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			| CaveCricket48 
					Joined: Tue Jun 12, 2007 11:52 pm
 Posts: 13144
 Location: Here
   |   Re: Grappling GunWhat if the Grapple gun had a round count of, say 20, and reloading would detach all of the lines from the user?
 Also, I don't know Lua, but I think if anyone of the two detach keys are pressed, hooks from both players would detach.
 
 
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			| Wed Aug 05, 2009 6:52 pm | 
					
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			| sock 
					Joined: Thu Apr 02, 2009 6:37 am
 Posts: 25
 Location: yes.
   |   Re: Grappling Gunnot sure if this is a glitch but if you stand right next to another clone and shoot into a wall it gives the clone next to you the rope and it acts like a kiddy leash.
 EDIT: this only works if your facing the clone. also i was able to tie a browncoat to 2 rockets but alas when i set them to return all i heard was a loud "hweh" and saw a liquid crimson explosion before CC crashed.
 
 note to self dont grapple brain again.
 
 
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			| Wed Aug 05, 2009 7:27 pm | 
					
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			| Kyred 
					Joined: Sun May 31, 2009 1:04 am
 Posts: 308
   |   Re: Grappling GunThe problem is, the grappling gun is set to shoot the hook in the .ini code.  If you set the fire key to break the rope, you will shoot another hook anyway.  Counter-intuitive, don't you think? 
 
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			| Wed Aug 05, 2009 8:00 pm | 
					
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			| LowestFormOfWit 
					Joined: Mon Oct 06, 2008 2:04 am
 Posts: 1559
   |   Re: Grappling GunKyred wrote: The problem is, the grappling gun is set to shoot the hook in the .ini code.  If you set the fire key to break the rope, you will shoot another hook anyway.  Counter-intuitive, don't you think?Yeah, it's like buying a heavy digger while spraying concrete in the same area with a concrete sprayer. Sheesh, who does that?
 
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			| Wed Aug 05, 2009 8:16 pm | 
					
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			| Kyred 
					Joined: Sun May 31, 2009 1:04 am
 Posts: 308
   |   Re: Grappling GunAnother grappler gif   I was playing around with it, and I tried diving the force by 5 and extending the stretch length by 500.  Then I was going to make a gif to show it off, but a drop ship got in the way =(. 
 
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			| Wed Aug 05, 2009 9:06 pm | 
					
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			| Geti 
					Joined: Sun Jul 13, 2008 9:57 am
 Posts: 4886
 Location: some compy
   |   Re: Grappling Gundetaching should only detach from the controlled actor, and it should be bound to pressing 2 move keys at once, probably left and right, due to diving and jetting being fun. there should also be some way to alter tension on the lines your gun is firing, or it should at least come in 2 versions.also kyred, that was a nice swing. would have been better if you blew off one of the dropship engines though XD
 
 
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			| Wed Aug 05, 2009 9:26 pm | 
					
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			| Disst 
					Joined: Thu Feb 12, 2009 1:47 am
 Posts: 1182
   |   Re: Grappling GunHung, drawn, quartered, crushed. 
 
 Attachments: 
			 ScreenDump014.bmp [ 900.05 KiB | Viewed 6012 times ] | 
		
			| Wed Aug 05, 2009 9:32 pm | 
					
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			| Aveneski 
					Joined: Tue Jul 21, 2009 11:25 am
 Posts: 10
 Location: Seattle, WA
   |   Re: Grappling GunWell, hearing why everyone else is having a blast with this, im trying to figure out why it wont work for me. Rarely do I get the actual grapple to shoot more then half a inch on my screen before disappearing, no line, no tethering, nothing. If I stand really close to another actor and fire towards them, the line will tether to them and the ground or whatever it behind them.
 I do not know why its doing this.
 Help would be nice.
 
 
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			| Wed Aug 05, 2009 9:54 pm | 
					
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			| Kyred 
					Joined: Sun May 31, 2009 1:04 am
 Posts: 308
   |   Re: Grappling GunRight now, I'm experimenting with applying force to both actors.  I believe Roon is working on a more naturally feeling force. 
 
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			| Wed Aug 05, 2009 10:12 pm | 
					
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			| The Fat Sand Rat 
					Joined: Sun Apr 15, 2007 5:56 am
 Posts: 1191
 Location: outside the shithole called the University in the Forest
   |   Re: Grappling GunThis is just the coolest thing. Bonus points for you if you can make one that can lengthen/retract, a la Worms.Extra-extra credit: Make a gunship/drone thing with a grappling gun attached.
 Extra^3 credit: Make a harpoon version which makes things bleed and can pull heavier things toward you.
 I've almost gotten a dummy to act like a hammerfall-esque mace, but he shot me.
 This is so much fun.
 
 
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			| Wed Aug 05, 2009 11:01 pm | 
					
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			| wutangfan1990 
					Joined: Sun Apr 29, 2007 6:11 pm
 Posts: 543
 Location: The hood
   |   Re: Grappling GunDefinitely make this ish like the Just Cause 2 grappling gun where you can tie two objects together. 
 
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			| Wed Aug 05, 2009 11:08 pm | 
					
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			| zeno39 
					Joined: Fri May 30, 2008 9:38 pm
 Posts: 260
 Location: Some Crack House
   |   Re: Grappling GunOMG yes!  For years/year numgun, and a bunch of other people have told me it's impossible and that it would never happen.  Well look now the impossible just became possible and it feels so good. 
 
 
    							Last edited by zeno39 on Thu Aug 06, 2009 12:34 am, edited 1 time in total. 
 
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			| Thu Aug 06, 2009 12:13 am | 
					
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			| Kyred 
					Joined: Sun May 31, 2009 1:04 am
 Posts: 308
   |   Re: Grappling GunLight Soldier's mass: 129 Dreadnought's mass: 266 The Dreadnought's pull has the strongest effect.  The actual pulling power exerted on the deadnaught is exaggerated due to the time scale difference when I was taking screenshots. 
 
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			| Thu Aug 06, 2009 12:31 am | 
					
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			| Kyred 
					Joined: Sun May 31, 2009 1:04 am
 Posts: 308
   |   Re: Grappling GunYeeeeaaaahhhh....after testing this thing out, I don't think you guys would like the hook pulling both actors.  Results in a lot of head on head (sometimes literally) collisions when actors are about the same mass.  I like the 'ripping off limbs' feature better =P. 
 
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			| Thu Aug 06, 2009 2:08 am | 
					
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			| Geti 
					Joined: Sun Jul 13, 2008 9:57 am
 Posts: 4886
 Location: some compy
   |   Re: Grappling Gunat least post the code!its what i want for the zombie tying bomb, and dropship hanging troops.
 
 
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			| Thu Aug 06, 2009 3:44 am | 
					
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