I like these a lot. I used to make my own bunker busters by combining the Rod from God with other various explosives. This isn't as destructive and a lot cheaper.

All in all pretty cool.


Tue Dec 21, 2010 9:39 am
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Post Re: Bunker Busters! Force! Burnyness! Shrapnel! V7!
Thanks but no, I am probably not going to work on it for some time now.
But eh, I might sometime soon.


Wed Dec 22, 2010 7:14 am
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Post Re: Bunker Busters! Force! Burnyness! Shrapnel! V10!
Update


*Fixed sprites


I changed the sprites, they look quite a lot better now, well at least I think so.
The top of the missile was getting on my nerves, it looked crap. Really crap.


Fri Dec 24, 2010 2:41 pm
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Joined: Thu Nov 15, 2007 5:49 pm
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Post Re: Bunker Busters! Force! Burnyness! Shrapnel! V10!
I really like the concept of this, but the bombs don't often end up penetrating deep enough to do any destruction. Perhaps making them a little heavier would be a good idea.


Mon Jan 03, 2011 10:41 pm
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Location: East of Applachia, West of the Mississippi
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Post Re: Bunker Busters! Force! Burnyness! Shrapnel! V10!
You could try asking the Lua forum for some help with this. I'm sure someone would be happy to whip up a script that keeps the bomb digging until it hits an open space for it to explode.


Tue Jan 04, 2011 12:41 am
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Post Re: Bunker Busters! Force! Burnyness! Shrapnel! V10!
note with B24 there are now limited drop zones


Tue Jan 04, 2011 1:31 am
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Data Realms Elite
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Post Re: Bunker Busters! Force! Burnyness! Shrapnel! V10!
There always has been, they are just more defined now.


Tue Jan 04, 2011 1:40 am
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Joined: Mon Oct 25, 2010 5:51 am
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Post Re: Bunker Busters! Force! Burnyness! Shrapnel! V10!
Hobbesy wrote:
You could try asking the Lua forum for some help with this. I'm sure someone would be happy to whip up a script that keeps the bomb digging until it hits an open space for it to explode.

I got one lying around :grin:


Tue Jan 04, 2011 3:34 am
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