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 [WIP] Orion Arm Union 
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Joined: Wed Jun 03, 2009 1:12 am
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Post Re: [WIP] Orion Arm Union
Very nice sprites! Especially the dropship. Keep up the great work!


Fri Nov 06, 2009 5:06 am
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Post Re: [WIP] Orion Arm Union
Wow I really like the sprites nice work and the shield is great, This mod is really awsome and i like where its going and the dropship sprites look really
good :grin:


Mon Nov 09, 2009 11:28 pm
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Post Re: [WIP] Orion Arm Union
Hey everyone; I'm still working on the dropship so stay tuned. I can tell you this: it will have a gun attached. :twisted:
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Sun Nov 22, 2009 1:19 pm
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Post Re: [WIP] Orion Arm Union
It'd be cool if it turned when you changed direction, via Lua. If what I gather is correct, it's not extremely hard.


Mon Nov 23, 2009 8:11 am
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Post Re: [WIP] Orion Arm Union
Sprites doesn't really fit in. Shading is very meh.


Mon Nov 23, 2009 8:55 am
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Post Re: [WIP] Orion Arm Union
CrazyMLC wrote:
Sprites doesn't really fit in. Shading is very meh.

Could you, umm, elaborate? I think it kind of matches the other OAU sprites, what needs changing?
Working on gibs:
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Image


Mon Nov 23, 2009 2:03 pm
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Post Re: [WIP] Orion Arm Union
I'm not so sure about the dropship flipping, from what I gather, although perfectly feasable the AI starts going crazy, I tried it once with Shook's drones. Although I can never be sure,


Mon Nov 23, 2009 5:57 pm
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Post Re: [WIP] Orion Arm Union
CrazyMLC wrote:
Sprites doesn't really fit in. Shading is very meh.

Well I like it. Perhaps the sprites don't have quite the level of grit that the vanilla stuff does, but its still a good sprite with good shading.

If you did some gradient between the shaded areas with alternating pixels, it might look more in-line with the rest of CC.


Mon Nov 23, 2009 7:04 pm
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Post Re: [WIP] Orion Arm Union
411570N3 wrote:
It'd be cool if it turned when you changed direction, via Lua.

Code:
function Update(self)
   if self.Vel.X < 0 then
      self.HFlipped = 1;
   else
      self.HFlipped = 0;
   end
end

That should be right, if my if/then/else syntax isn't messed up...


Mon Nov 23, 2009 7:37 pm
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Post Re: [WIP] Orion Arm Union
I like how it's drawn, design-wise, but it looks unfinished.
It doesn't fit in with the other CC sprites. (Vanilla, mainly.)


Mon Nov 23, 2009 7:50 pm
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Post Re: [WIP] Orion Arm Union
CrazyMLC wrote:
I like how it's drawn, design-wise, but it looks unfinished.
It doesn't fit in with the other CC sprites. (Vanilla, mainly.)

In that case, it's the lack of grit and not shading that's at fault?


Thu Dec 03, 2009 4:40 am
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Post Re: [WIP] Orion Arm Union
Change
Code:
particle.Sharpness > 1

to
Code:
(particle.Sharpness > 1 or particle.ClassName == "AEmitter")  and particle.PresetName ~= "Shield Impact Blast" and particle.PresetName ~= "Small Blue Blast Harmless" and particle.PresetName ~= "Jet Pack Blue Blast"

That way missiles don't get in.


Last edited by mail2345 on Sat Dec 05, 2009 6:21 am, edited 2 times in total.



Sat Dec 05, 2009 4:32 am
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Post Re: [WIP] Orion Arm Union
Awesome mod. :D My name is Orion.


Sat Dec 05, 2009 5:33 am
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Post Re: [WIP] Orion Arm Union
mail2345 wrote:
Change
Code:
particle.Sharpness > 1

to
Code:
(particle.Sharpness > 1 or particle.ClassName == "AEmitter")  and particle.PresetName ~= "Shield Impact Blast" and particle.PresetName ~= "Small Blue Blast Harmless" and particle.PresetName ~= "Jet Pack Blue Blast"

That way missiles don't get in.

Good idea. I hope to update it sometime soon, but I am kind of busy atm.


Sat Dec 05, 2009 6:35 pm
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Post Re: [WIP] Orion Arm Union
There happens to be the minor issue of balancing out the addpower routine so missiles don't insta drain, but eh.


Sat Dec 05, 2009 6:43 pm
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