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The Decaying Soldat
Joined: Thu May 15, 2008 11:40 am Posts: 1527 Location: In heaven, everything is fine.
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Re: Mutagen Makers Federation
LOL, looks retro-sci-fi-ish.
Remember though, add shading, your characters lack shading.
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Wed Apr 15, 2009 2:02 pm |
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Inuyashe
Joined: Sun Nov 30, 2008 4:56 pm Posts: 132
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Re: Mutagen Makers Federation
My, that certainly looks different... And cool. By the way, AHuman with threads?!
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Wed Apr 15, 2009 3:42 pm |
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John_bowe
Joined: Wed Apr 22, 2009 1:51 am Posts: 104 Location: Pennsylvania
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Re: Mutagen Makers Federation
I've attached an error message that comes up everytime i load it. I'm on a mac, so that might be a problem, but I dunno. ANy ideas?
Attachments:
File comment: damn errors....
error.png [ 48.19 KiB | Viewed 7608 times ]
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Wed Apr 22, 2009 2:01 am |
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Areku
Joined: Fri Oct 17, 2008 9:46 pm Posts: 5212 Location: The Grills Locker.
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Re: Mutagen Makers Federation
This mod, in its original version, is not compatible with macs. MkfShard, though, made a converted version that should work, even though some of the weapons will not be present. It's on the second page of this thread. I wish I could do a version that worked on all systems, but I don't have a mac, so I don't know the requirements for a mod to work on such system.
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Thu Apr 23, 2009 8:04 pm |
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Zinc
Joined: Thu Jun 26, 2008 8:18 am Posts: 241
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Re: Mutagen Makers Federation
Protip: Never use .jpegs to save files. EVER. Use .pngs instead. Otherwise, it looks pretty good. Still, no DL though.
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Thu Apr 23, 2009 9:13 pm |
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Areku
Joined: Fri Oct 17, 2008 9:46 pm Posts: 5212 Location: The Grills Locker.
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Re: Mutagen Makers Federation VERSION 2
BUMP. This is version 2.0 now! Hope you enjoy!
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Thu Apr 23, 2009 11:47 pm |
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lafe
Joined: Sat Mar 28, 2009 2:33 pm Posts: 718
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Re: Mutagen Makers Federation VERSION 2
Areku wrote: BUMP. This is version 2.0 now! Hope you enjoy! sweet! =
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Thu Apr 23, 2009 11:56 pm |
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MkfShard
Joined: Sat Feb 14, 2009 2:15 am Posts: 73
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Re: Mutagen Makers Federation VERSION 2
Can you make a mac compatible version that I can convert without losing tons of guns?
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Fri Apr 24, 2009 12:19 am |
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Hamburgler
Joined: Sat Dec 16, 2006 2:50 pm Posts: 161 Location: Vaughan, Canada
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Re: Mutagen Makers Federation VERSION 2
Alright, the Decoy Gun is a hideously good idea. Playtesting briefly.
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Fri Apr 24, 2009 1:14 am |
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Hobbesy
Joined: Mon Feb 11, 2008 11:11 pm Posts: 711 Location: East of Applachia, West of the Mississippi
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Re: Mutagen Makers Federation VERSION 2
The Drone Cannon is an excellent tool for attacking enemy bases. I've already edited myself to have several different types of drones.
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Fri Apr 24, 2009 2:44 am |
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CombatMedic02
Joined: Wed Dec 17, 2008 11:35 am Posts: 122 Location: London
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Re: Mutagen Makers Federation VERSION 2
Cool mod, I liked the gas grenade launcher. It really does the job too but the actor always seems to die... may I request a bomb/grenade version?
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Fri Apr 24, 2009 10:11 am |
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Orglar
Joined: Wed Dec 10, 2008 3:21 am Posts: 116
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Re: Mutagen Makers Federation VERSION 2
I fixed this for mac OS X. But that was version 1. Literally minutes after I finish converting it you post version 2. fffffffffffffff
It's just a few filepath fixes and changed particle names and stuff. Converting V2 now.
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Fri Apr 24, 2009 9:24 pm |
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Flammablezombie
Joined: Wed Jan 14, 2009 7:12 pm Posts: 1525 Location: In between your sister's legs, showing her how to use a... PS3 controller!
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Re: Mutagen Makers Federation VERSION 2
I did it also, but I knew you'd post first
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Fri Apr 24, 2009 9:40 pm |
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Hamburgler
Joined: Sat Dec 16, 2006 2:50 pm Posts: 161 Location: Vaughan, Canada
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Re: Mutagen Makers Federation VERSION 2
Right, my thoughts. All this stuff is absolutely fantastic. In theory. Yeah, the obligatory catch. I don't know exactly what it is, but a lot of the new toys seem poorly-executed. For example, the plasma-seeking gun has way too much glow- a single shot halves my framerate for the next 30 seconds or so. The drones probably leave some sloppy code behind when they die, because my PC slows perceptibly after dispatching a dozen or so of them. It's all really great stuff, conceptually speaking, but in practise they're a little wobbly. I can't hold it against you- I can't script my way out of a wet paper bag- but there you have it.
E: Oh yeah, Add a delay to the gas launcher. Maybe 1.5 seconds, just enough to clear the barrel and give you a little wiggle room. Right now it's difficult to ignite the target area because the 'trail' gas clouds tend to get in the way.
Last edited by Hamburgler on Fri Apr 24, 2009 10:35 pm, edited 1 time in total.
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Fri Apr 24, 2009 9:53 pm |
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Orglar
Joined: Wed Dec 10, 2008 3:21 am Posts: 116
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Re: Mutagen Makers Federation VERSION 2
http://rapidshare.com/files/225336925/MMF.rte.7zOkay, since some people were having trouble opening 7zfiles I'll kindly provide some licks for you now. Mac users: http://www.macupdate.com/info.php/id/19139Windows users: http://www.7-zip.org/Also: One thing I didn't fix was the Junk Gun. So many misnamed filepaths @_@ Someone with more patience than me can feel free to have a go at it. It's still there but it's been commented out.
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Fri Apr 24, 2009 9:59 pm |
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