Author |
Message |
Mehman
Joined: Tue Nov 17, 2009 7:38 pm Posts: 909 Location: France
|
Re: Earn gold by fighting V1.50(Modding Theme Entry: Economy)
Naxete wrote: Mehman wrote: ...however you have to pay for the fuel it uses. It sounds delicious to me, gonna try it, anyway, your codes are pretty decent but you have to work hard those sprites, huh? I've sprited for contest and I know isn't easy, but its important be nice as look nice. I know I'm not good at spriting, but I'll try.
|
Mon Oct 11, 2010 7:12 pm |
|
|
Mehman
Joined: Tue Nov 17, 2009 7:38 pm Posts: 909 Location: France
|
Re: Earn gold by fighting V1.51(Modding Theme Entry: Economy)
Minor update:V1.51:
_slightly modified rifle sprite _rifle smoking effect added
Last edited by Mehman on Mon Oct 11, 2010 10:57 pm, edited 1 time in total.
|
Mon Oct 11, 2010 8:24 pm |
|
|
Mehman
Joined: Tue Nov 17, 2009 7:38 pm Posts: 909 Location: France
|
Re: Earn gold by fighting V1.51(Modding Theme Entry: Economy)
Minor update:V1.52:
_firing the flamer won't harm you anymore _charge indicator added to the shield
|
Mon Oct 11, 2010 10:56 pm |
|
|
Mehman
Joined: Tue Nov 17, 2009 7:38 pm Posts: 909 Location: France
|
Re: Earn gold by fighting V1.53(Modding Theme Entry: Economy)
Minor Update:V1.53:
_New flamer sprite _Flamer smoking effect added
|
Tue Oct 12, 2010 1:05 pm |
|
|
Mehman
Joined: Tue Nov 17, 2009 7:38 pm Posts: 909 Location: France
|
Re: Earn gold by fighting V1.60(Modding Theme Entry: Economy)
Updated to V1.60:
_Laser sight added to the pistol (press num1 or z to activate-deactivate) _Laser sight added to the rifle (press num2 or x to activate-deactivate) _shield's protection range from bullets increased from 40 to 50 Px, that means more protection from high velocity bullets in front of the shield and some protection from low and medium velocity bullets arriving from behind. _shield's protection minimum detection velocity for MOSRotatings increased from 1 to 5, that means it won't trigger for a gibbing actor or some other non dangerous phenomenon. _shield's protection minimum detection velocity for MOPixels (bullets mostly) decreased from 50 to 15, that way it will protect from very low velocity bullets, shrapnel and even some flamethrowers. However it will not trigger for jetpack emission. _the shield's forcefield and defensive teleporter will now activate only when an actor is holding it. _the rifle's alt-fire has a neuw gold-deduction system: it reduces your gold progressively over 0.26s, i think it looks nicer that way. _alt-firing a weapon won't make all weapons alt-fire anymore
|
Tue Oct 12, 2010 10:38 pm |
|
|
Mehman
Joined: Tue Nov 17, 2009 7:38 pm Posts: 909 Location: France
|
Re: Earn gold by fighting V1.61(Modding Theme Entry: Economy)
Minor Update: V1.61:
_Dropping a gun with laser sight activated won't cause lua errors anymore
|
Wed Oct 13, 2010 1:05 pm |
|
|
Mehman
Joined: Tue Nov 17, 2009 7:38 pm Posts: 909 Location: France
|
Re: Earn gold by fighting V1.71(Modding Theme Entry: Economy)
Updated to V1.70:
_Orbital Bombing added: A cheap and efficient way to get rid of the enemy, however it will not give you any money. No need to pay for a bomber with this. Located in the craft menu.
Minor Update: V1.71:
_Incendiary Orbital Bombing added _Orbital bombing sound added
Edit:
Minor Update: V1.72:
_The flamer won't cause lua errors anymore
|
Wed Oct 13, 2010 3:36 pm |
|
|
Mehman
Joined: Tue Nov 17, 2009 7:38 pm Posts: 909 Location: France
|
Re: Earn gold by fighting V1.80(Modding Theme Entry: Economy)
Updated to V1.80:
_Assault rifle added:Gives you gold every time you hit someone. Medium range, medium damage, high rate of fire. Alt-fire:(press num1 or z): 20mm frag grenade(costs 15 oz). PRESS NUM2 OR X TO ACTIVATE-DEACTIVATE LASER SIGHT. _The rifle now uses self propelled rounds, that means the further away your target is, the more damage it will suffer if you hit it, these new bullets are also made of an anti-gravity alloy that allows them to have a very straight trajectory.
Edit:
Minor Update: V1.81:
_the rifle's bullets won't bounce off anymore when hitting terrain _the shield's forcefield won't shutdown randomly anymore _the forcefield's charge meter will now stay in place over the actor's hud even when moving _Changelog.txt added
|
Thu Oct 14, 2010 2:40 pm |
|
|
Natti
Data Realms Elite
Joined: Fri Jul 03, 2009 11:05 am Posts: 3878
|
Re: Earn gold by fighting V1.81(Modding Theme Entry: Economy)
I'm horrified by the speed of updates.
|
Thu Oct 14, 2010 7:59 pm |
|
|
dutchsmoker
Joined: Fri Oct 16, 2009 7:45 pm Posts: 72
|
Re: Earn gold by fighting V1.81(Modding Theme Entry: Economy)
Natti wrote: I'm horrified by the speed of updates. he sure seems to update alot btw mehman in what ini is the orbital bomb located ? can't seem to find were it's defined.nvr mind , looked over the obvious named folder actors.
|
Thu Oct 14, 2010 8:10 pm |
|
|
Natti
Data Realms Elite
Joined: Fri Jul 03, 2009 11:05 am Posts: 3878
|
Re: Earn gold by fighting V1.81(Modding Theme Entry: Economy)
I want a grenade launcher. Please?
|
Thu Oct 14, 2010 8:24 pm |
|
|
Mehman
Joined: Tue Nov 17, 2009 7:38 pm Posts: 909 Location: France
|
Re: Earn gold by fighting V1.81(Modding Theme Entry: Economy)
Natti wrote: I want a grenade launcher. Please? The assault rifle's alt-fire is a grenade launcher.
|
Thu Oct 14, 2010 10:03 pm |
|
|
Natti
Data Realms Elite
Joined: Fri Jul 03, 2009 11:05 am Posts: 3878
|
Re: Earn gold by fighting V1.81(Modding Theme Entry: Economy)
Oh. Sorry, my mistake. Will try!
|
Thu Oct 14, 2010 10:04 pm |
|
|
Mehman
Joined: Tue Nov 17, 2009 7:38 pm Posts: 909 Location: France
|
Re: Earn gold by fighting V1.81(Modding Theme Entry: Economy)
Natti wrote: Oh. Sorry, my mistake. Will try! Speaking of alt-fire you might also want to try the laser sight(rifle, Assault rifle and pistol) and the thief bullet (rifle) Natti wrote: I'm horrified by the speed of updates. Well, there's always something to fix/improve.
|
Thu Oct 14, 2010 10:15 pm |
|
|
Naxete
Joined: Fri Apr 30, 2010 2:12 pm Posts: 560
|
Re: Earn gold by fighting V1.81(Modding Theme Entry: Economy)
Mehman wrote: Natti wrote: I'm horrified by the speed of updates. Well, there's always something to fix/improve. Its true, your perseverance amazes me... send me some PM and we'll talk about sprites.
|
Fri Oct 15, 2010 2:47 am |
|
|
|