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 Whitebots 1.01 
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Joined: Wed May 20, 2009 3:10 pm
Posts: 366
Location: Århus, Denmark
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Post Re: Whitebots 1.01
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And that jump script is still super laggy.


It doesn't lag on my computer, but i will optimize the jump script and update the mod.


Sun Feb 28, 2010 9:08 am
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Joined: Wed Apr 29, 2009 12:24 am
Posts: 185
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Post Re: Whitebots 1.00
Lizard wrote:
Looks like a dummy resprite.
It just may be but I must say that even so the actor looks great and it has a totally new mold for its character in all. The mod plays great and I cant get enough of the weapons. Great mod.


Mon Jun 21, 2010 5:24 pm
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Joined: Sun Dec 06, 2009 11:54 pm
Posts: 85
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Post Re: Whitebots 1.01
I'll be brutally honest.

Jumping is ♥♥♥♥ annoying.

The idea of accelerating bullets is well done, but I am severely annoyed that sometimes the Drop Trooper proceeds to do his super super super jump and kill himself up the top of the map. Otherwise, his jump is very weak. These guys need jetpacks; Vanilla actors outclass them 10 ways to 1 due to their lack of mobility.


Thu Jun 24, 2010 11:34 pm
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Joined: Sun Aug 01, 2010 5:23 am
Posts: 40
Location: Your mom's house
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Post Re: Whitebots 1.01
How can I return my white-bots folder back to how it was? This mod is just annoying, and I can't delete the whitebots.rte folder for some reason.


Sat Aug 28, 2010 2:11 pm
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Joined: Wed Jan 07, 2009 10:26 am
Posts: 4074
Location: That quaint little British colony down south
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Post Re: Whitebots 1.01
Unable to delete as in when you delete it windows stops and returns an error?


Sat Aug 28, 2010 2:14 pm
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Joined: Sun Aug 01, 2010 5:23 am
Posts: 40
Location: Your mom's house
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Post Re: Whitebots 1.01
411570N3 wrote:
Unable to delete as in when you delete it windows stops and returns an error?


It said 'you don't have access to delete this folder' but I figured it out, thanks for replying anyways!


Tue Aug 31, 2010 8:27 pm
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Joined: Wed Jun 16, 2010 1:27 am
Posts: 96
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Post Re: Whitebots 1.01
there was that april fools joke, im guessing the image of the whitebot brain was a joke as well...but if it wasnt...then where is it in the mod? the april fools thread had a link linking to this mod! so.....wa?


Sun Apr 22, 2012 1:26 am
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Joined: Sun Aug 28, 2011 1:47 pm
Posts: 105
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Post Re: Whitebots 1.01
Nice necrobump, bro. The last post was *just* eight months ago.


Sun Apr 22, 2012 9:12 am
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Data Realms Elite
Data Realms Elite
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Joined: Fri Jan 07, 2011 8:01 am
Posts: 6211
Location: In your office, earning your salary.
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Post Re: Whitebots 1.01
Yes, this was the mod used.

It might not be compatible with the current build, though. My guess is that when caek did it he downloaded the demo of the game (which is B23) and used it there.


Sun Apr 22, 2012 9:26 am
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Joined: Wed Jun 16, 2010 1:27 am
Posts: 96
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Post Re: Whitebots 1.01
necropost...lol...

but where did the brain bot come from? im glad i didnt buy this, i was about to buy it and i noticed the banners were gone...and found the topic that said it was a joke. i hate april fools jokes, first it was the online, then it was this...i shoulda known.

someone needs to make the popebots. but didnt some people comment on the popebots? about the crucifix grenade?


Sun Apr 22, 2012 8:41 pm
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Joined: Wed Jun 16, 2010 1:27 am
Posts: 96
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Post Re: Whitebots 1.01
scrdest wrote:
Nice necrobump, bro. The last post was *just* eight months ago.


yeah and 2 years, so what? this was the only relative topic! people would go to this from the link if they didnt see the mod before.


Sun Apr 22, 2012 8:46 pm
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Data Realms Elite
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Joined: Fri Jan 07, 2011 8:01 am
Posts: 6211
Location: In your office, earning your salary.
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Post Re: Whitebots 1.01
Remember that you can edit your posts instead of double posting.

Anyway, the robopope mod exsists, too. I have it installed, I can send it to you if you want.


Sun Apr 22, 2012 10:15 pm
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Joined: Thu Jun 14, 2012 5:50 am
Posts: 3
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 Re: Whitebots 1.01
Hey so I really love this mod, and I just updated to the new B27 yesterday. So, loving mods as I do, I popped onto the forums and got all of my favourites, as well as this one (Love the whitebots). I "installed" it as normal, and it kept crashing, so I decided to poke around a bit, and try to fix it. Datarealms moved some sound files around in the Coalition.rte, so I just fixed all the paths. If you like this mod as much as I do, you can download a zipped up folder of the folder located at [Whitebots.rte/Devices/WEAPONS!]. I have only messed with the .ini's in the Weapons folder, to fix the pathing problem. Just download the folder, and replace your current [Weapons] folder, with this one! YAY for fixes! Also, thanks for the awesome mod, you rock.

Mediafire link:
www.mediafire.com/?zam6w0a2i76dhr9


Thu Jun 14, 2012 6:00 am
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