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 The Jericho Missile MK2 (WIP) Updated 09/02/09 
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Joined: Thu Mar 06, 2008 10:54 pm
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Post Re: The Jericho Missile MK2 (WIP) Updated 09/02/09
Ok well.....

Attach this to the big missile:
http://pastebin.com/m44994b84


Attach this to the little missile:
http://pastebin.com/m5e6dce12

Idk for sure if it'll work, but hey worth a try...

btw, little rocket script is paul's so I'd ask him before submitting the mod.


Thu Sep 03, 2009 12:59 am
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Post Re: The Jericho Missile MK2 (WIP) Updated 09/02/09
The script I gave you makes the missile gib when its close to the ground, not home in or gib next to actors.


Thu Sep 03, 2009 12:57 pm
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Post Re: The Jericho Missile MK2 (WIP) Updated 09/02/09
Mind wrote:
Ok well.....

Attach this to the big missile:
http://pastebin.com/m44994b84


Attach this to the little missile:
http://pastebin.com/m5e6dce12

Idk for sure if it'll work, but hey worth a try...

btw, little rocket script is paul's so I'd ask him before submitting the mod.


You realize that like, 70 percent of that is the coalition homing rocket code right?


Thu Sep 03, 2009 9:36 pm
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Post Re: The Jericho Missile MK2 (WIP) Updated 09/02/09
Big missile is, yeah, but the little one is grif's code. But yeah it is very similar to the uh coalition rocket launcher.


Fri Sep 04, 2009 12:14 am
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Post Re: The Jericho Missile MK2 (WIP) Updated 09/02/09
Image

I guess it needs a little tweaking... But I'm 99.9% sure that this is my hackish ini. It does the same when I put more mass on the thruster particles.


Fri Sep 04, 2009 12:49 am
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Post Re: The Jericho Missile MK2 (WIP) Updated 09/02/09
deathbringer wrote:
Image

I guess it needs a little tweaking... But I'm 99.9% sure that this is my hackish ini. It does the same when I put more mass on the thruster particles.


If it still eventually explodes, release this version. I beg of you.


Fri Sep 04, 2009 1:52 am
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Post Re: The Jericho Missile MK2 (WIP) Updated 09/02/09
Too late, I fixed it! And it never exploded anyway. Now the missile homes a LITTLE, but still doesn't gib by itself. I don't even know if it really homes.


Fri Sep 04, 2009 2:09 am
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Post Re: The Jericho Missile MK2 (WIP) Updated 09/02/09
deathbringer wrote:
Too late, I fixed it! And it never exploded anyway. Now the missile homes a LITTLE, but still doesn't gib by itself. I don't even know if it really homes.

:(


Fri Sep 04, 2009 3:07 am
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Post Re: The Jericho Missile MK2 (WIP) Updated 09/02/09
Love Jerichos in real life, so I'll love it in CC. I'll let you know what I think in a bit.


Fri Sep 04, 2009 12:51 pm
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Post Re: The Jericho Missile MK2 (WIP) Updated 09/02/09
Usefull and very portable, I like portable things.
Little rockets sound, Big boom
for example...


Fri Sep 04, 2009 1:24 pm
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Post Re: The Jericho Missile MK2 (WIP) Updated 09/02/09
deathbringer wrote:
Image

I guess it needs a little tweaking... But I'm 99.9% sure that this is my hackish ini. It does the same when I put more mass on the thruster particles.


I laughed so ♥♥♥♥ hard, I think I woke up the whole neighborhood.


Fri Sep 04, 2009 1:42 pm
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Post Re: The Jericho Missile MK2 (WIP) Updated 09/02/09
Discardable = 0 or something or other should help with your magazine problems.


Sat Sep 05, 2009 8:55 am
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Post Re: The Jericho Missile MK2 (WIP) Updated 09/02/09
a weapon that can solve wars without even being fired?
pah
i prefer the weapon you only have to fire ONCE
Jericho ftw :grin:
now all we need is a tony stark style actor along with an Iron man suit and the prototype version also


Sat Sep 05, 2009 4:21 pm
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Post Re: The Jericho Missile MK2 (WIP) Updated 09/02/09
Wow, that completely raped my computer with lag, but from what I can tell, that was badass, once you get the homing working this will just be awesome. Great job man.


Sun Sep 06, 2009 5:02 am
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Post Re: The Jericho Missile MK2 (WIP) Updated 09/02/09
i love this thing it was awsome in da movie. i made my own UBER and LITE versions after downloading. :D :D


Sun Sep 06, 2009 6:28 am
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