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 AR2 Pulse Rifle/Hunter Flechette Gun*Update(2-12-10) Fixed 
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Post Re: Overwatch Standard Issue: AR2 Pulse Rifle *Aesthetics
Are the flechette guns the weapons the Hunters are using?


Sun Nov 01, 2009 6:12 am
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Post Re: Overwatch Standard Issue: AR2 Pulse Rifle *Flechette Gun
Updated. Added the "Hunter Pulse Rifle," which is a Pulse rifle with Flechette rounds for the Alt Fire. Also fixed a bug where your gun would switch modes even when it wasn't currently held, made sprite tweaks, and made the Energy ball have a constant velocity.


Sun Nov 01, 2009 7:49 am
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Post Re: Overwatch Standard Issue: AR2 Pulse Rifle *Aesthetics
CaveCricket48 wrote:
Are the flechette guns the weapons the Hunters are using?

In garry's mod, it is a pistol that fires them at ridiculous speed, but yes, it's what the hunters shoot at you.


Tue Nov 03, 2009 6:00 am
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Post Re: Overwatch Standard Issue: AR2 Pulse Rifle *Aesthetics,Sounds
Big update. Update log entry for this time:

(11-11-09)
-Changed many sounds
-Sprite tweaks to H-Pulse Rifle
-Re-sprited flechettes
-Flechettes have a pre-detonation sound
-Energy Ball has a bounce sound
-Energy Ball can now accurately hit large objects such as crafts
-The Overwatch Pulse Rifle has a charge-up time when in Alt-Fire mode


Thu Nov 12, 2009 4:47 am
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Post Re: Overwatch Standard Issue: AR2 Pulse Rifle *Aesthetics,Sounds
Oh, neat! Downloading now.


Thu Nov 12, 2009 11:33 am
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Post Re: Overwatch Standard Issue: AR2 Pulse Rifle *Aesthetics,Sounds
Note: Was testing guns on Astro and Hunter Pulse Rifle gibbed and game crashed. not sure if that was a one time thing, just thought I would bring it up just in case anyone else had that happen.

:)


Fri Nov 13, 2009 2:41 am
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Post Re: Overwatch Standard Issue: AR2 Pulse Rifle *Aesthetics,Sounds
The mod is great fun, but both guns are quite fragile. I noticed that the nailgun can break either of these guns in a single hit. Maybe they should be just a little more resilient for their price?


Fri Nov 13, 2009 3:16 pm
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Post Re: Overwatch Standard Issue: AR2 Pulse Rifle *Aesthetics,Sounds
Pretty cool just make some nice hl2 actor too. then u got my vote! :grin:


Fri Nov 13, 2009 8:31 pm
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Post Re: Overwatch Standard Issue: AR2 Pulse Rifle *Durability,Bugfix
Update. I increased the durability, and the crash-on-destroy bug should be fixed.


Fri Nov 13, 2009 10:25 pm
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Post Re: Overwatch Standard Issue: AR2 Pulse Rifle *Aesthetics
CaveCricket48 wrote:
flechettes

Downloading now. Didn't care about a stock AR2, but its this kind of thing that gets me EVERY TIME!


Fri Nov 13, 2009 10:42 pm
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Post Re: Overwatch Standard Issue: AR2 Pulse Rifle *Durability,Bugfix
The hunter pulse rifle doesn't work... the bullets do fire, but they don't stick, or explode. It seems nearly identical to the overwatch pulse rifle this way. Furthermore, it crashed the program after firing it a few times.


Mon Nov 16, 2009 1:59 am
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Post Re: Overwatch Standard Issue: AR2 Pulse Rifle *Durability,Bugfix
Any Lua errors in the console?

Edit: What OS do you have? Does any one else have these problems?

Anyways, I greatly improved the sticking quality; the flechettes rotate with their target better and their rotation direction stays the same (in relation to the target) as the flechette's rotation on hit.


Mon Nov 16, 2009 2:49 am
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Post Re: Overwatch Standard Issue: AR2 Pulse Rifle *Durability,Bugfix
CaveCricket48 wrote:
Any Lua errors in the console?

Edit: What OS do you have? Does any one else have these problems?

Anyways, I greatly improved the sticking quality; the flechettes rotate with their target better and their rotation direction stays the same (in relation to the target) as the flechette's rotation on hit.

I am running under mac OSX...


Mon Nov 16, 2009 7:13 am
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Post Re: AR2 Pulse Rifle/Hunter Flechette Gun *Better Stickiness
Does anyone with a mac have these problems? Any Lua console errors? I can't fix it if I don't know why it's not working.


Tue Nov 17, 2009 1:58 am
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Post Re: AR2 Pulse Rifle/Hunter Flechette Gun *Better Stickiness
I'm running Mac OSX 10.6.2, flachettes work for me.

I do, however, have the crash on destroy problems :/. I tried fixing it by making them destroy on drop and turned GetsHitByMOs to 0, but then the mode switching didn't work.*

No error message showed up, it just nigh-upon instantly quit. Couldn't find any .lua errors anywhere (not sure if CC keeps a log of them, but if it does, I couldn't find it), and since it freezes while it quits I can't open up the console to check.

*I checked the console after I tried that, there were a bunch of errors saying "SwitcherA.lua couldn't index parentgun ('a nil value')." Not sure how to fix that or what it means though. :\


Sat Dec 19, 2009 4:08 am
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