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 Dum-E 
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Joined: Sat Sep 12, 2009 4:08 am
Posts: 61
Location: Corellia
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Post Re: Dum-E *wip*
Constructive Criticism Alert!
The good: I love the idea of the dummies making spec ops guys to compete with the other factions, the knife is good for walking up to people and assassinating them, and the dropship engine flamer sprite is win.
The bad: Everything kills terrain. Even the laser sights kill terrain, which doesn't even make sense :grin: . (Findude's Ak74 or something had a good laser sight that didn't eat grass.) The heavy dummy walks like it's legs can't support it's own weight (which, judging by the size of the legs compared to the body, is probably possible) and... oh yeah, the fuel-air RPG is great, IMO it would look a lot cooler if there was a 2 or 3 second delay before the cloud ignited. But that's just from what I've seen from the Mercs 2 fuel-air rpg.
The ugly: Most of the sprites... they're not bad, but they could definitely be better. All of the actors except for the spec ops guy, and a few of the guns. And the knife.

Oh, and the smoke grenade idea is awesome, but functionality and white(r) smoke would make it really cool.
That's all I have to say, and I hope this ends up turning out to be an awesome covert operations dummy mod. or something like that


Wed Sep 23, 2009 5:17 am
Profile YIM
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Joined: Fri Mar 13, 2009 2:31 am
Posts: 217
Location: Earth... I think
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Post Re: Dum-E *wip*
Working on that Ak-74 u suggested I contacted the original maker and in Version 1.03 I should have it working (testing it and its kinda buggy right now...)


Mon Oct 19, 2009 12:08 am
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Joined: Tue Apr 22, 2008 4:46 am
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Location: A Gallikers MyTea
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Post Re: Dum-E (WIP)
Well, it's fun.., but, only because I picture the image of Heavy Weapons Guy when I use that big dummy in the middle. Y'know, bulky-hulky body, fat head, wee lil' legs. Aside from that, it's fun.


Mon Nov 23, 2009 8:03 pm
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Joined: Sat Sep 12, 2009 4:08 am
Posts: 61
Location: Corellia
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Post Re: Dum-E (WIP)
I see you fixed the laser sights! Good job. Now all you need to fix is... just about all that other stuff. *Since when did you test your railgun on children??!* Your covert Uzi and UMP still rape terrain, actors, doors, everything. If you made those more reasonable, and put that delay on the WHO0SH for the fuel-air, I would be happy. I'm not even going to bother with that other stuff...


Tue Nov 24, 2009 12:42 am
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Joined: Thu Sep 24, 2009 2:45 am
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Post Re: Dum-E (WIP)
I am loving the railguns. They're epic :D


Tue Nov 24, 2009 1:17 am
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Joined: Fri Mar 13, 2009 2:31 am
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Location: Earth... I think
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Post Re: Dum-E (WIP)
I'm working on the Fuel-Air RPG, some guided airstrikes, maybe some secondary firing options (like a grenade launcher if you hit "z" or something). New Tunnel Gun (makes tunnels) also making the smoke grenade drop airdrops (supplies).

Edit: Working on a map but don't expect anything soon (dummies vs. coalition theme)


Wed Dec 02, 2009 4:15 pm
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Joined: Fri Jan 01, 2010 4:37 am
Posts: 112
Location: Why do you wanna know? Are you a serial killer?!?
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Post Re: Dum-E
Can you make it for macs please?


Mon Feb 22, 2010 3:30 am
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DRL Developer
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Joined: Fri May 15, 2009 10:29 am
Posts: 4107
Location: Russia
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Post Re: Dum-E
Have you tested it? Made all \ into /?


Mon Feb 22, 2010 8:14 am
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Joined: Sun Feb 22, 2009 12:21 am
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Post Re: Dum-E
Rating:
Appearance: 3/10 ugly, not very creative.
weapons: 4/10 lame, if I wanted op rpgs I would make one my self with its own spirite. The only fun weapon was the smoke grenade which I know I could find in another mod somewhere.
Idea: 4.5/10 It's just not that original, other than the names I fail to see how it is an original idea.


Mon Feb 22, 2010 3:16 pm
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Joined: Sat Jan 30, 2010 9:01 pm
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Post Re: Dum-E
GreenSaint wrote:
Rating:
Appearance: 3/10 ugly, not very creative.
weapons: 4/10 lame, if I wanted op rpgs I would make one my self with its own spirite. The only fun weapon was the smoke grenade which I know I could find in another mod somewhere.
Idea: 4.5/10 It's just not that original, other than the names I fail to see how it is an original idea.


Constructive Critism, yeah? Don't just go dumpin' all over the mod.

Report button please. -Duh


Mon Feb 22, 2010 9:01 pm
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Joined: Thu Feb 12, 2009 1:47 am
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Post Re: Dum-E
3. the act or art of analyzing and evaluating or judging the quality of a literary or artistic work, musical performance, artexhibit, dramatic production, etc.


Mon Feb 22, 2010 9:11 pm
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Joined: Tue Aug 14, 2007 8:40 pm
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Post Re: Dum-E
Lol! DUM-S, Pronounce it. It should be a really dumb dummy.


Tue Feb 23, 2010 12:05 am
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Location: Why do you wanna know? Are you a serial killer?!?
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Post Re: Dum-E
Quote:
Have you tested it? Made all \ into /?
I looked through every single script and found no \'s. When I test it it aborts and no matter how many times I click "OK" on the abort window it won't go away and I can't quit cc either! :? I just have to forcibly turn off my computer by holding down the power button. Does it do this for anyone else using a mac?


Tue Feb 23, 2010 12:30 am
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Loose Canon
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Joined: Sun Mar 29, 2009 11:07 pm
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Post Re: Dum-E
See if this works. It may just crash in a burning pile of code too, so be warned.


Attachments:
Dum-E.rte.7z [530.63 KiB]
Downloaded 187 times
Tue Feb 23, 2010 1:36 am
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Joined: Sun Feb 22, 2009 12:21 am
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Post Re: Dum-E
GruffyBears wrote:
GreenSaint wrote:
Rating:
Appearance: 3/10 ugly, not very creative.
weapons: 4/10 lame, if I wanted op rpgs I would make one my self with its own spirite. The only fun weapon was the smoke grenade which I know I could find in another mod somewhere.
Idea: 4.5/10 It's just not that original, other than the names I fail to see how it is an original idea.


Constructive Critism, yeah? Don't just go dumpin' all over the mod.


Ok, mother.
I gave it my fair opinion, there is nothing to be constructive about it, the mod sucks plain and simple, first mods NEVER need a release.
I personaly have made over 10 mods and released none of them for the fact they are useless. Other than spiriting my mods would suck, so why release ♥♥♥♥?

Because not all first mods are ♥♥♥♥. -Duh


Tue Feb 23, 2010 2:03 am
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