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 B.I.O-Faction 1.2 release? (forgot about this thread) [WIP] 
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Joined: Sun Oct 25, 2009 10:16 pm
Posts: 110
Location: Western U.S.
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Post Re: B.I.O-Faction 1.2 release? (forgot about this thread) [WIP]
Doesn't look the greatest but its getting better! :wink: A mech like unit would be cool. A kind of Piranhna plant like body with green/brown tentacles/roots to allow it to move. Shoots globules of green enzymes and acids that essentially dissolve said target. As for the brain, instead of a little jar filled with green goop possibly make into either a tree like structure (attaches to ground) or, a pulsing core with thick corded vines coming out of it. (attaches to ceiling)

As for gun suggestions I would place most of my bets on Acid/paralyzing/spines for bullets/projectiles. Melee weapons could include pincers, stingers, and blades.

Will sketch up some ideas when i get some free time. :smile:


Tue Dec 01, 2009 12:37 am
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Joined: Wed Sep 09, 2009 3:16 am
Posts: 3032
Location: Somewhere in the universe
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Post Re: B.I.O-Faction 1.2 release? (forgot about this thread) [WIP]
Ahh, leave my BIO faction to rot until i have the patience to make neough frames to make things alive.
Or, learn enough scripting to make a decent thing.


Tue Dec 01, 2009 1:13 am
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