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 Modern Warfare 2 v0.8 OUT NOW! 
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Joined: Wed Feb 10, 2010 4:06 am
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Location: Comox, BC, Canada
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Post Re: Modern Warfare 2 [WIP-Alpha]
Perhaps your "showing up multiple times in the buy menu" is because all of the instances have Buyable = 1?


Sat May 08, 2010 9:24 pm
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Joined: Mon Oct 12, 2009 11:19 pm
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Post Re: Modern Warfare 2 [WIP-Alpha]
This sounds great! But for whatever reason the download links are gone :-(

Edit: NVM, i just refreshed and they are there again! :grin:


Sat May 08, 2010 11:21 pm
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Post Re: Modern Warfare 2 [WIP-Alpha]
yeah Adriaan you just happened to try to download as i was putting the new version up :hat:

thanks for the post alphagamer.
The new version currently up is now free of the knife buymenu cluster
(it wasnt that there were buyable = 1 around, i hadnt used any but by adding them i could get rid of the problem)


Sat May 08, 2010 11:23 pm
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Post Re: Modern Warfare 2 [WIP-Alpha]
You have the Vector as the Kriss Super V, which isn't really wrong, but that was it's original name and since then has been renamed the Vector. I don't have the exact details about that, but because it's also called the Vector in the game, you should change it to that, as well as it being a shorter name. That's my suggestion.


Sun May 09, 2010 1:55 am
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Post Re: Modern Warfare 2 [WIP-Alpha]
If you dont mind im gonna take a blind whack at the maps! I havent played it and probably wont. Im not hating on it but it seems like the first one. Too much like it. But ill watch videos and make some simple maps.


Sun May 09, 2010 4:47 am
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Post Re: Modern Warfare 2 [WIP-Alpha]
Offsets of the AK-47 were really bitched up in the early version. Did you do something to them?


Sun May 09, 2010 6:38 am
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Post Re: Modern Warfare 2 [WIP-Alpha]
Looks nice instant-download!

Will there be charecthers later on?


Sun May 09, 2010 8:57 am
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Post Re: Modern Warfare 2 [WIP-Alpha]
@PandaStar
thats fine, i look forward to seeing what you come up with.

@Natti
no they havent been changed, yet.
ill get on that when i can

@manbearpig
maybe :wink:

EDIT: uploaded a fixed version, now the ak47 isnt broken,, the problem was late night coding :lol:


Sun May 09, 2010 1:10 pm
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Post Re: Modern Warfare 2 [WIP-Alpha]
Hey guys! I got bad news :( my PC is dead... And i uninstalled photoshop, so i wont be able to make new sprites and make the final touches to this alpha =/ sorry guys...
But any ways, thanks all for the feed back ! =)


Sun May 09, 2010 3:43 pm
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Post Re: Modern Warfare 2 [WIP-Alpha]
BRB, off to make an airport scene so I can replicate the "No Russian" mission.

Except I will replace the innocent Russian civilians with crabs, because CC is a family-oriented game.


Sun May 09, 2010 6:08 pm
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Post Re: Modern Warfare 2 [WIP-Alpha]
Ragdollmaster wrote:
BRB, off to make an airport scene so I can replicate the "No Russian" mission.

Except I will replace the innocent Russian civilians with crabs, because CC is a family-oriented game.

Uhh, isn't that called "First Signs"?

And psyk323, that really sucks your computer is dead, though I don't really think that photoshop is required for spriting.


Sun May 09, 2010 7:42 pm
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Post Re: Modern Warfare 2 [WIP-Alpha]
Quote:
Uhh, isn't that called "First Signs"?

And psyk323, that really sucks your computer is dead, though I don't really think that photoshop is required for spriting.


For me, photoshop is better then paint... =)


Sun May 09, 2010 9:06 pm
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Post Re: Modern Warfare 2 [WIP-Alpha]
Indeed, I just use paint


Sun May 09, 2010 9:07 pm
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Post Re: Modern Warfare 2 [WIP-Alpha]
i prefer the Gimp
its like photoshop for Hobos,
+ i dont know if photoshop does this but it tells you what pixel your at (like paint) which is great for offsets


Sun May 09, 2010 9:30 pm
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Post Re: Modern Warfare 2 [WIP-Alpha]
StoneCrow wrote:
i prefer the Gimp
its like photoshop for Hobos,
+ i dont know if photoshop does this but it tells you what pixel your at (like paint) which is great for offsets

Yes, photoshop does that too...


Sun May 09, 2010 9:36 pm
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