Theatre of Dead V0.4 [WIP] B26 COMPATIBLE
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Gotcha!
Joined: Tue Apr 01, 2008 4:49 pm Posts: 1972 Location: The Netherlands
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Re: Theatre of Dead V0.3 [WIP]
Morbo!!! wrote: No UK? Come on, I want to see r'lads kicking some arse in CC. Being dutch they're not officially my lads, but I too would like to see UK guys. <3 UK
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Tue Jun 01, 2010 3:06 pm |
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Natti
Data Realms Elite
Joined: Fri Jul 03, 2009 11:05 am Posts: 3878
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Re: Theatre of Dead V0.3 [WIP]
I'd love to see Finnish jägers. Or jagers. Or jaegers. Not sure how it is spelled in English.
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Tue Jun 01, 2010 3:09 pm |
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CCnewplayer
Joined: Wed Feb 24, 2010 11:00 pm Posts: 255 Location: Unknow
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Re: Theatre of Dead V0.3 [WIP]
Welcome back Naxx . I found one problem , with the type97's( shotgun ) support offset , try making the sharpaim with the same X , the Y it's good. The URSS would be good to this mod.
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Tue Jun 01, 2010 4:14 pm |
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LeonXross
Joined: Sat Jan 30, 2010 4:07 am Posts: 342
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Re: Theatre of Dead V0.3 [WIP]
By the by, are we going to see some lumberjack commandos anytime soon?
Haha anyways, I think upping the stopping power on some of these guns would be appreciated.
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Tue Jun 01, 2010 4:30 pm |
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Manbearpig
Joined: Sun Aug 03, 2008 4:08 pm Posts: 102 Location: Finland Winland!
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Re: Theatre of Dead V0.3 [WIP]
Woah those are some good looking sprites there. I am really looking forward for the ground armored stuff and other countries!
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Tue Jun 01, 2010 4:38 pm |
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Naxete
Joined: Fri Apr 30, 2010 2:12 pm Posts: 560
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Re: Theatre of Dead V0.3 [WIP]
Gotcha@ : Enfields cannot build an entire army! But leave me think about it... Geti@ : I'm glad you like it ^.^ The Egotist@ : Thanks a lot, i'll replace in my base.rte, and I recommend people to do it. Duh102@ : pfewh, thanks =) Natti@ : thanks, those zombies already learned how to say " don't shoot we're surrounding!" in german. CCnewplayer@ : Those offsets are driving me mad! I tried a lot to fix it, but I don't know how... I'm spriting Ak series, and I got some ideas of rusian commandos... LeonXross@ : A bit like those? Sounds fun, I'll add for next time I work on germans. What kind of weapon should have more kicking power? Manbearpig@ : I already have something sprited for China, BUT, before to make it playable I should do enemies. To all players thanks for supporting this serie of mods!
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Tue Jun 01, 2010 6:27 pm |
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Natti
Data Realms Elite
Joined: Fri Jul 03, 2009 11:05 am Posts: 3878
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Re: Theatre of Dead V0.3 [WIP]
I meant that I'd like to see some finnish infantry.
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Tue Jun 01, 2010 6:37 pm |
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Naxete
Joined: Fri Apr 30, 2010 2:12 pm Posts: 560
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Re: Theatre of Dead V0.3 [WIP]
Natti wrote: I meant that I'd like to see some finnish infantry. kinda like these? really easy to do, anyway have too many semblances to IDZ proyect soldiers, UK sounds more interesting for the moment, even counting with rumours about the day of "the hunt of spanish" mhmmm....
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Tue Jun 01, 2010 8:05 pm |
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Natti
Data Realms Elite
Joined: Fri Jul 03, 2009 11:05 am Posts: 3878
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Re: Theatre of Dead V0.3 [WIP]
Naxete wrote: Natti wrote: I meant that I'd like to see some finnish infantry. kinda like these? really easy to do, anyway have too many semblances to IDZ proyect soldiers, UK sounds more interesting for the moment, even counting with rumours about the day of "the hunt of spanish" mhmmm.... Yep. And if you make them by some miracle, make this weapon too: RK-62 Wikipediahttp://fr.academic.ru/pictures/frwiki/82/RK_62_76.jpgEDIT: This too http://strikehold.files.wordpress.com/2010/01/rk95-tp-with-nite-site.jpghttp://en.wikipedia.org/wiki/Rk_95_Tp
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Tue Jun 01, 2010 8:13 pm |
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[Insert Name Here]
Joined: Wed May 26, 2010 9:58 pm Posts: 270 Location: [Insert ominous, personally significant and extremely obvious location Here, e.g. behind you]
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Re: Theatre of Dead V0.3 [WIP]
I have a brother-in-law to be who was in the paratroopers. I'll check if he has any pictures if you can't get your own. He should be able to tell me a fair bit about the equipment too.
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Tue Jun 01, 2010 8:27 pm |
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lafe
Joined: Sat Mar 28, 2009 2:33 pm Posts: 718
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Re: Theatre of Dead V0.3 [WIP]
This mod is made of solid win, especially the copters, its good to have you back NaXx You can borrow my parachute code if you want.
btw, you should probably make America.
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Tue Jun 01, 2010 8:40 pm |
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Coops
Joined: Wed Feb 17, 2010 12:07 am Posts: 1545 Location: That small peaceful place called Hell.
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Re: Theatre of Dead V0.3 [WIP]
Naxete wrote: Those offsets are driving me mad! I tried a lot to fix it, but I don't know how... If you put a Dummy holding the Weapon in the weapon's .ini, you can easily and quicly check and tweak offsets with the dummy in the Actor Viewer. So just put this at the bottom of the .ini for the weapon.. Code: AddActor = AHuman CopyOf = Dummy PresetName = Weapon Help AddToGroup = z Test AddInventory = HDFirearm CopyOf = --Your Weapon Here-- And then go into the Actor Viewer In-game and you can go back to the .ini switching and changing Values without having to open and close the game to check them..
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Tue Jun 01, 2010 9:06 pm |
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LeonXross
Joined: Sat Jan 30, 2010 4:07 am Posts: 342
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Re: Theatre of Dead V0.3 [WIP]
The Snipers and MG's should at least be a bit more accurate and more powerful. Also, I think the bullets should be slightly curved, rather more straight. I don't know, it just seems slow the firing rate.
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Tue Jun 01, 2010 9:18 pm |
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Naxete
Joined: Fri Apr 30, 2010 2:12 pm Posts: 560
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Re: Theatre of Dead V0.3 [WIP]
Natti@ : I promise to keep a serious eye to that. [Insert Name Here]@ : Gimme some pictures, I'll make a playable hero for private. Coops9753@ : I was doing by this way eons ago the problems its i don't understand all those stupid support offsets! LeonXross@ : Snipers have some "bullet-go-down" to compensate the high range of aim and make you suffer and practice =P and well, about the MG's acuracy... Its "ParticleSpreadRange = 0.001" for MG4, many more acurated than any other MG balanced...
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Tue Jun 01, 2010 9:25 pm |
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kiberkiller
Joined: Fri Aug 22, 2008 6:08 pm Posts: 170
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Re: Theatre of Dead V0.3 [WIP]
Russian's please, i'd love some Russians in this mod^
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Tue Jun 01, 2010 9:33 pm |
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