View unanswered posts | View active topics It is currently Sat Dec 28, 2024 4:53 am



Reply to topic  [ 199 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6 ... 14  Next
 Gunship (B23 only) 
Author Message
User avatar

Joined: Wed Aug 05, 2009 7:05 pm
Posts: 27
Reply with quote
Post Re: Gunship R1
:shock:
My opinion: This is one of the best mods (and mission) I've played... I love the "Reality" of the Gunship control, and i have one question, Can you make the Transport (dropship) and Bomber versions?
Another thing... i like the artillery canons, haha... i put 2 of that around my brain (and one sam site) and the enemy never can get close of my bunker hehe...

Note: this is my first post on the forum, but I've been watching (and Donloading) for some time... :grin:


Sat Apr 17, 2010 8:51 pm
Profile
User avatar

Joined: Wed May 20, 2009 3:10 pm
Posts: 366
Location: Århus, Denmark
Reply with quote
Post Re: Gunship R1
Quote:
If it were more stable and less crash into the ground upside down-y, it would be awesome. If you just applied an angle limit to it, and maybe made that a seperate version so that people can still have the hardcore ones, it'd be perfect.


You can update your gunship mod with this, if you want to be easier to control while keeping the ability to dodge.


Attachments:
File comment: Easy control version not made by original author.
GunShip.rte.rar [35.58 KiB]
Downloaded 237 times
Sun Apr 18, 2010 8:12 am
Profile
Data Realms Elite
Data Realms Elite
User avatar

Joined: Fri Jul 03, 2009 11:05 am
Posts: 3878
Reply with quote
Post Re: Gunship R1
What does it exactly do?


Sun Apr 18, 2010 8:14 am
Profile
User avatar

Joined: Wed May 20, 2009 3:10 pm
Posts: 366
Location: Århus, Denmark
Reply with quote
Post Re: Gunship R1
it helps stabilizing the gunship.


Sun Apr 18, 2010 8:23 am
Profile
Data Realms Elite
Data Realms Elite
User avatar

Joined: Fri Jul 03, 2009 11:05 am
Posts: 3878
Reply with quote
Post Re: Gunship R1
Does it give it an angle limit or what?


Sun Apr 18, 2010 8:24 am
Profile
User avatar

Joined: Thu Mar 04, 2010 9:07 pm
Posts: 126
Location: Turkey
Reply with quote
Post Re: Gunship R1
I played a lot with it in skirmish. When mastered controlling, it can perform neat sweeps. Can we buy the helipad in bunker build mode? I didn't notice. If yes, it will be a lot more carnage.*maniacal tirade starts here* Bring in your guided missiles and flak cannons npcs, it's raining death from above muhahaha!!! *maniacal tirade end*


Attachments:
File comment: Gunship protects base in skirmish, raining death to whomever gets close!
ScreenDump008.JPG
ScreenDump008.JPG [ 383.53 KiB | Viewed 5050 times ]
Sun Apr 18, 2010 10:33 am
Profile
User avatar

Joined: Wed Aug 05, 2009 7:05 pm
Posts: 27
Reply with quote
Post Re: Gunship R1
Culthero wrote:
Can we buy the helipad in bunker build mode?


Yes, you can. Anyone know any good tactics to pass the part of the infiltration?...


Sun Apr 18, 2010 2:28 pm
Profile
Data Realms Elite
Data Realms Elite
User avatar

Joined: Fri Jul 03, 2009 11:05 am
Posts: 3878
Reply with quote
Post Re: Gunship R1
Keep trying. It's the hardest part. I made some shortcuts with my buffed grenades.


Sun Apr 18, 2010 2:34 pm
Profile
User avatar

Joined: Tue May 05, 2009 3:12 am
Posts: 106
Reply with quote
Post Re: Gunship R1
Excellent mod! So much fun to rain death from above.... good spriting, good....everything. Thank you, Sir, for the most enjoyable 3+* hours of CC I've had in a long time.

