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Boba_Fett
Joined: Wed Jul 30, 2008 10:27 pm Posts: 272
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Re: Seekers- war drones Update again! added gun + flame seekers
Jesus Christ, lafe. You work fast.
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Sun Oct 25, 2009 3:06 pm |
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TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
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Re: Seekers- war drones Update again! added gun + flame seekers
It's debatable how hard it actually is to make a new one of these for someone who actually knows what they are doing.
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Sun Oct 25, 2009 3:56 pm |
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lafe
Joined: Sat Mar 28, 2009 2:33 pm Posts: 718
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Re: Seekers- war drones Update again! added gun + flame seekers
Boba_Fett wrote: Jesus Christ, lafe. You work fast. yeah, but its not that hard to make one, i already had an aemitter that aimed and all i needed to do was add bullet/cutty emissions for the gun/bayonet seekers. btw, update. they no-longer idle. any ideas for more seekers? i think an electro-one and an impact based one would be cool. maby a digger or a concrete sprayer? or one that uses poison gas? edit: epic idea: add a "hive-ship" a big dropship with aemitters on the side that release lots of drones. but the aemitters can get shot off. the ship has 2 normal seeker aemitters, 2 ice seeker aemitter, and 1 bayonet seeker aemitter. and a hatch for any other form of seeker you desire.
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Sun Oct 25, 2009 3:59 pm |
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Foa
Data Realms Elite
Joined: Wed Sep 05, 2007 4:14 am Posts: 3966 Location: Canadida
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Re: Seekers- war drones Update #3! fixed idleing glitches!+brick
I just realised some thing, I clicked the DL link when the topic was currently the stab + ice, and just before I clicked, I got the ♥♥♥♥ next update. You are a real ninja, the DL update ninja!
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Sun Oct 25, 2009 6:30 pm |
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lafe
Joined: Sat Mar 28, 2009 2:33 pm Posts: 718
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Re: Seekers- war drones Update #3! fixed idleing glitches!+brick
yay! ive earned myself a title!
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Sun Oct 25, 2009 9:10 pm |
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ZevN47
Joined: Fri Mar 13, 2009 2:31 am Posts: 217 Location: Earth... I think
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Re: Seekers- war drones Update #3! fixed idleing glitches!+brick
Could you make it have a homing chainsaw missle... those things are so hard to aim just right Edit: spellin
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Sun Oct 25, 2009 11:57 pm |
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Foa
Data Realms Elite
Joined: Wed Sep 05, 2007 4:14 am Posts: 3966 Location: Canadida
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Re: Seekers- war drones Update #3! fixed idleing glitches!+brick
ZevN47 wrote: Could you make it have a homing chainsaw missle... those things are so hard to aim just right Edit: spellin That's what the bayonet seeker is, for the bayonet blends on contact!
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Mon Oct 26, 2009 3:59 am |
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Ibanator
Joined: Tue Dec 01, 2009 6:38 am Posts: 43
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Re: Seekers- war drones Update #3! fixed idleing glitches!+brick
Hey these are actually really cool good job
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Sat Dec 05, 2009 10:50 am |
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fylth
Joined: Sun Jan 18, 2009 12:24 pm Posts: 96
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Re: Seekers- war drones Update #3! fixed idleing glitches!+brick
I would love for a ManHack version of the stabby ones, without any trails, just a lowing red eye.....*drool*
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Sat Dec 05, 2009 11:28 am |
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Metal Meltdown
Banned
Joined: Thu May 14, 2009 9:22 pm Posts: 826 Location: Lookin' forward to mocking people on Jan 1st 2013.
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Re: Seekers- war drones Update #3! fixed idleing glitches!+brick
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Sat Dec 05, 2009 11:47 am |
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fylth
Joined: Sun Jan 18, 2009 12:24 pm Posts: 96
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Re: Seekers- war drones Update #3! fixed idleing glitches!+brick
hmm, didn't think to search, the idea just came to me while I was reading the thread, best go install that then I suppose
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Sat Dec 05, 2009 9:20 pm |
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Mr p0kets
Joined: Sun Jul 19, 2009 12:34 pm Posts: 128 Location: Well... turn around and find out.
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Re: Seekers- war drones Update #3! fixed idleing glitches!+brick
good job lafe but..... they chase after everyone, please fix . p.s. love the big brick, brick + a few hundred actors + exsplosives = hours of none stop fun.
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Thu Dec 24, 2009 2:50 am |
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