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Miles_T3hR4t
Joined: Mon Jun 04, 2007 5:55 am Posts: 1627 Location: Ohio
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Re: [WIP] Mechanoid Race [UPDATED: 3/6/2010]
additional off-hand-weapon contrast might also help, right now there vague dark things in shadow.
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Mon Mar 08, 2010 8:51 am |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: [WIP] Mechanoid Race [UPDATED: 3/6/2010]
http://pastebin.com/raw.php?i=pQKBkA3s well, i broke crawling, but walking is fine, and the new footgroups are properly offset.
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Mon Mar 08, 2010 10:53 am |
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Flammablezombie
Joined: Wed Jan 14, 2009 7:12 pm Posts: 1525 Location: In between your sister's legs, showing her how to use a... PS3 controller!
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Re: [WIP] Mechanoid Race [UPDATED: 3/6/2010]
the laser rifle needs better accuracy and lower power, and the plasma sprayer needs to either be semi-automatic or have a 5-round clip and a decent reload. i vote for the latter. also, i recommend making the puniceus handgun do poison d.o.t. instead of homing. it is way overpowered when you dont need to aim.
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Mon Mar 08, 2010 2:49 pm |
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gtaiiilc
Joined: Wed Dec 13, 2006 12:10 am Posts: 562 Location: Termina
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Re: [WIP] Mechanoid Race [UPDATED: 3/6/2010]
they look a bit like orange Diemos Federation troops... AWESOME!!!
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Mon Mar 08, 2010 3:22 pm |
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DSMK2
Joined: Fri Dec 28, 2007 4:19 am Posts: 1119
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Re: [WIP] Mechanoid Race [UPDATED: 3/6/2010]
Geti wrote: http://pastebin.com/raw.php?i=pQKBkA3s well, i broke crawling, but walking is fine, and the new footgroups are properly offset. Thanks, though I actually had that walk style before, it just never felt right, I've increased the speed to match the style. Reminds me of this: http://www.youtube.com/watch?v=6XCNNauWr5EFlammablezombie wrote: the laser rifle needs better accuracy and lower power, and the plasma sprayer needs to either be semi-automatic or have a 5-round clip and a decent reload. i vote for the latter. also, i recommend making the puniceus handgun do poison d.o.t. instead of homing. it is way overpowered when you dont need to aim. The plasma sprayer won't feel right semi-automatic, it's inaccuracy will really make the weapon performance drop. It's a Plasma SMG essentially.
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Mon Mar 08, 2010 4:28 pm |
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Flammablezombie
Joined: Wed Jan 14, 2009 7:12 pm Posts: 1525 Location: In between your sister's legs, showing her how to use a... PS3 controller!
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Re: [WIP] Mechanoid Race [UPDATED: 3/6/2010]
DSMK2 wrote: The plasma sprayer won't feel right semi-automatic, it's inaccuracy will really make the weapon performance drop. It's a Plasma SMG essentially. That doesn't matter. It's stronger than its 2-handed counterpart, and that's just not right.
Last edited by Flammablezombie on Tue Mar 09, 2010 12:24 am, edited 1 time in total.
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Mon Mar 08, 2010 5:35 pm |
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AgentBaron
Joined: Mon May 18, 2009 11:48 pm Posts: 205 Location: The swamps of Stuporia!
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Re: [WIP] Mechanoid Race [UPDATED: 3/6/2010]
Flammablezombie wrote: That doesn't matter. It's weaker than its 2-handed counterpart, and that's just not right. How in the world does that make any sense?
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Mon Mar 08, 2010 8:47 pm |
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Flammablezombie
Joined: Wed Jan 14, 2009 7:12 pm Posts: 1525 Location: In between your sister's legs, showing her how to use a... PS3 controller!
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Re: [WIP] Mechanoid Race [UPDATED: 3/6/2010]
Rifles are bigger because they pack in more firepower. If something takes 2 hands to hold, it should be more powerful than something which can be safely held in one. Logic? Common sense?
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Mon Mar 08, 2010 9:24 pm |
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TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
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Re: [WIP] Mechanoid Race [UPDATED: 3/6/2010]
Flammablezombie wrote: That doesn't matter. It's weaker than its 2-handed counterpart, and that's just not right. Flammable, you are saying that the SMG should be stronger than the rifle. I think you misspoke.
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Mon Mar 08, 2010 9:32 pm |
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Flammablezombie
Joined: Wed Jan 14, 2009 7:12 pm Posts: 1525 Location: In between your sister's legs, showing her how to use a... PS3 controller!
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Re: [WIP] Mechanoid Race [UPDATED: 3/6/2010]
Oh, I see. Thank you, I'll correct that.
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Tue Mar 09, 2010 12:24 am |
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Miles_T3hR4t
Joined: Mon Jun 04, 2007 5:55 am Posts: 1627 Location: Ohio
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Re: [WIP] Mechanoid Race [UPDATED: 3/6/2010]
with the exception of the crawling and climbing animations, I like this just the way it is. Sitting actually works fine.
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Tue Mar 09, 2010 1:39 am |
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dragonxp
Joined: Wed Sep 09, 2009 3:16 am Posts: 3032 Location: Somewhere in the universe
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Re: [WIP] Mechanoid Race [UPDATED: 3/6/2010]
<==== wants seperate .rtes.
However not required.
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Tue Mar 09, 2010 2:22 am |
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DSMK2
Joined: Fri Dec 28, 2007 4:19 am Posts: 1119
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Re: [WIP] Mechanoid Race [UPDATED: 3/6/2010]
I'm finding it hard to see the Plasma Sprayer stronger than the Plasma Assault Rifle... Anyone else confirm?
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Tue Mar 09, 2010 3:51 am |
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AgentBaron
Joined: Mon May 18, 2009 11:48 pm Posts: 205 Location: The swamps of Stuporia!
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Re: [WIP] Mechanoid Race [UPDATED: 3/6/2010]
I think you've got the weapons down pat. I could see possibly improving the accuracy of the plasma sprayer and reducing its range a bit. Though that would defeat the purpose of it being a sprayer, lol. I don't see any problems in comparison with the assault rifle, though.
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Tue Mar 09, 2010 4:08 am |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: [WIP] Mechanoid Race [UPDATED: 3/6/2010]
less terrain rape, more range reduction (make it make less particles on impact the further it goes, using lua'd explosions) would be nice. And I do feel that the "SMG" is more powerful, due to the stream. It should be nerfed a little in ammo and damage, ROF is fine, and the larger one could use some bloom at the barrel to make it seem more powerful.
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Tue Mar 09, 2010 4:52 am |
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