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LowestFormOfWit
Joined: Mon Oct 06, 2008 2:04 am Posts: 1559
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Re: Paramedics: The Nurse you never knew. UPDATED 6-18-09
Main post has been updated with the latest build: V1.01. Changes are listed on main page.
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Thu Jun 18, 2009 6:00 am |
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AciD2
Joined: Thu Jun 05, 2008 4:34 am Posts: 16
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Re: Paramedics: The Nurse you never knew. UPDATED 6-18-09
Looks damn fine. Been looking for something like this for a while. Great job!
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Thu Jun 18, 2009 6:42 am |
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Exalion
Joined: Fri Mar 02, 2007 6:59 am Posts: 1726 Location: NSW, Australia
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Re: Paramedics: The Nurse you never knew. UPDATED 6-18-09
Female actors in CC bring out the worst in this forum.
Good sprites, testing now.
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Thu Jun 18, 2009 7:26 am |
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audiopulse
Joined: Wed May 27, 2009 8:33 pm Posts: 68
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Re: Paramedics: The healing you'll need tomorrow...today!
shadow717 wrote: audiopulse wrote: shadow717 wrote: they bleed a little too much. `tis that time again? Generally when it's that time women don't bleed from their stomachs, chests, and faces. On topic. I really like this mod. The feet seem a little off however. [Offtopic]Your statement before made me grin and post that comment - but this one made me actually laugh [/Offtopic]
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Thu Jun 18, 2009 7:31 am |
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Exalion
Joined: Fri Mar 02, 2007 6:59 am Posts: 1726 Location: NSW, Australia
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Re: Paramedics: The Nurse you never knew. UPDATED 6-18-09
Erm, what are the controls for healing? I can't find it at this stage. Really should be on the OP.
Edit: is it automatic?
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Thu Jun 18, 2009 7:34 am |
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LowestFormOfWit
Joined: Mon Oct 06, 2008 2:04 am Posts: 1559
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Re: Paramedics: The Nurse you never knew. UPDATED 6-18-09
Yes. It's proximity based. Simply move the nurse close to an injured unit and it heals injured around it. There's a GIF on the main post that shows an injured unit, the nurse walking near and the injured unit gaining health back.
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Thu Jun 18, 2009 8:07 am |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: Paramedics: The Nurse you never knew. UPDATED 6-18-09
Yeah, it should be automatic, just like the Medic Drone. Ninja'd -_-". Good job, anyway.
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Thu Jun 18, 2009 8:13 am |
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LowestFormOfWit
Joined: Mon Oct 06, 2008 2:04 am Posts: 1559
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Re: Paramedics: The Nurse you never knew. UPDATED 6-18-09
I had the idea of implementing a healing gun a la Team Fortress 2 instead of the "Healing Aura", but I figured it would take away the ability to have your gunmen healed while you're shooting with them, unless you got mail2345's fancy lua slave mod.
It's still something I could experiment with though.
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Thu Jun 18, 2009 8:25 am |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: Paramedics: The Nurse you never knew. UPDATED 6-18-09
You could have a healing gun in addition to the aura so you can heal a heavily wounded unit more quickly...
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Thu Jun 18, 2009 8:56 am |
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mail2345
Joined: Tue Nov 06, 2007 6:58 am Posts: 2054
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Re: Paramedics: The Nurse you never knew. UPDATED 6-18-09
You could emulate an AI mode, and have it target nearby friendlies who have low heath.
Unfortunately, grif's example appears to have broken trig, and I have no idea how to use trig.
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Thu Jun 18, 2009 9:21 am |
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The Decaying Soldat
Joined: Thu May 15, 2008 11:40 am Posts: 1527 Location: In heaven, everything is fine.
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Re: Paramedics: The Nurse you never knew. UPDATED 6-18-09
I would suggest lowering the heal rate, so you actually have to leave units to the nurse for a while to be 'taken care of'. And that also add purpose to a healing gun.
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Thu Jun 18, 2009 4:41 pm |
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Roon3
Joined: Sun May 11, 2008 12:50 pm Posts: 899
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Re: Paramedics: The Nurse you never knew. UPDATED 6-18-09
Maybe make a big needle thing that insta-heals an actor and restores his limbs. (I'll get a script for that in a sec) Edit: Code: function Create(self)
target = nil; end
function Update(self)
if (target == nil) then local TopDist = 20; for actor in MovableMan.Actors do local avgx = actor.Pos.X - self.Pos.X; local avgy = actor.Pos.Y - self.Pos.Y; local dist = math.sqrt(avgx ^ 2 + avgy ^ 2); if dist < TopDist then TopDist = dist; target = actor; end end end
if MovableMan:ValidMO(target) == true then target:FlashWhite(200); target.Pos = Vector(0,100000); newguy = CreateAHuman(target.PresetName); --Might not work newguy.Pos = self.Pos; newguy.Team = 0; MovableMan:AddActor(newguy); newguy:FlashWhite(200); end end Untested, it is supposed to work, but I might have some kind of error.
Last edited by Roon3 on Thu Jun 18, 2009 5:28 pm, edited 3 times in total.
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Thu Jun 18, 2009 5:21 pm |
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Yoshiyoman
Joined: Wed Mar 04, 2009 8:05 pm Posts: 18 Location: Im mah pc, eating mah bugs
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Re: Paramedics: The Nurse you never knew. UPDATED 6-18-09
Edit: sry man... but nice work!
Last edited by Yoshiyoman on Thu Jun 18, 2009 11:59 pm, edited 1 time in total.
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Thu Jun 18, 2009 5:26 pm |
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mail2345
Joined: Tue Nov 06, 2007 6:58 am Posts: 2054
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Re: Paramedics: The Nurse you never knew. UPDATED 6-18-09
@Roon3's code
You need to check the class name and respawn based off that.
I would also recommend a drop inventory statement.
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Thu Jun 18, 2009 6:51 pm |
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Roy-G-Biv
Joined: Mon Feb 12, 2007 12:46 am Posts: 1765 Location: ..............
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Re: Paramedics: The Nurse you never knew. UPDATED 6-18-09
Yoshiyoman wrote: hehe lol check out these pics BTW nice work man! Those aren't really funny actually.
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Thu Jun 18, 2009 6:54 pm |
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