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 Crab Expansion Pack (Mod theme contest entry: Wildlife) 
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Joined: Tue Oct 30, 2007 4:02 pm
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Post Re: Crab Expansion Pack (Mod theme contest entry: Wildlife)
Lizard wrote:
:3
Image


That really is bloody cute.


Sun Aug 29, 2010 11:45 pm
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Joined: Fri Apr 30, 2010 2:12 pm
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Post Re: Crab Expansion Pack (Mod theme contest entry: Wildlife)
Lizard wrote:
:3
Image

daaaamn :roll: ! I cannot blast away such a cutie crab...


Mon Aug 30, 2010 12:24 am
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Joined: Wed Mar 10, 2010 8:36 pm
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Post Re: Crab Expansion Pack (Mod theme contest entry: Wildlife)
I think it would be cool(i like them enough already just giving support if wanted) if you made more deadly ones in the future. 10/10


Mon Aug 30, 2010 1:09 am
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Post Re: Crab Expansion Pack (Mod theme contest entry: Wildlife)
Geti wrote:
Cuuuuuute.

Miggles wrote:
D'awwww..

carriontrooper wrote:
D'awww, they're so cuute.

PvtVain wrote:
D'awww,

FoiL wrote:
Lizard wrote:
:3
Image

That really is bloody cute.

Awwwwww, now I feel sad for loading one with bombs. 7/10 :(


Tue Aug 31, 2010 1:37 am
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Post Re: Crab Expansion Pack (Mod theme contest entry: Wildlife)
May I have to suggest some Tecno-bio-crab?


Tue Aug 31, 2010 3:39 am
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Post Re: Crab Expansion Pack (Mod theme contest entry: Wildlife)
yes. yes do it!


Tue Aug 31, 2010 3:43 am
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Post Re: Crab Expansion Pack (Mod theme contest entry: Wildlife)
Naxete wrote:
May I have to suggest some Tecno-bio-crab?

a brilliant idea, love the concept :)


Tue Aug 31, 2010 4:26 am
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Post Re: Crab Expansion Pack (Mod theme contest entry: Wildlife)
yes! techno crab would be win :D
also, 8/10. could use better sprites.
maybe a crab that eats actors and gains health and size the more it eats?
(it would be able to cling to a ceiling and be invisible, an enemy walks under it and BAM it drops down and eats it)


Wed Sep 01, 2010 7:58 pm
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Data Realms Elite
Data Realms Elite
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Joined: Tue May 25, 2010 8:27 pm
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Post Re: Crab Expansion Pack (Mod theme contest entry: Wildlife)
Hmm... if a tiny little crab was blown up to unreasonable proportions it would look majorly messed up. If a workaround could be found, then I'm sure it would be an epic crab. I'm still reserving my rating until this mod gets a huge crab anyway.


Wed Sep 01, 2010 8:06 pm
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Post Re: Crab Expansion Pack (Mod theme contest entry: Wildlife)
well i didnt mean just grow it until it reaches critical mass, maybe every 2 actors it would molt and have a crablike weapon attached... like first bubbles then fiar then a lazor then a crab launcher that launches the crab that grows, therefore keeping the crab family line alive.


Wed Sep 01, 2010 8:09 pm
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Loose Canon
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Post Re: Crab Expansion Pack (Mod theme contest entry: Wildlife)
Give the anime eyed crab a :3 mouth part thingy, and THERE WILL BE NONE ABLE TO OVERCOME ITS CUTENESS.


Wed Sep 01, 2010 10:10 pm
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Post Re: Crab Expansion Pack (Mod theme contest entry: Wildlife)
Updated. See what you guys think. I did what I could for the :3, hopefully it's not tooooo horrible...


Thu Sep 02, 2010 1:53 am
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Post Re: Crab Expansion Pack (Mod theme contest entry: Wildlife)
Well,well,well its about time. Lol good work man great job.


Thu Sep 02, 2010 5:11 am
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Joined: Tue Feb 02, 2010 11:36 pm
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Post Re: Crab Expansion Pack (Mod theme contest entry: Wildlife)
Neat enough, I suppose. But pretty useless. For a wildlife theme, I would have expected more cool predators or Cybernetic Death Crabs

Of course, if you sprited up the crabs from the Fluff concept art, you would get an auto 10.

6/10


Thu Sep 02, 2010 5:25 am
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Loose Canon
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Post Re: Crab Expansion Pack (Mod theme contest entry: Wildlife)
*coughjumpercrabcough*


Thu Sep 02, 2010 11:48 am
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