numgun wrote:
This mod could use two things for spawning the zombies easily anywhere:
1. Activities file. Which I just made in a couple seconds:
Code:
AddActivity = GABaseDefense
PresetName = Skirmish Defense
SceneName = Grasslands
TeamCount = 2
PlayerCount = 1
TeamOfPlayer1 = 0
TeamOfPlayer2 = 1
FundsOfTeam1 = 3000
FundsOfTeam2 = 3000
CPUTeam = 1
Difficulty = 3
SpawnIntervalEasiest = 10000
SpawnIntervalHardest = 2000
//Note: zombie are spawned instantly without crafts.
//Good thing these guys have jetpacks so they should survive.
AddAttackerSpawn = AHuman
CopyOf = Infected Zombie
AddAttackerSpawn = AHuman
CopyOf = Infected Zombie
AddAttackerSpawn = AHuman
CopyOf = Infected Zombie
Save this code on a new ini file within the mod and link it to the index.ini.
2. A spawner emitter. Optionally destroyable. Probably somekind of discusting flesh blob might work well if you can sprite one. Alternatively use the zombie cave tube thing.
i've made a copy and renamed the original Skirmish Activities, and pasted this code in it, but it dosent work, it gives me
Abortion in file .system\reader.cpp, line 531, becuase:
Referring to an instance ('Infected Zombie') to copy from that hasn't been defined! in Skirmish_Activities.rte/Skirmish Activities.ini at line 19!
The last fram has been dumped to 'abortscreen.bmp'
i infact have been wondering this as i would also like my enemy spawns during invasions modded units, but i just dont understand what i've read (which was pretty little) to be able to get anything but Regular Units, if i would be able to make it so i could be able to place it in the Mod Management program, it would be even better.
though for now, i realy just want to have these Zombies to spawn randomly, me and my friend have been fighting eachother while (regular) zombies attacked us. but its a bit annoying when the crates and dropships that bring in the zombies keep crushing us while in the middle of a fight.
to anyone awnsering me,
thanks in advance!