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Cadwaller
Joined: Wed Jun 03, 2009 1:12 am Posts: 93
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Re: [WIP] Orion Arm Union
Very nice sprites! Especially the dropship. Keep up the great work!
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Fri Nov 06, 2009 5:06 am |
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industrial
Joined: Mon Nov 09, 2009 11:14 pm Posts: 2
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Re: [WIP] Orion Arm Union
Wow I really like the sprites nice work and the shield is great, This mod is really awsome and i like where its going and the dropship sprites look really good
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Mon Nov 09, 2009 11:28 pm |
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Jon
Joined: Thu Aug 06, 2009 8:34 pm Posts: 143
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Re: [WIP] Orion Arm Union
Hey everyone; I'm still working on the dropship so stay tuned. I can tell you this: it will have a gun attached.
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Sun Nov 22, 2009 1:19 pm |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: [WIP] Orion Arm Union
It'd be cool if it turned when you changed direction, via Lua. If what I gather is correct, it's not extremely hard.
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Mon Nov 23, 2009 8:11 am |
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CrazyMLC
Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
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Re: [WIP] Orion Arm Union
Sprites doesn't really fit in. Shading is very meh.
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Mon Nov 23, 2009 8:55 am |
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Jon
Joined: Thu Aug 06, 2009 8:34 pm Posts: 143
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Re: [WIP] Orion Arm Union
CrazyMLC wrote: Sprites doesn't really fit in. Shading is very meh. Could you, umm, elaborate? I think it kind of matches the other OAU sprites, what needs changing? Working on gibs:
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Mon Nov 23, 2009 2:03 pm |
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Samohan25
Joined: Fri Jul 24, 2009 9:03 am Posts: 159
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Re: [WIP] Orion Arm Union
I'm not so sure about the dropship flipping, from what I gather, although perfectly feasable the AI starts going crazy, I tried it once with Shook's drones. Although I can never be sure,
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Mon Nov 23, 2009 5:57 pm |
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Darlos9D
Joined: Mon Jul 16, 2007 9:50 am Posts: 1512 Location: Tallahassee, FL
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Re: [WIP] Orion Arm Union
CrazyMLC wrote: Sprites doesn't really fit in. Shading is very meh. Well I like it. Perhaps the sprites don't have quite the level of grit that the vanilla stuff does, but its still a good sprite with good shading. If you did some gradient between the shaded areas with alternating pixels, it might look more in-line with the rest of CC.
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Mon Nov 23, 2009 7:04 pm |
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Duh102
happy carebear mom
Joined: Tue Mar 04, 2008 1:40 am Posts: 7096 Location: b8bbd5
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Re: [WIP] Orion Arm Union
411570N3 wrote: It'd be cool if it turned when you changed direction, via Lua. Code: function Update(self) if self.Vel.X < 0 then self.HFlipped = 1; else self.HFlipped = 0; end end That should be right, if my if/then/else syntax isn't messed up...
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Mon Nov 23, 2009 7:37 pm |
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CrazyMLC
Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
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Re: [WIP] Orion Arm Union
I like how it's drawn, design-wise, but it looks unfinished. It doesn't fit in with the other CC sprites. (Vanilla, mainly.)
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Mon Nov 23, 2009 7:50 pm |
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ShnitzelKiller
Joined: Sun Mar 22, 2009 7:30 am Posts: 168
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Re: [WIP] Orion Arm Union
CrazyMLC wrote: I like how it's drawn, design-wise, but it looks unfinished. It doesn't fit in with the other CC sprites. (Vanilla, mainly.) In that case, it's the lack of grit and not shading that's at fault?
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Thu Dec 03, 2009 4:40 am |
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mail2345
Joined: Tue Nov 06, 2007 6:58 am Posts: 2054
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Re: [WIP] Orion Arm Union
Change Code: particle.Sharpness > 1 to Code: (particle.Sharpness > 1 or particle.ClassName == "AEmitter") and particle.PresetName ~= "Shield Impact Blast" and particle.PresetName ~= "Small Blue Blast Harmless" and particle.PresetName ~= "Jet Pack Blue Blast" That way missiles don't get in.
Last edited by mail2345 on Sat Dec 05, 2009 6:21 am, edited 2 times in total.
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Sat Dec 05, 2009 4:32 am |
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AwesomeO
Joined: Sat Dec 05, 2009 12:39 am Posts: 1
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Re: [WIP] Orion Arm Union
Awesome mod. My name is Orion.
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Sat Dec 05, 2009 5:33 am |
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Jon
Joined: Thu Aug 06, 2009 8:34 pm Posts: 143
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Re: [WIP] Orion Arm Union
mail2345 wrote: Change Code: particle.Sharpness > 1 to Code: (particle.Sharpness > 1 or particle.ClassName == "AEmitter") and particle.PresetName ~= "Shield Impact Blast" and particle.PresetName ~= "Small Blue Blast Harmless" and particle.PresetName ~= "Jet Pack Blue Blast" That way missiles don't get in. Good idea. I hope to update it sometime soon, but I am kind of busy atm.
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Sat Dec 05, 2009 6:35 pm |
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mail2345
Joined: Tue Nov 06, 2007 6:58 am Posts: 2054
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Re: [WIP] Orion Arm Union
There happens to be the minor issue of balancing out the addpower routine so missiles don't insta drain, but eh.
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Sat Dec 05, 2009 6:43 pm |
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