Author |
Message |
Duh102
happy carebear mom
Joined: Tue Mar 04, 2008 1:40 am Posts: 7096 Location: b8bbd5
|
Re: GODDAMN Corp v1.0 (10/14/09 06:30 GMT)
dragonxp wrote: I wonder if you could make a huge Zoids, preferably the wolfs and dinos. You make the sprites, I'll do what I can.
|
Thu Oct 15, 2009 3:06 am |
|
|
dragonxp
Joined: Wed Sep 09, 2009 3:16 am Posts: 3032 Location: Somewhere in the universe
|
Re: GODDAMN Corp v1.01 (10/15/09 06:03 GMT)
SPRITES?!?!?! ARE U INSANE!! HAVE U SEEN WHAT MY BIO FACTION LOOKS LIKE! jk.... well still, i might try, but ill tell you it'l look horrible.
|
Thu Oct 15, 2009 4:02 am |
|
|
TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
|
Re: GODDAMN Corp v1.01 (10/15/09 06:03 GMT)
|
Thu Oct 15, 2009 4:08 am |
|
|
CrazyMLC
Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
|
Re: GODDAMN Corp v1.01 (10/15/09 06:03 GMT)
Its a race to make a dog, Duh, except mine is regular sized and already in production. May the best man win.
|
Thu Oct 15, 2009 7:07 am |
|
|
Exalion
Joined: Fri Mar 02, 2007 6:59 am Posts: 1726 Location: NSW, Australia
|
Re: GODDAMN Corp v1.01 (10/15/09 06:03 GMT)
doesn't sound one sided at all MLC.
Also, on testing: Chaingun didn't fire (for some odd reason) and the game crashed fairly quickly. He also has collision issues with his legs, could this be solved via attachables? (laggy I know).
|
Thu Oct 15, 2009 7:16 am |
|
|
Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
|
Re: GODDAMN Corp v1.01 (10/15/09 06:03 GMT)
CrazyMLC wrote: Its a race to make a dog, Duh, except mine is regular sized and already in production. May the best man win. <_< dogs dont have nearly enough limbs to count as annoyingly complex to create >_> my legs get collision issues too, im assuming it's cause of the MASSIVE SIZE OF THEM OMG.
|
Thu Oct 15, 2009 7:19 am |
|
|
CrazyMLC
Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
|
Re: GODDAMN Corp v1.01 (10/15/09 06:03 GMT)
Nobody has bothered to make one yet. Strange, huh?
|
Thu Oct 15, 2009 7:42 am |
|
|
Exalion
Joined: Fri Mar 02, 2007 6:59 am Posts: 1726 Location: NSW, Australia
|
Re: GODDAMN Corp v1.01 (10/15/09 06:03 GMT)
Yeah, the enormous size of the legs are what's causing the collision issues for sure Geti. I don't know enough about collisions in CC to be particularly helpful though.
|
Thu Oct 15, 2009 11:58 am |
|
|
Duh102
happy carebear mom
Joined: Tue Mar 04, 2008 1:40 am Posts: 7096 Location: b8bbd5
|
Re: GODDAMN Corp v1.01 (10/15/09 06:03 GMT)
Exalion wrote: Chaingun didn't fire (for some odd reason) Spinup? CrazyMLC wrote: May the best man win. Tbh, I didn't expect him to take me up on it. I'll still do my part of the bargain if he delivers.
|
Thu Oct 15, 2009 1:12 pm |
|
|
goiduranus
Joined: Sun Jul 20, 2008 1:02 am Posts: 59
|
Re: GODDAMN Corp v1.01 (10/15/09 06:03 GMT)
oh please! oh please! some kickass turrets on the dropship. oh please! oh please!
|
Thu Oct 15, 2009 1:58 pm |
|
|
The Waffles
Joined: Sat Oct 03, 2009 8:11 am Posts: 5
|
Re: GODDAMN Corp v1.01 (10/15/09 06:03 GMT)
...God damn... that looks awesome.
|
Thu Oct 15, 2009 3:50 pm |
|
|
The Fat Sand Rat
Joined: Sun Apr 15, 2007 5:56 am Posts: 1191 Location: outside the shithole called the University in the Forest
|
Re: GODDAMN Corp v1.01 (10/15/09 06:03 GMT)
All the Zaku needs now is the standard weaponry (heat hawk, cracker, machine gun) and a red version with sparkle magic to make it three times faster, and we're set.
Gibs might be good too; those things have a small fusion reactor for power, so when they go boom, they tend to do so with feeling.
|
Thu Oct 15, 2009 8:31 pm |
|
|
carriontrooper
Joined: Mon Apr 13, 2009 12:27 pm Posts: 813 Location: Yogyakarta, Indonesia. A slice o' paradise.
|
Re: GODDAMN Corp v1.01 (10/15/09 06:03 GMT)
I'd have to say, the Totaliun + the Bends = Exploring a battleship wreck. A++!
|
Fri Oct 16, 2009 8:42 am |
|
|
Labrat>BEN
Joined: Tue Oct 13, 2009 3:28 am Posts: 37
|
Re: GODDAMN Corp v1.01 (10/15/09 06:03 GMT)
i would prefer if the ship had three main thrusters and if the two jet things in the back would work..
|
Fri Oct 16, 2009 10:27 pm |
|
|
Rawtoast
Joined: Mon Apr 06, 2009 9:41 am Posts: 712 Location: New York
|
Re: GODDAMN Corp v1.01 (10/15/09 06:03 GMT)
GODDAMN.rte/Gundam Actor wrote: Sniper_Shot.bmp Haha, most inappropriate .bmp filename ever.
|
Sat Oct 17, 2009 1:48 am |
|
|
|