Castle Creations ltd. (v0.05 22:50 6/22/09 GMT)
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Allen
Joined: Wed Apr 30, 2008 10:10 am Posts: 214 Location: Seattle, WA
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Re: Castle Creations ltd. (v0.01 5:24 5/3/09 GMT)
oh, i missed the new version. my mistake.
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Mon May 04, 2009 5:40 am |
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Exalion
Joined: Fri Mar 02, 2007 6:59 am Posts: 1726 Location: NSW, Australia
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Re: Castle Creations ltd. (v0.01 5:24 5/3/09 GMT)
Point 1: I want that knight guy to go with this
point 2: can anyone else see a full CC spin off medievil chaos game here? Have actor spawners, where you pick a few different types, such as archers, spearmen, knights w/ sword, knights w/ mace etc. and one team attacks, one defends. take out jetpacks and replace with seriously nerfed jetpacks, increase walkspeed and LET THE MEDIEVIL MAYHEM BEGIN!
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Mon May 04, 2009 8:27 am |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: Castle Creations ltd. (v0.01 5:24 5/3/09 GMT)
Hmmm... these are quite fun... My initial fear with the drawbridge was that it'd be as flimsy as the Vanilla doors, but I soon figured out it was suitably badass enough to repel invaders. The other bunker modules are quite well made as well.
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Mon May 04, 2009 9:06 am |
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The Decaying Soldat
Joined: Thu May 15, 2008 11:40 am Posts: 1527 Location: In heaven, everything is fine.
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Re: Castle Creations ltd. (v0.01 5:24 5/3/09 GMT)
Aw...I thought there'd be knight actors....But still, these look way funner than vanilla bunkers.
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Mon May 04, 2009 11:02 am |
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GISMO
Joined: Mon Apr 13, 2009 3:18 pm Posts: 80 Location: FINLAND RULZ
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Re: Castle Creations ltd. (v0.01 5:24 5/3/09 GMT)
FINALY SUM CHANGE TO DA BLADI ♥♥♥♥ ORIGINAL BUNKERS WHAT WE HAVE USED FOR AGES
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Mon May 04, 2009 4:41 pm |
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ProjektTHOR
Banned
Joined: Tue Feb 27, 2007 4:05 pm Posts: 2527
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Re: Castle Creations ltd. (v0.01 5:24 5/3/09 GMT)
The shading on the castles is a little wonky. It makes it look flat and papery.
Other than that, two thumbs up for something new and creative. Work on the texturing with the castles and this is A+.
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Mon May 04, 2009 6:04 pm |
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John_bowe
Joined: Wed Apr 22, 2009 1:51 am Posts: 104 Location: Pennsylvania
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Re: Castle Creations ltd. (v0.01 5:24 5/3/09 GMT)
GISMO wrote: FINALY SUM CHANGE TO DA BLADI crap ORIGINAL BUNKERS WHAT WE HAVE USED FOR AGES Ummm....spelling and grammar much?
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Mon May 04, 2009 6:26 pm |
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deathbringer
Joined: Sun Dec 21, 2008 8:16 am Posts: 293
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Re: Castle Creations ltd. (v0.01 5:24 5/3/09 GMT)
Now, it needs a friggin huge cannon or catapult and we can lay siege to teh castle! Woo!
Well the cannon should easily be doable in CC but the catapult...
Lets just make a cannon all right?
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Mon May 04, 2009 7:49 pm |
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lafe
Joined: Sat Mar 28, 2009 2:33 pm Posts: 718
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Re: Castle Creations ltd. (v0.01 5:24 5/3/09 GMT)
deathbringer wrote: Now, it needs a friggin huge cannon or catapult and we can lay siege to teh castle! Woo!
Well the cannon should easily be doable in CC but the catapult...
Lets just make a cannon all right? HELLS YES! that would be awsome. also, i might make some medival stuff for a mod (knights, swords, crossbows ect...) i just love the idia so much i want too make some. than again, ninjas are medival, just in a distant part of the world.
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Mon May 04, 2009 9:19 pm |
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Flammablezombie
Joined: Wed Jan 14, 2009 7:12 pm Posts: 1525 Location: In between your sister's legs, showing her how to use a... PS3 controller!
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Re: Castle Creations ltd. (v0.01 5:24 5/3/09 GMT)
lafe wrote: deathbringer wrote: Now, it needs a friggin huge cannon or catapult and we can lay siege to teh castle! Woo!
Well the cannon should easily be doable in CC but the catapult...
Lets just make a cannon all right? HELLS YES! that would be awsome. also, i might make some medival stuff for a mod (knights, swords, crossbows ect...) i just love the idea so much i want too make some. than again, ninjas are medival, just in a distant part of the world. He's making knights and archers already. Sorry to burst your bubble.
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Mon May 04, 2009 9:28 pm |
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lafe
Joined: Sat Mar 28, 2009 2:33 pm Posts: 718
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Re: Castle Creations ltd. (v0.01 5:24 5/3/09 GMT)
Flammablezombie wrote: lafe wrote: deathbringer wrote: Now, it needs a friggin huge cannon or catapult and we can lay siege to teh castle! Woo!
Well the cannon should easily be doable in CC but the catapult...
Lets just make a cannon all right? HELLS YES! that would be awsome. also, i might make some medival stuff for a mod (knights, swords, crossbows ect...) i just love the idea so much i want too make some. than again, ninjas are medival, just in a distant part of the world. He's making knights and archers already. Sorry to burst your bubble. Dammet. whateves, i just keep up on the nonjas & mf then, the latter of which is looking very nice and i had another idia just now. dun dun dun!
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Tue May 05, 2009 12:31 am |
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Duh102
happy carebear mom
Joined: Tue Mar 04, 2008 1:40 am Posts: 7096 Location: b8bbd5
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Re: Castle Creations ltd. (v0.01 5:24 5/3/09 GMT)
There's no such thing as a monopoly on history. Feel free to make your own medieval themed mod.
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Tue May 05, 2009 12:51 am |
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lafe
Joined: Sat Mar 28, 2009 2:33 pm Posts: 718
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Re: Castle Creations ltd. (v0.01 5:24 5/3/09 GMT)
Duh102 wrote: There's no such thing as a monopoly on history. Feel free to make your own medieval themed mod. Thanks i want to make mediveleish monks from an alternate universe, who wander into our dimension by accedent, known as the wanderers. though that sounds sci-fi ish, its going to be mainly medivle weapons. these wanderes posses specal powers that let them actualy match up too modern weapons, however.
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Tue May 05, 2009 1:10 am |
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Boba_Fett
Joined: Wed Jul 30, 2008 10:27 pm Posts: 272
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Re: Castle Creations ltd. (v0.01 5:24 5/3/09 GMT)
You mean like Wizcorp?
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Tue May 05, 2009 1:56 am |
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lafe
Joined: Sat Mar 28, 2009 2:33 pm Posts: 718
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Re: Castle Creations ltd. (v0.01 5:24 5/3/09 GMT)
Boba_Fett wrote: You mean like Wizcorp? Nah, actual weapons, not spells. however, wizcorp dont surive a shotgun blast, these guys do. but; they dont have the abilty too rain huge metores from the sky, and vice versa. what i have so far looks nice.
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Tue May 05, 2009 2:04 am |
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