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Flammablezombie
Joined: Wed Jan 14, 2009 7:12 pm Posts: 1525 Location: In between your sister's legs, showing her how to use a... PS3 controller!
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Re: Bunkuh Parts - The Shredder
Too late, there's one in DSTech already.
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Tue Apr 28, 2009 4:58 pm |
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Roon3
Joined: Sun May 11, 2008 12:50 pm Posts: 899
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Re: Bunkuh Parts - The Shredder
I mean for the Shredder, something that involves many glows and fire effects.
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Tue Apr 28, 2009 5:03 pm |
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Flammablezombie
Joined: Wed Jan 14, 2009 7:12 pm Posts: 1525 Location: In between your sister's legs, showing her how to use a... PS3 controller!
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Re: Bunkuh Parts - The Shredder
Ok, so just attach DSTech emitters...
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Tue Apr 28, 2009 5:04 pm |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: Bunkuh Parts - The Shredder
Or he could do what he said he'd do. And y'know, not take something from another faction which isn't even what he wants.
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Wed Apr 29, 2009 11:14 am |
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Roon3
Joined: Sun May 11, 2008 12:50 pm Posts: 899
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Re: Bunkuh Parts - The DFence and Floor Hatch
UPDATE! Added two new modules, enjoy!
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Sat May 02, 2009 4:58 pm |
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Dance Commander
Joined: Sun Apr 26, 2009 8:53 am Posts: 9 Location: Chicago, IL.
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Re: Bunkuh Parts - The DFence and Floor Hatch
looks awesome gotta test later.
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Sat May 02, 2009 5:05 pm |
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war_man333
Joined: Sun Nov 11, 2007 1:49 pm Posts: 785
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Re: Bunkuh Parts - The DFence and Floor Hatch
I love you. Gonna test it now.
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Sat May 02, 2009 5:12 pm |
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neroe23
Joined: Tue Mar 10, 2009 7:16 pm Posts: 102
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Re: Bunkuh Parts - The DFence and Floor Hatch
exactly what I need for my bunker. Maléfiquement excellent. (malificly [<-huh?] amazing )
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Sat May 02, 2009 7:15 pm |
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Zinc
Joined: Thu Jun 26, 2008 8:18 am Posts: 241
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Re: Bunkuh Parts - The DFence and Floor Hatch
Looks great, but I think the hatch would look better if it was a whitish, metal-techy kind of look like the Dropship MK1. Instead of a moving concrete block. Though I also say you should make a 'sewers' scene with the Floor Hatch as a manhole... or... give someone else the idea.
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Sun May 03, 2009 12:57 am |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: Bunkuh Parts - The DFence and Floor Hatch
Do you need more ideas? If so, I have some: -Patch on floor with sharp emitters, door extends from one side to another to cover them when ou get near -Two manual doors (ACRockets or something with the hatch animation as the doors) on either side of a tunnel type patch, opening one closes the other. Perhaps three doors, the two outer ones synchronised, the middle one closing when the other are open. Then have the thruster be able to burn everything in the room. -A set of stairs, with a manual door to let you use both sets of stairs.
Also, I was bored so I made some diagrams... they're on really small scale though, because I could be bothered making them any bigger.
EDIT: The shredder emitter dissappears sometimes, through no fault of the creator. Under no circumstances use this as your base defence when you're walking around with a Heavy Darklone using the old D224 Flamethrower - 200 emitters per second + base defence requiring emitters + random destruction of particles when limits are breached = shredder becomes a converter instead. This should be easily fixable next build by just making a killzone. Of course next build you'd be able to also do a thing which pulls enemies in without the tractor beam thing as well...
Attachments:
File comment: Tiny stickmen demonstrations!
untitled.bmp [47.79 KiB]
Downloaded 45 times
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Sun May 03, 2009 4:18 am |
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Roon3
Joined: Sun May 11, 2008 12:50 pm Posts: 899
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Re: Bunkuh Parts - The DFence and Floor Hatch
Thanks for the comments all. War_Man333 > Glad you got what you wanted. 411570N3 > Thanks for the ideas, I think I'll make that killer floor thing. The emitter also disappears after a very long time, nothing you can do about that either. Thanks again for the comments! *Goes to work on the Rayshield* (Might be done by tomorrow!)
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Sun May 03, 2009 12:16 pm |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: Bunkuh Parts - The DFence and Floor Hatch
Roon3 wrote: The emitter also disappears after a very long time, nothing you can do about that either. Have you tried setting the lifetime to -1?
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Sun May 03, 2009 12:19 pm |
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Seraph
Moderator Hero
Joined: Sun Dec 24, 2006 11:28 pm Posts: 868 Location: London Server
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Re: Bunkuh Parts - The DFence and Floor Hatch
The shredder combined with the gauntlet with a hatch in the top provides ridiculously good base defence.
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Sun May 03, 2009 1:12 pm |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: Bunkuh Parts - The DFence and Floor Hatch
Don't forget to add a laser door at the end for the ridiculously fast.
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Sun May 03, 2009 1:20 pm |
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Roon3
Joined: Sun May 11, 2008 12:50 pm Posts: 899
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Re: Bunkuh Parts - The DFence and Floor Hatch
The Rayshield works very well, all it needs now are gibs and effects. It doesn't allow actors to pass through, but bullets ignore the shield, if an actor is forced through, it will explode. (It also lags a lot)
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Sun May 03, 2009 4:37 pm |
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