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 Hammer R2 - 2010-03-18 
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Post Re: Hammer R2 - 2010-03-18
If you're looking for applications of this, I have an interesting idea.

A dropship with grappling cables (five or so) extending from the doors and a very short normal door. The cables ends automatically home in on actors near them, and then retract until the actor has been retrieved.
Perhaps a "rage mode" where the cables simply drag things apart.

I was trying to implement this but got confused and bored, and began work on a mining ship instead.


Thu Mar 18, 2010 9:29 pm
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Post Re: Hammer R2 - 2010-03-18
Geti wrote:
Very much enjoying the revision, though settling is still an issue.. is the actor RestThreshold -500 and using the normal lua nonsettling tricks?
I'm doing "Age = 1" and "ToSettle = false" every frame, plus a negative RestThreshold. Do you know of any other tricks?


Thu Mar 18, 2010 10:24 pm
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Post Re: Hammer R2 - 2010-03-18
http://wiki.datarealms.com/wiki/index.p ... NotResting
This may be of use to you.


Thu Mar 18, 2010 11:11 pm
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Post Re: Hammer
joost1120 wrote:
Joesycop wrote:
This is cool. So a copy of "Arcanorum".

Arcanorum isn't even a real game. Hammerfall/hammerfight is. And Arcanorum is based on it. and it's worse than it.


Its a "flash game" which is a game. You dont have to pay money to make it a real game. I have never played hammerfall but arcanorum is fun.


Fri Mar 19, 2010 12:49 am
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Post Re: Hammer R2 - 2010-03-18
Joesycop wrote:
joost1120 wrote:
Joesycop wrote:
This is cool. So a copy of "Arcanorum".

Arcanorum isn't even a real game. Hammerfall/hammerfight is. And Arcanorum is based on it. and it's worse than it.


Its a "flash game" which is a game. You dont have to pay money to make it a real game. I have never played hammerfall but arcanorum is fun.

Arcanorum is very broken, when it comes to brokenness, it makes Action 64 look pristine.

There is a hammerfight demo, and I can tell you ( I have played both ) Hammerfight is the cocaine, to Arcanorum's Belgian Mammogram!

Hammerfall, the ancestor of Hammerfight, made 7 ( or so ) years ago, arguable the best ♥♥♥♥ game ever, better than CC, it was an award winner at the GDC a long time ago.
Hammerfall wasn't a complete game ( story mode cut off in the 4th chapter ) , but it damn well was a whole game in right ( it had three other game modes ) , it's a piece of Edin.

Hammerfight filled in all the gaps, and added 100% more content, it's a bigger piece of Edin.

Arcanorum, looks like a nooblet's first game, made in one weekend, worse than Action 64, and Action 64 makes hell look like a delicious pie.


Fri Mar 19, 2010 2:18 am
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Post Re: Hammer R2 - 2010-03-18
New revision?
testingtestingtesting!

Hopefully you fixed the settling issue. :3


Fri Mar 19, 2010 3:39 am
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Post Re: Hammer R2 - 2010-03-18
*Sighs, massaging his temples* Yet another case of Robotnikitus.

I kid. But, yeah, this mod is exceedingly fun. It's like..., bowling ball, but with dropships, large hammers, and the pins are those poor, poor coalitions and dummies..


Fri Mar 19, 2010 6:06 am
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Post Re: Hammer R2 - 2010-03-18
VladDracul wrote:
*Sighs, massaging his temples* Yet another case of Robotnikitus.

I kid. But, yeah, this mod is exceedingly fun. It's like..., bowling ball, but with dropships, large hammers, and the pins are those poor, poor coalitions and dummies..


Fri Mar 19, 2010 6:23 am
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Post Re: Hammer R2 - 2010-03-18
TheLastBanana wrote:
http://wiki.datarealms.com/wiki/index.php/LuaDocs/MovableObject#NotResting
This may be of use to you.
Did not know about that function. Thanks!

I'm also starting to suspect that the chain break when the links overlap.


Fri Mar 19, 2010 9:19 am
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Post Re: Hammer R2 - 2010-03-18
Finally got to try R2.
The Ball and chain just went from the worst to the best weapon.


Fri Mar 19, 2010 5:01 pm
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Post Re: Hammer R2 - 2010-03-18
But it settles too fast :sad:
Also, i am sure you knwo of it, but the ship with hammer/digger hammer can fly one-engined! LOVE it! Soo very fun to look at them dying from a crippled ship!


Fri Mar 19, 2010 5:21 pm
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Post Re: Hammer R2 - 2010-03-18
Still requesting a solid chain whip for the next revision. The ball and chain is pretty cool but I still want a cat-o-nine-tails idea, that would be righteous.


Fri Mar 19, 2010 5:42 pm
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Post Re: Hammer R2 - 2010-03-18
This is wonderful. The mission is even better. Variations on this idea would be awesome.


Sat Mar 20, 2010 4:01 am
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Post Re: Hammer R2 - 2010-03-18
Dauss wrote:
Still requesting a solid chain whip for the next revision. The ball and chain is pretty cool but I still want a cat-o-nine-tails idea, that would be righteous.
It looks to me like the chain breaks because the joints in the chain settle when in contact with the ground. I suspect this can be avoided (at least to some extent) by making them actors, just like the hammer head. If this works, a whip would be the next logical addition.


Sat Mar 20, 2010 9:14 am
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Post Re: Hammer R2 - 2010-03-18
Dont make them actors, just do the nosettle fixes on them like on the actor.


Sat Mar 20, 2010 10:34 am
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