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 Cortex Command Redux - PS I ACTUALLY FIXED IT 
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Loose Canon
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Post Re: Cortex Command Redux - PS I ACTUALLY FIXED IT
nobrainsleft22 wrote:
nothingleft22 wrote:
I AM A GIGANTIC TOOL.

so putting less in is your idea of fun? (Not a insult)

Both parts sound about right.
If the game has 12 assault rifles that just make a different "pew", then what's the point? He streamlined it. Each weapon now has a purpose, and fills it well, instead of having a bunch that bloat and clutter.


Sun Sep 19, 2010 3:08 pm
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Post Re: Cortex Command Redux - PS I ACTUALLY FIXED IT
You'd think that each of the assault rifles made a different pew, but what I found out looking at the game files was that each weapon that filled the same role had radically different stats and most of them were not on the same level at all, but the game presented them as if they were. Most of them weren't even close to being similar in terms of performance. Not to mention the pricing wasn't consistent at all, with the weaker weapons usually being the most expensive. The descriptions of the guns explain what the gun does and if it has any fancy features - I tried my best on that one because it's what pissed me off about vanilla CC.

Plus, what are you going to do, test out each gun? And if you do, on what? spawn a bunch of enemies and just shoot them? That doesn't work because bullets are bullets and you'll end up killing your target anyways.

You guys gotta realize that I didn't just remove everything, the remaining items are all balanced and all on the same level of balance instead off all over the place. I balanced it AND streamlined it. Though i'm kinda sad that this never really took off, I guess people really don't play multiplayer anymore :/


Mon Oct 04, 2010 3:06 am
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