| Author | Message | 
        
			| GopherLemming 
					Joined: Wed Dec 24, 2008 5:14 pm
 Posts: 62
   |   Re: -Undead Apocalypse- ))Your Ultimate Zombie Invasion!Demetrius Wolfe wrote: ...the bar is much, much lower now for what constitutes a 'good mod'This is a good thing. I've noticed there are a few more "minor" mods being released recently and it's great to see a more active (and tolerant) modding community. Regardless, this mod is really fun. numgun wrote: THIS IS AN OPEN PROJECT...I'd be happy to contribute. Especially apocalyptic-themed scenes with a little Lua or military-installation bunker modules.
 
 | 
		
			| Wed Apr 08, 2009 11:00 am | 
					
					   | 
	
	
		|  | 
	
			| Zinc 
					Joined: Thu Jun 26, 2008 8:18 am
 Posts: 241
   |   Re: -Undead Apocalypse- ))Your Ultimate Zombie Invasion!I'll download and test it.  Looks epic already though... besides the big guy's eyes. 
 
 | 
		
			| Wed Apr 08, 2009 4:20 pm | 
					
					   | 
	
	
		|  | 
	
			| Bladecat4 Banned 
					Joined: Thu Feb 05, 2009 6:39 pm
 Posts: 413
   |   Re: -Undead Apocalypse- ))Your Ultimate Zombie Invasion!If anyone has grenade's Coalition zombies, CONTRIBUTE NOW OR BURN IN HELL FOREVER. Or go get a soda. Whichever suits you.EDIT: Tried it with al the L4D actors. Got owned. Trying it with my overpowered shotgun exclusively for Data.
 
 
 | 
		
			| Wed Apr 08, 2009 7:23 pm | 
					
					   | 
	
	
		|  | 
	
			| Zinc 
					Joined: Thu Jun 26, 2008 8:18 am
 Posts: 241
   |   Re: -Undead Apocalypse- ))Your Ultimate Zombie Invasion!Awesome... but is there a scene? I haven't seen one in my game... 
 
 | 
		
			| Wed Apr 08, 2009 8:09 pm | 
					
					   | 
	
	
		|  | 
	
			| duo9ace 
					Joined: Sat Aug 23, 2008 2:51 pm
 Posts: 209
   |   Re: -Undead Apocalypse- ))Your Ultimate Zombie Invasion!Ok, so I put the folder in my cortex command folder and nothing happens. Is there something I'm missing? 
 
 | 
		
			| Wed Apr 08, 2009 8:29 pm | 
					
					   | 
	
	
		|  | 
	
			| 411570N3 
					Joined: Wed Jan 07, 2009 10:26 am
 Posts: 4074
 Location: That quaint little British colony down south
   |   Re: -Undead Apocalypse- ))Your Ultimate Zombie Invasion!Try going into Index.ini in Missions.rte and adding "//" before the line that mentions Activities.ini 
 
 | 
		
			| Thu Apr 09, 2009 1:21 am | 
					
					     | 
	
	
		|  | 
	
			| Ocular Bleeding 
					Joined: Thu Feb 14, 2008 9:05 am
 Posts: 124
   |   Re: -Undead Apocalypse- ))Your Ultimate Zombie Invasion!Hm, now that's very interesting. I'm rather fond of this compilation, but I'm having a bit of a problem with it. For some reason, the Assault Mutant actor causes the game to lock up. I can't even order one because the moment it pops out of the dropship, the game freezes. Perhaps someone has an idea of what the problem might be? 
 
 | 
		
			| Thu Apr 09, 2009 8:31 am | 
					
					   | 
	
	
		|  | 
	
			| The Decaying Soldat 
					Joined: Thu May 15, 2008 11:40 am
 Posts: 1527
 Location: In heaven, everything is fine.
   |   Re: -Undead Apocalypse- ))Your Ultimate Zombie Invasion!Nice! This is almost a dream come true for me, almost. I was expecting for a dedicated zombie mod instead of a pile' O undead mod, but still it's cool. 
 I really enjoy fighting the big guys, but I think they need more graphical work. After all, giant demon coalition is not my cup of tea.
 
 
 | 
		
			| Thu Apr 09, 2009 12:54 pm | 
					
					   | 
	
	
		|  | 
	
			| duo9ace 
					Joined: Sat Aug 23, 2008 2:51 pm
 Posts: 209
   |   Re: -Undead Apocalypse- ))Your Ultimate Zombie Invasion!By the by, can you make a map to go with this? One that doesn't have the ground chewed up in like 10 seconds? 
 
 | 
		
			| Thu Apr 09, 2009 2:14 pm | 
					
					   | 
	
	
		|  | 
	
			| CombatMedic02 
					Joined: Wed Dec 17, 2008 11:35 am
 Posts: 122
 Location: London
   |   Re: -Undead Apocalypse- ))Your Ultimate Zombie Invasion!Where is the venom spit/claws and such located within the pack? Can't seem to find them...
 I wanted to improve the claws... I feel the range could be a little further, might make a propper set of claws sprite or something too.
 
