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 Tiberium Mod 
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Joined: Wed Apr 07, 2010 12:29 pm
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Post Re: Tiberium Mod
Sounds like a plan.


Fri Jun 25, 2010 6:41 am
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Joined: Sun Oct 11, 2009 7:47 pm
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Post Re: Tiberium Mod
Image

New update, though there might be a few problems.
Comments appreciated.


Fri Jun 25, 2010 7:13 am
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Joined: Mon Apr 13, 2009 12:27 pm
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Location: Yogyakarta, Indonesia. A slice o' paradise.
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Post Re: Tiberium Mod
Duuude! This is very awesome. One complaint, though: the floaters are lacking in size. They're supposed to be dropship huge in the game.

But still, awesome nonetheless.


Fri Jun 25, 2010 8:52 am
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Data Realms Elite
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Joined: Wed Sep 05, 2007 4:14 am
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Post Re: Tiberium Mod
Sexy tunneling.
But I must ask, what are with the explosions, and why are they so rare?


Fri Jun 25, 2010 12:00 pm
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Joined: Tue Mar 04, 2008 1:40 am
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Post Re: Tiberium Mod
Commodore111 wrote:
New update, though there might be a few problems.

Oh deity this looks sexy. I have to check this out ingame.


Fri Jun 25, 2010 1:30 pm
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Joined: Fri Apr 30, 2010 2:12 pm
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Post Re: Tiberium Mod
The Decaying Soldat wrote:
big ass meteor :grin:

+1 to That


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Bouldar.bmp [11.39 KiB]
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Fri Jun 25, 2010 2:16 pm
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Joined: Thu Apr 22, 2010 3:07 pm
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Location: Finland, Middle of Nowhere
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Post Re: Tiberium Mod
This is a fun mod, but the biggest problem for me is that when there was Tiberium covering most of Horiz land's surface and replacing the grass, the game lagged more than Shattered Horizon, and FPS rate was probably -1 when playing. I had to wait the longest 4 seconds of my life as my order came 15 minutes from ordering a Visceroid, because I had no actor/crab that didn't die from Tiberium other than a Floater that just floats, so I needed something to move around. Good thing you removed the glow effects from Tiberium, because my compy doesn't hate this mod now as much as it would have if this mod still had the glow.

Naxete, I think that boulder needs more Tiberium on the surface. At least on the bottom left corner.


Fri Jun 25, 2010 2:23 pm
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Location: In heaven, everything is fine.
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Post Re: Tiberium Mod
carriontrooper wrote:
Duuude! This is very awesome. One complaint, though: the floaters are lacking in size. They're supposed to be dropship huge in the game.

Well... We can't get everything accurate to canon right?


Fri Jun 25, 2010 2:54 pm
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Post Re: Tiberium Mod
Magzone wrote:
I think that boulder needs more Tiberium on the surface.

I agree, but Commodore111 have the word now.


Fri Jun 25, 2010 2:56 pm
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Post Re: Tiberium Mod
The Decaying Soldat wrote:
carriontrooper wrote:
Duuude! This is very awesome. One complaint, though: the floaters are lacking in size. They're supposed to be dropship huge in the game.

Well... We can't get everything accurate to canon right?

Yes We Can! :evil: we just need more Tiberium!


Fri Jun 25, 2010 3:12 pm
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Joined: Thu Apr 22, 2010 3:07 pm
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Post Re: Tiberium Mod
carriontrooper wrote:
we just need more Tiberium!

To me, that equals more lag. Am I seriously the only one who has lag when this stuff is on the screen?


Fri Jun 25, 2010 3:18 pm
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Joined: Sun May 02, 2010 3:39 pm
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Post Re: Tiberium Mod
Nope. It is horrible for me. I love the tiberium, but it lags. A lot.


Fri Jun 25, 2010 6:52 pm
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Joined: Tue Jun 22, 2010 7:42 pm
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Post Re: Tiberium Mod
Am I the only one who gets MAJOR lag from just 1 of these things? Also-It seems that if I put a tiberium crystal down at the pre-match build phase...No enemies spawn

EDIT-Just got the new version, works much better now :D :D


Fri Jun 25, 2010 8:50 pm
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Joined: Sat Jun 19, 2010 5:02 pm
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Post Re: Tiberium Mod
Very cool, however it lags too much. You should make each piece grow more, and make Tiberius in general clump less, that way you get a good effect without so many actors.


Fri Jun 25, 2010 9:12 pm
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Joined: Wed Mar 03, 2010 11:29 pm
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Post Re: Tiberium Mod
Is it possible to make the Sonic Projector's range longer? It appears that its maximum range is within the distance that you start taking damage from tiberium.

Idea: Sonic Fences, placed in bunker systems, that prevent tiberium from growing past a certain point.


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File comment: When tiberium reaches this point, it is impossible to contain.
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Fri Jun 25, 2010 11:09 pm
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