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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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Re: .::(]Nivos Corp. [)::.
Updated, the brain still won't break on slight impact yet, i'm making it so it breaks if you throw a stone at it, a gib hits it or just a regular gunshot wound.
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Wed May 20, 2009 9:54 pm |
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acemaclace
Joined: Wed Apr 29, 2009 12:24 am Posts: 185
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Re: .::(]Nivos Corp. [)::.
HOLY FRIKEN CRAP i never thought of them being like that im goana dl well itt didnt work fo me
Last edited by acemaclace on Wed May 20, 2009 10:58 pm, edited 1 time in total.
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Wed May 20, 2009 10:19 pm |
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Roy-G-Biv
Joined: Mon Feb 12, 2007 12:46 am Posts: 1765 Location: ..............
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Re: .::(]Nivos Corp. [)::.
I think they look pretty cool.
Downloaded.
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Wed May 20, 2009 10:50 pm |
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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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Re: .::(]Nivos Corp. [)::.
Was thinking of giving them a rocket. also, bunker modules are far away, sorry to say.
I'm working on the brainbot flag now, i'm wondering if i should give it to both brainbots.
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Wed May 20, 2009 10:56 pm |
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Contrary
Joined: Mon Mar 16, 2009 10:50 pm Posts: 2175 Location: Neverwhere
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Re: .::(]Nivos Corp. [)::.
Hehe, these remind me of the Dark Devices faction, except with an almost opposite colour scheme.
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Thu May 21, 2009 12:22 am |
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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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Re: .::(]Nivos Corp. [)::.
Contrary wrote: Hehe, these remind me of the Dark Devices faction, except with an almost opposite colour scheme. That is appropriate, seeming i made them too. I just forgot the password for the user and the password for the email i used to register and now i honestly don't care so much for it anymore.
Last edited by Lizardheim on Thu May 21, 2009 10:04 am, edited 1 time in total.
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Thu May 21, 2009 10:01 am |
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acemaclace
Joined: Wed Apr 29, 2009 12:24 am Posts: 185
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Re: .::(]Nivos Corp. [)::.
Why didnt mine work?
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Thu May 21, 2009 10:02 am |
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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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Re: .::(]Nivos Corp. [)::.
what do you mean?
Did it crash?
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Thu May 21, 2009 10:04 am |
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war_man333
Joined: Sun Nov 11, 2007 1:49 pm Posts: 785
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Re: .::(]Nivos Corp. [)::.
Heavy bot looks a biiiiiit fat. But just slightly.
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Thu May 21, 2009 10:15 am |
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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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Re: .::(]Nivos Corp. [)::.
Not slightly, it's TOO fat, i'm going to fix it nao.
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Thu May 21, 2009 10:19 am |
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Magick
Joined: Thu Apr 30, 2009 4:33 pm Posts: 39
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Re: .::(]Nivos Corp. [)::.
Nice mod. I'm probably the only person who doesn't like the new head at all, but that's because i can't use it in cortex quest soon. Heavy bot is still fat, and the troopers are nice.
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Thu May 21, 2009 4:14 pm |
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The Decaying Soldat
Joined: Thu May 15, 2008 11:40 am Posts: 1527 Location: In heaven, everything is fine.
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Re: .::(]Nivos Corp. [)::.
I saw this and I was like 'Yet another robot mod. How new can this get.'
Then I dl it and tried. It really isn't that bad. Especially the heavy bot, It looks cool with that thick front armor. But this will need more than chainguns and robots to make it stand out of the crowd.
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Thu May 21, 2009 4:18 pm |
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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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Re: .::(]Nivos Corp. [)::.
Updated, don't remember what else i added except for new sprites for the Laser Carbine and some Riveter sprites lurking in the .rte
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Thu May 21, 2009 9:32 pm |
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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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Re: .::(]Nivos Corp. [)::.
::UPDATE::
two new actors, namely sniper and demoman (bot?)
Try the nade launcher, it's launching pure fun.
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Sat May 23, 2009 9:08 pm |
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whitty
Joined: Sat Jun 16, 2007 2:31 am Posts: 2982 Location: Texas
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Re: .::(]Nivos Corp. [)::.
I really like the look of these guys. Keep up the good work.
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Sat May 23, 2009 9:28 pm |
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