*I have a life. I swear!


Sun Apr 18, 2010 4:18 pm
Profile

Joined: Sat Nov 28, 2009 7:46 pm
Posts: 27
Reply with quote
Post Re: Gunship R1
Awesome mod! But it's very hard to control it when playing on gamepad (when i press up to fly higher helicopter is not flying higher, but machinegun is "moving" up.). Can you fix it? Sorry for my bad English.


Sun Apr 18, 2010 4:23 pm
Profile
User avatar

Joined: Sun Oct 11, 2009 4:48 am
Posts: 133
Reply with quote
Post Re: Gunship R1
You've really outdone yourself this time. I enjoyed everything from the sprites to the controls to the mission. For the mission I found it was best to drop 1 of your original 3 to the brain room to kill anyone who got past the front lines until the gunship arrives. I also loved the artillery and they are great devices to use in skirmish. This is going to remain a permanent part of cc for me.


Mon Apr 19, 2010 1:30 am
Profile
User avatar

Joined: Sat Nov 03, 2007 9:44 pm
Posts: 1916
Location: Flint Hills
Reply with quote
Post Re: Gunship R1
Oh, I forgot to mention in my previous post, the recharge pad or whatever it's called, is too weak, and the terrain on top of it has a tendency to collapse, so you constantly have to fidget to stay in position to be healed/resupplied.

I suggest you make it more like the vanilla rocket docking bunker system thing, where it physically forces the ship to stay still on it, if the landing gear is down.


Mon Apr 19, 2010 3:02 am
Profile
User avatar

Joined: Wed Feb 17, 2010 12:07 am
Posts: 1545
Location: That small peaceful place called Hell.
Reply with quote
Post Re: Gunship R1
Azukki wrote:
Oh, I forgot to mention in my previous post, the recharge pad or whatever it's called, is too weak, and the terrain on top of it has a tendency to collapse, so you constantly have to fidget to stay in position to be healed/resupplied.

I suggest you make it more like the vanilla rocket docking bunker system thing, where it physically forces the ship to stay still on it, if the landing gear is down.


Or it can use a Lua script like the way the the dropship dock works and just forces it in a perfect position...

Abdul... your mods are God-like :shock:


Mon Apr 19, 2010 3:47 am
Profile
Data Realms Elite
Data Realms Elite
User avatar

Joined: Wed Sep 05, 2007 4:14 am
Posts: 3966
Location: Canadida
Reply with quote
Post Re: Gunship R1
Oh and guys here is a recommendation.

If you want to store the craft, or leave it be for some time while you are controlling something else, do not, and I mean do not unfurl the landing gear, and unselect it.
It is given that the ai will disorient it in such a way that it'll auto-scuttle.

SO LET IT HOVER, IF YOU WANT TO UNSELECT IT.


Mon Apr 19, 2010 4:49 am
Profile
User avatar

Joined: Mon Apr 13, 2009 12:27 pm
Posts: 813
Location: Yogyakarta, Indonesia. A slice o' paradise.
Reply with quote
Post Re: Gunship R1
Coops9753 wrote:
Or it can use a Lua script like the way the the dropship dock works and just forces it in a perfect position...

Abdul... your mods are God-like :shock:


The vanilla dropship/rocket docks use sparkle magic, FYI. So yeah, gunship pad should have a Lua latch-on code. Preferably by setting it on a mode it doesn't use.

I also have ideas about ordnance: gun pods, missile barrages, rocket barrages, cluster bombs... Maybe even just a transport version with light machinegun and people-carrying capability.


Mon Apr 19, 2010 4:53 am
Profile YIM WWW
Display posts from previous:  Sort by  
Reply to topic   [ 199 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6 ... 14  Next

Who is online

Users browsing this forum: No registered users


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.
[ Time : 0.035s | 15 Queries | GZIP : Off ]