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Point.blank
Joined: Sat May 02, 2009 4:52 am Posts: 254
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Re: The FBM CB 4200 - Automated Brain of the Future!
Yeah, I noticed that it only crashes when you use other mods in conjunction with the computer (AAL enforcer blocks, for one).
About the fist, do you mean that it's like the physics-enabled grab, but when you click and hold, a fist spawns with an insanely high gib impulse limit?
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Sun Nov 15, 2009 7:32 am |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: The FBM CB 4200 - Automated Brain of the Future!
Crash report: Used death cursor on FBM whilst using more than one brain. Brain status was switched to second brain whilst cursor remained. Game crashed on further attempts to use FBM's functions.
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Sun Nov 15, 2009 7:41 am |
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Natti
Data Realms Elite
Joined: Fri Jul 03, 2009 11:05 am Posts: 3878
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Re: The FBM CB 4200 - Automated Brain of the Future!
Woow. This is what i was expecting when i saw this in the Epic Moments.
Let's see how dummies will infiltrate my ♥♥♥♥ base now, Mwahahahahaa...
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Sun Nov 15, 2009 7:41 am |
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TheLastBanana
DRL Developer
Joined: Wed Dec 13, 2006 5:27 am Posts: 3138 Location: A little south and a lot west of Moscow
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Re: The FBM CB 4200 - Automated Brain of the Future!
411570N3 wrote: Crash report: Used death cursor on FBM whilst using more than one brain. Brain status was switched to second brain whilst cursor remained. Game crashed on further attempts to use FBM's functions. Using the Finger of Death on the CB 4200 kills both it and the cursor for me. Any other circumstances that might be causing this? Point.blank wrote: Yeah, I noticed that it only crashes when you use other mods in conjunction with the computer (AAL enforcer blocks, for one). Enforcer blocks are crash-prone, as are a lot of mods. Chances are that by deleting them with this mod, the other mod is losing track of the object and causing a crash. Many people don't implement the necessary amount of checks for this kind of stuff - I always include "just in case" lines. ZevN47 wrote: also I thought a lasso would be cool but that's just me (like turn actors into a living ball and chain) I could probably do this. Stay tuned.
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Sun Nov 15, 2009 7:50 am |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: The FBM CB 4200 - Automated Brain of the Future!
The terrain erasure effect is pure awesome. The expansion thing would be even better if the mass increased appropriately with the scale. Crash Report: Right clicking with the cursor active. Crashed upon release.
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Sun Nov 15, 2009 8:02 am |
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Foa
Data Realms Elite
Joined: Wed Sep 05, 2007 4:14 am Posts: 3966 Location: Canadida
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Re: The FBM CB 4200 - Automated Brain of the Future!
Error, trying to order while the computer is selected, CRASH.
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Sun Nov 15, 2009 8:15 am |
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TheLastBanana
DRL Developer
Joined: Wed Dec 13, 2006 5:27 am Posts: 3138 Location: A little south and a lot west of Moscow
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Re: The FBM CB 4200 - Automated Brain of the Future!
Seems that pie menu use while this is selected is a problem with mouse+keyboard control on the player using it. This isn't a problem if I'm using keyboard control (right-clicking or using the menu button). I'll take a look at it, but it looks like this is another one of those quirks with CC that I won't be able to do much about. EDIT: This is also a problem with B23 - my test of what I guess could be called B24 isn't having any problem with this.
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Sun Nov 15, 2009 8:19 am |
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Foa
Data Realms Elite
Joined: Wed Sep 05, 2007 4:14 am Posts: 3966 Location: Canadida
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Re: The FBM CB 4200 - Automated Brain of the Future!
Soon the topic of weapon cursors, fist cursors, flail ( ball and chain ) cursor, how about a sword cursor, just drag, and it cuts in straight line ( like the Graveyard Shift on Nitrome.com )
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Sun Nov 15, 2009 8:30 am |
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TheLastBanana
DRL Developer
Joined: Wed Dec 13, 2006 5:27 am Posts: 3138 Location: A little south and a lot west of Moscow
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Re: The FBM CB 4200 - Automated Brain of the Future!
The sword wouldn't be all that useful - actors in this game are too tiny for it to be much different from the Explode and Burster tools. I don't know about the fist cursor. Aside from adding in a sound effect, again, we already have that cursor. As for the flail, I think it would be far more fun if you were actually using an actor as a flail. I suppose I could add in a spiked ball of some kind, though.
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Sun Nov 15, 2009 8:42 am |
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PhantomAGN
Joined: Mon Jun 29, 2009 2:40 am Posts: 610 Location: Deep below The Map of Mars
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Re: The FBM CB 4200 - Automated Brain of the Future!
This is made of win. If you're looking for more cursor designs, gravity guns and particle attractors strike me as a fun addition. Also, a tool for cleaning your base of all the scrap that piles up in corridors.
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Sun Nov 15, 2009 8:47 am |
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Natti
Data Realms Elite
Joined: Fri Jul 03, 2009 11:05 am Posts: 3878
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Re: The FBM CB 4200 - Automated Brain of the Future!
I think the only bad thing in this mod is that it lags a lot. IT LAGS!
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Sun Nov 15, 2009 9:43 am |
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Exalion
Joined: Fri Mar 02, 2007 6:59 am Posts: 1726 Location: NSW, Australia
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Re: The FBM CB 4200 - Automated Brain of the Future!
Holy Smoke. Best mod for cortex command ever.
Although it ate my computer's CPU so much I have to restart.
Lag spikes take awhile to go away, and big ones don't really go away. It doesn't crash though, which is nice.
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Sun Nov 15, 2009 9:55 am |
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war_man333
Joined: Sun Nov 11, 2007 1:49 pm Posts: 785
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Re: The FBM CB 4200 - Automated Brain of the Future!
♥♥♥♥ man I saw this in the Epic Momens thread, I jaw dropped. This is ♥♥♥♥ awesome, this just made me less depressed, thanks man. Dammit it keeps crashing
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Sun Nov 15, 2009 10:57 am |
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DUDE!
Joined: Sat Aug 29, 2009 12:56 pm Posts: 22
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Re: The FBM CB 4200 - Automated Brain of the Future!
YOU ARE GODLIKE THAT'S JUST AWESOME
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Sun Nov 15, 2009 11:35 am |
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Eviltebor
Joined: Sun May 31, 2009 6:49 pm Posts: 69
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Re: The FBM CB 4200 - Automated Brain of the Future!
I thought that turning an object into a statue was impossible. Now you've proved everybody wrong. Now time to make the burster increase the scale by something like 10.
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Sun Nov 15, 2009 11:48 am |
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