View unanswered posts | View active topics It is currently Mon Jan 13, 2025 7:56 pm



Reply to topic  [ 43 posts ]  Go to page Previous  1, 2, 3
 dxp's ModDump|Feature:[Dafred Cannon]LastUpdated:4/30/2010 
Author Message
User avatar

Joined: Mon Oct 06, 2008 2:04 am
Posts: 1559
Reply with quote
Post Re: dxp's ModDump|Feature:[AegisDS Update]LastUpdated:4/24/2010
The dropship lacks depth. It appears very flat still.


Sun Apr 25, 2010 3:57 am
Profile
User avatar

Joined: Mon Mar 16, 2009 10:50 pm
Posts: 2175
Location: Neverwhere
Reply with quote
Post Re: dxp's ModDump|Feature:[AegisDS Update]LastUpdated:4/24/2010
It's about 10x better now, though. It is a very pretty, flat as it is.


Sun Apr 25, 2010 4:09 am
Profile
User avatar

Joined: Wed Sep 09, 2009 3:16 am
Posts: 3032
Location: Somewhere in the universe
Reply with quote
Post Re: dxp's ModDump|Feature:[AegisDS Update]LastUpdated:4/24/2010
Feel free to give it a shot. [the sprite]
Also: i might morph the bunker module a bit so that it can be a mini base, only if people want it though.


Sun Apr 25, 2010 7:15 am
Profile
User avatar

Joined: Wed Sep 09, 2009 3:16 am
Posts: 3032
Location: Somewhere in the universe
Reply with quote
Post Re: dxp's ModDump|Feature:[Dafred Cannon]LastUpdated:4/24/2010
Update: Ronincannon.rte
- Shoots Dafred
- Includes 3 versions.
- Shotgun, Auto, Haxx.


Sat May 01, 2010 3:53 am
Profile
User avatar

Joined: Tue Aug 21, 2007 12:51 am
Posts: 128
Location: Raleigh, North Carolina, USA
Reply with quote
Post Re: dxp's ModDump|Feature:[Dafred Cannon]LastUpdated:4/24/2010
Since when does Dafred wear a helmet?


Sun May 02, 2010 4:22 am
Profile
User avatar

Joined: Wed Sep 09, 2009 3:16 am
Posts: 3032
Location: Somewhere in the universe
Reply with quote
Post Re: dxp's ModDump|Feature:[Dafred Cannon]LastUpdated:4/24/2010
Fredrick wrote:
Since when does Dafred wear a helmet?


Can be activated from Ronin.rte in his actor.ini.
[imo, hes cooler with it, especially when he get's launched out of a cannon]
Also, as hyper stated, it shouldn't be this fun to smash dafred into himself.


Sun May 02, 2010 4:46 am
Profile
Loose Canon
User avatar

Joined: Sun Mar 29, 2009 11:07 pm
Posts: 2992
Location: --------------->
Reply with quote
Post Re: dxp's ModDump|Feature:[Dafred Cannon]LastUpdated:4/24/2010
There truly is a delicious pleasure in eliminating any surviving Dafreds by firing more Dafreds at them.


Sun May 02, 2010 4:52 am
Profile WWW
User avatar

Joined: Wed Jan 07, 2009 10:26 am
Posts: 4074
Location: That quaint little British colony down south
Reply with quote
Post Re: dxp's ModDump|Feature:[Dafred Cannon]LastUpdated:4/24/2010
Since it was needed for EXTRA CRUSHING POWER!


Sun May 02, 2010 4:56 am
Profile WWW
User avatar

Joined: Wed Sep 09, 2009 3:16 am
Posts: 3032
Location: Somewhere in the universe
Reply with quote
Post Re: dxp's ModDump|Feature:[Dafred Cannon]LastUpdated:4/24/2010
They also work as good bullet blockers.


Sun May 02, 2010 7:39 am
Profile

Joined: Mon Mar 15, 2010 11:46 pm
Posts: 67
Reply with quote
Post Re: dxp's ModDump|Feature:[Dafred Cannon]LastUpdated:4/24/2010
'scuse me.

Is it normal that the Robot emerging from the escape pod is always on team Rogue?


Mon May 03, 2010 12:26 am
Profile
User avatar

Joined: Wed Sep 09, 2009 3:16 am
Posts: 3032
Location: Somewhere in the universe
Reply with quote
Post Re: dxp's ModDump|Feature:[Dafred Cannon]LastUpdated:4/24/2010
ajlw wrote:
'scuse me.

Is it normal that the Robot emerging from the escape pod is always on team Rogue?


No, for me it's on my team, i must know if anyone else is having this problem.


Mon May 03, 2010 2:30 am
Profile

Joined: Mon Mar 15, 2010 11:46 pm
Posts: 67
Reply with quote
Post Re: dxp's ModDump|Feature:[Dafred Cannon]LastUpdated:4/24/2010
Tested it again, seems to work now, no idea what changed it.

Guess I'll find out soon enough.

Edit:
*Facepalm*
Ah, yes, ofcourse, I changed the robot 1 for one of my own creations, and logically it has to have team set to 0 >.>; else it won't spawn on your side will it? x3

Edit 2:
Any chance the escape pod could go a bit slower? It's kinda WOOOSH *vanishes off of the face of the earth* ...


Mon May 03, 2010 12:21 pm
Profile
User avatar

Joined: Wed Sep 09, 2009 3:16 am
Posts: 3032
Location: Somewhere in the universe
Reply with quote
Post Re: dxp's ModDump|Feature:[Dafred Cannon]LastUpdated:4/24/2010
It only flies away if the explosion collides with it, in my own experience it seems to just fall to the ground.


Mon May 03, 2010 11:09 pm
Profile
Display posts from previous:  Sort by  
Reply to topic   [ 43 posts ]  Go to page Previous  1, 2, 3

Who is online

Users browsing this forum: No registered users


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.
[ Time : 0.059s | 13 Queries | GZIP : Off ]