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 Weapon Dispensers (Update 8-15-09) Combat Drones! 
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Joined: Mon Jul 13, 2009 4:24 am
Posts: 96
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Post Re: Weapon Dispensers (Update 8-15-09) Combat Drones!
YAY! now spamming soldiers with rifles at the enemy is actually a viable tactic! Maginot, here I come!


This one's DEFINITELY a keeper.


Sun Aug 16, 2009 5:45 am
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Post Re: Weapon Dispensers (Update 8-15-09) Combat Drones!
I did the template and it makes the sprite but it dosent shoot out an actor!
Somebody correct my code please
Code:
//This is a template that will allow you to create a Cloning Tube for an actor of your choice.
//To start, press (Ctrl H) and replace all "Mike" with the name of your desired Actor.
//Finish the rest of the template by adjusting the lines that have comments.
//To enable the Cloning Tube, go to (zzDispenser.rte/Index.ini) and delete the (//) in front of (IncludeFile = zzDispenser.rte/CloningTubeTemplates/Template.ini)

AddActor = ACRocket
   CopyOf = Cloning Tube Base Craft R
   PresetName = Cloning Tube Mike Craft R
   AddInventory = AHuman   //Change this to the type of actor you are using. (Actor) (ACrab) (AHuman) (ACRocket) (ACDropShip)
      CopyOf = UniTec/Mike   //Change this to the .rte name and name of actor. Example: Coalition/Soldier Light
      PresetName = Cloning Tube Mike Red
      Buyable = 0
      Team = 0
      AIMode = 1

AddAmmo = Round
   PresetName = Round Cloning Tube Mike R
   ParticleCount = 1
   Particle = ACRocket
      CopyOf = Cloning Tube Mike Craft R
   Shell = None
   FireVelocity = 0.0001
   ShellVelocity = 1
   Separation = 0

AddDevice = HDFirearm
   CopyOf = Cloning Tube Base Gun R
   PresetName = Cloning Tube Mike Gun R
   Magazine = Magazine
      CopyOf = Magazine Cloning Tube Base R
      PresetName = Magazine Cloning Tube Mike R
      RegularRound = Round
         CopyOf = Round Cloning Tube Mike R

AddActor = Turret
   PresetName = Cloning Tube Mike Turret R
   CopyOf = Cloning Tube Base Turret R
   MountedMO = HDFirearm
      CopyOf = Cloning Tube Base Gun R
      ParentOffset = Vector
         X = 0
         Y = 0

AddActor = ACrab
   CopyOf = Cloning Tube Base R
   PresetName = Cloning Tube Mike R
   Description = A cloning tube that creates Mikes for the Red Team.
   Buyable = 1
   Turret = Turret
      CopyOf = Cloning Tube Base Turret R
      ParentOffset = Vector
         X = 0
         Y = 50

//////////////////////////////


Sun Aug 30, 2009 2:54 am
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REAL AMERICAN HERO
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Joined: Sat Jan 27, 2007 10:25 pm
Posts: 5655
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Post Re: Weapon Dispensers (Update 8-15-09) Combat Drones!
Unitec.rte/Mike


Sun Aug 30, 2009 3:02 am
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Post Re: Weapon Dispensers (Update 8-15-09) Combat Drones!
THANKS GRIF!

I've already tried pasting the index and contents of unitec into the zzdispenser folder, so you can see how desperate i was.
:machine:
That's the dispenser mod(the smiley)


Sun Aug 30, 2009 5:53 am
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Joined: Sat Aug 29, 2009 12:56 pm
Posts: 22
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Post Re: Weapon Dispensers (Update 8-15-09) Combat Drones!
very cool cuz i like to make storage rooms for guns on my bunkers and this makes it easy :grin:


Sun Aug 30, 2009 2:40 pm
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Joined: Wed Sep 02, 2009 10:57 am
Posts: 30
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Post Re: Weapon Dispensers
Azukki wrote:
Idea, needs some simple Lua though.

- Make a blank one.
- The user throws a sample of what you want it to create into it.
- It's then calibrated to create those.
- The gold cost of the device determines how fast it can generate them.
- Maybe have a means of re-calibration

Should be useful for any device ever. HDFs/HDs/TDEs
You could apply the same concept to other objects like actors and crafts too of course.

I'm assuming you can read the preset name and gold cost of un-held devices with Lua, am I correct?


