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 [WIP] Mechanoid Race [UPDATED: 3/6/2010] 
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Post Re: [WIP] Mechanoid Race [UPDATED: 3/6/2010]
additional off-hand-weapon contrast might also help, right now there vague dark things in shadow.


Mon Mar 08, 2010 8:51 am
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Post Re: [WIP] Mechanoid Race [UPDATED: 3/6/2010]
http://pastebin.com/raw.php?i=pQKBkA3s well, i broke crawling, but walking is fine, and the new footgroups are properly offset.


Mon Mar 08, 2010 10:53 am
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Post Re: [WIP] Mechanoid Race [UPDATED: 3/6/2010]
the laser rifle needs better accuracy and lower power, and the plasma sprayer needs to either be semi-automatic or have a 5-round clip and a decent reload. i vote for the latter. also, i recommend making the puniceus handgun do poison d.o.t. instead of homing. it is way overpowered when you dont need to aim.


Mon Mar 08, 2010 2:49 pm
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Post Re: [WIP] Mechanoid Race [UPDATED: 3/6/2010]
they look a bit like orange Diemos Federation troops... AWESOME!!!


Mon Mar 08, 2010 3:22 pm
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Post Re: [WIP] Mechanoid Race [UPDATED: 3/6/2010]
Geti wrote:
http://pastebin.com/raw.php?i=pQKBkA3s well, i broke crawling, but walking is fine, and the new footgroups are properly offset.


Thanks, though I actually had that walk style before, it just never felt right, I've increased the speed to match the style. Reminds me of this:

http://www.youtube.com/watch?v=6XCNNauWr5E

Flammablezombie wrote:
the laser rifle needs better accuracy and lower power, and the plasma sprayer needs to either be semi-automatic or have a 5-round clip and a decent reload. i vote for the latter. also, i recommend making the puniceus handgun do poison d.o.t. instead of homing. it is way overpowered when you dont need to aim.


The plasma sprayer won't feel right semi-automatic, it's inaccuracy will really make the weapon performance drop. It's a Plasma SMG essentially.


Mon Mar 08, 2010 4:28 pm
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Post Re: [WIP] Mechanoid Race [UPDATED: 3/6/2010]
DSMK2 wrote:
The plasma sprayer won't feel right semi-automatic, it's inaccuracy will really make the weapon performance drop. It's a Plasma SMG essentially.

That doesn't matter. It's stronger than its 2-handed counterpart, and that's just not right.


Last edited by Flammablezombie on Tue Mar 09, 2010 12:24 am, edited 1 time in total.



Mon Mar 08, 2010 5:35 pm
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Post Re: [WIP] Mechanoid Race [UPDATED: 3/6/2010]
Flammablezombie wrote:
That doesn't matter. It's weaker than its 2-handed counterpart, and that's just not right.

How in the world does that make any sense?


Mon Mar 08, 2010 8:47 pm
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Post Re: [WIP] Mechanoid Race [UPDATED: 3/6/2010]
Rifles are bigger because they pack in more firepower. If something takes 2 hands to hold, it should be more powerful than something which can be safely held in one. Logic? Common sense?


Mon Mar 08, 2010 9:24 pm
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Post Re: [WIP] Mechanoid Race [UPDATED: 3/6/2010]
Flammablezombie wrote:
That doesn't matter. It's weaker than its 2-handed counterpart, and that's just not right.

Flammable, you are saying that the SMG should be stronger than the rifle. I think you misspoke.


Mon Mar 08, 2010 9:32 pm
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Post Re: [WIP] Mechanoid Race [UPDATED: 3/6/2010]
Oh, I see. Thank you, I'll correct that.


Tue Mar 09, 2010 12:24 am
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Post Re: [WIP] Mechanoid Race [UPDATED: 3/6/2010]
with the exception of the crawling and climbing animations, I like this just the way it is. Sitting actually works fine.


Tue Mar 09, 2010 1:39 am
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Post Re: [WIP] Mechanoid Race [UPDATED: 3/6/2010]
<==== wants seperate .rtes.

However not required.


Tue Mar 09, 2010 2:22 am
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Post Re: [WIP] Mechanoid Race [UPDATED: 3/6/2010]
I'm finding it hard to see the Plasma Sprayer stronger than the Plasma Assault Rifle... Anyone else confirm?


Tue Mar 09, 2010 3:51 am
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Post Re: [WIP] Mechanoid Race [UPDATED: 3/6/2010]
I think you've got the weapons down pat. I could see possibly improving the accuracy of the plasma sprayer and reducing its range a bit. Though that would defeat the purpose of it being a sprayer, lol. I don't see any problems in comparison with the assault rifle, though.


Tue Mar 09, 2010 4:08 am
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Post Re: [WIP] Mechanoid Race [UPDATED: 3/6/2010]
less terrain rape, more range reduction (make it make less particles on impact the further it goes, using lua'd explosions) would be nice. And I do feel that the "SMG" is more powerful, due to the stream. It should be nerfed a little in ammo and damage, ROF is fine, and the larger one could use some bloom at the barrel to make it seem more powerful.


Tue Mar 09, 2010 4:52 am
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