You should make it (Im not being sarcastic or mean i want that) its awsome i would love that Azukki can you please make it :D


Sun Oct 18, 2009 9:39 am
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Joined: Sat Oct 24, 2009 12:13 pm
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Post Re: Weapon Dispensers (Update 8-15-09) Combat Drones!
Combat Dispenser mod doesn't work for me...

ERROR:

Failed to load datafile object with following path and name:

Coalition.rte/Actors/Drone/LegFGMediumA000

---------------------------------------------------------------

Am I missing something? Last I Checked there was no drones directory under the Coalition Folder.
And yes I couldn't code if my life depended on it.

P.S I'm on a mac

EDIT: The medium typo was my mistake not the codes.


Attachments:
File comment: Abort Screen Image
abortscreen.bmp
abortscreen.bmp [ 1.37 MiB | Viewed 4954 times ]


Last edited by Spy MasterX on Sun Oct 25, 2009 6:21 am, edited 1 time in total.

Sun Oct 25, 2009 5:53 am
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Joined: Sat May 02, 2009 4:52 am
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Post Re: Weapon Dispensers (Update 8-15-09) Combat Drones!
Spy MasterX wrote:
Combat Dispenser mod doesn't work for me...

ERROR:

Failed to load datafile object with following path and name:

Coalition.rte/Actors/Drone/LegFGMeduimA000


Now there's yer problem!
I believe it's spelt 'Medium' instead of 'Meduim', so try and delve into the code, and find said line, and change it.

EDIT: Disregard all the above. Maybe it has something to do with the slashes (/ and \), like in the other threads that you had the problem? I'm on PC, so it doesn't really affect me...


Last edited by Point.blank on Sun Oct 25, 2009 6:27 am, edited 1 time in total.



Sun Oct 25, 2009 6:18 am
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Joined: Sat Oct 24, 2009 12:13 pm
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Post Re: Weapon Dispensers (Update 8-15-09) Combat Drones!
Edited My post, that typo was mine.
I think it's the drone directory, because I can't find any under Coalition.rte/actors/.

Would it be because mac release is only up to build 22?


Sun Oct 25, 2009 6:21 am
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Joined: Wed May 20, 2009 10:06 am
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Post Re: Weapon Dispensers (Update 8-15-09) Combat Drones!
Maybe, but it is most certainly because Macs can't read backslashes


Sun Oct 25, 2009 8:52 pm
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Joined: Thu Apr 08, 2010 4:31 am
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Post Re: Weapon Dispensers (Update 8-15-09) Combat Drones!
sorry to revive this old thread, but whenever i try and make a weapon dispenser, i follow what the template says, and when i try and load it, the error says:

abortion in file .\system\DDTerror.cpp line 109 because: assertion failed: Stream suggests allocating an allocatable type in magazine::round::create! the last screen has been aborted to abortscreen.bmp


and i cant see anything wrong with the file.


Thu Apr 08, 2010 4:46 am
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Post Re: Weapon Dispensers (Update 8-15-09) Combat Drones!
Post an attachment of said file and an image of that abortscreen.bmp


Thu Apr 08, 2010 5:04 am
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Joined: Thu Apr 08, 2010 4:31 am
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Post Re: Weapon Dispensers (Update 8-15-09) Combat Drones!
ok just a minute

EDIT: uploaded

EDIT2: its a jpg cause the original bmp was 3MB and 1280x800px and the forum wouldn't let me upload it.

EDIT3: its the teslagun by amrobotics (i think)


Attachments:
File comment: abort screen
abortscreen.jpg
abortscreen.jpg [ 153.65 KiB | Viewed 4869 times ]
File comment: the not-working weapon dispenser
TeslaGun.ini [2.53 KiB]
Downloaded 233 times
Thu Apr 08, 2010 5:07 am
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Post Re: Weapon Dispensers (Update 8-15-09) Combat Drones!
any help?


Fri Apr 09, 2010 3:15 am
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Joined: Fri Jun 04, 2010 8:57 pm
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Location: St.-Petersburg, Russia
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Post Re: Weapon Dispensers (Update 8-15-09) Combat Drones!
I'm sorry for mah stupidity...
But damn it...
I was made a Actor Cloning Tube from Template and... I tried with few actors but it didn't work >_>
Well, just saying.
Anyway the normal ones was great. Good job.


Fri Jun 04, 2010 9:46 pm
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