 
 | 
		
			| Thu Apr 09, 2009 5:03 pm | 
					
					     | 
	
	
		|  | 
	
			| xlucidx 
					Joined: Fri Aug 01, 2008 9:20 pm
 Posts: 30
 Location: Boston, MA
   |   Re: -Undead Apocalypse- ))Your Ultimate Zombie Invasion!I'm not seeing any zombies spawning when I play skirmish games, just the AAL bots as I have that mod loaded too. I also tried taking out AAL and just putting in the zombie mod and all I got were Coalition clones. What's the deal?  
 
 
    							Last edited by xlucidx on Thu Apr 09, 2009 6:04 pm, edited 1 time in total. 
 
 | 
		
			| Thu Apr 09, 2009 5:58 pm | 
					
					   | 
	
	
		|  | 
	
			| Bladecat4 Banned 
					Joined: Thu Feb 05, 2009 6:39 pm
 Posts: 413
   |   Re: -Undead Apocalypse- ))Your Ultimate Zombie Invasion!Try looking through your mods and looking for a file called activities.ini in any of them. If there is one, go to the file called index.ini and put a // before a line that says something about including the file. do this for all mods except undead apoc. Then undead apoc will work. 
 
 | 
		
			| Thu Apr 09, 2009 6:02 pm | 
					
					   | 
	
	
		|  | 
	
			| xlucidx 
					Joined: Fri Aug 01, 2008 9:20 pm
 Posts: 30
 Location: Boston, MA
   |   Re: -Undead Apocalypse- ))Your Ultimate Zombie Invasion!Bladecat4 wrote: Try looking through your mods and looking for a file called activities.ini in any of them. If there is one, go to the file called index.ini and put a // before a line that says something about including the file. do this for all mods except undead apoc. Then undead apoc will work.I'm sorry but could you be a little more specific on where to put the //s? This is what the AAL index.ini looks like... Code: DataModuleAuthor = Numgun
 ModuleName = Alteisen Arsenal Labs
 IconFile = ContentFile
 Path = AAL.rte/ModuleIcon.bmp
 
 //////////////////////////////////////////////////
 //
 //       -Alteisen Arsenal Labs-
 //      =======================
 //
 //
 //   Author: Numgun, aka Alteisen
 //   (Anton Temba)
 //
 //////////////////////////////////////////////////
 
 //AAL INDEX: All the stuff in listed nice and tidy.
 
 
 //-Section {0}: References
 
 IncludeFile = AAL.rte/Common/Index.ini
 
 //-Section {1}: Weapons
 
 IncludeFile = AAL.rte/Device/Tool/Antimass/Index.ini
 IncludeFile = AAL.rte/Device/Tool/SpaceDigger/Index.ini
 IncludeFile = AAL.rte/Device/Weapon/Pilot/Index.ini
 IncludeFile = AAL.rte/Device/Weapon/Slayer/Index.ini
 IncludeFile = AAL.rte/Device/Weapon/MPAM/Index.ini
 IncludeFile = AAL.rte/Device/Weapon/Marine/Index.ini
 
 
 //-Section {2}: Units
 
 IncludeFile = AAL.rte/Unit/Runner/Runner.ini
 IncludeFile = AAL.rte/Unit/Pilot/Index.ini
 IncludeFile = AAL.rte/Unit/Slayer/Index.ini
 IncludeFile = AAL.rte/Unit/Marine/Index.ini
 IncludeFile = AAL.rte/Unit/MPAM/Index.ini
 IncludeFile = AAL.rte/Unit/Tank/Tank.ini
 
 //-Section {3}: Crafts
 
 IncludeFile = AAL.rte/Craft/Droppod/Droppod.ini
 IncludeFile = AAL.rte/Craft/Rocket/Index.ini
 IncludeFile = AAL.rte/Craft/CargoRocket/Index.ini
 IncludeFile = AAL.rte/Craft/Dropship/Dropship.ini
 IncludeFile = AAL.rte/Craft/Fighter/Index.ini
 IncludeFile = AAL.rte/Craft/Container/Container.ini
 IncludeFile = AAL.rte/Craft/TTR/Index.ini
 
 //-Section {4}: Base
 
 IncludeFile = AAL.rte/Base/Modules/Index.ini
 IncludeFile = AAL.rte/Base/ThermalGrid/Index.ini
 IncludeFile = AAL.rte/Base/Amber/Index.ini
 IncludeFile = AAL.rte/Base/Novastar/Index.ini
 IncludeFile = AAL.rte/Base/BlastDoor/Index.ini
 IncludeFile = AAL.rte/Base/Harvester/Index.ini
 IncludeFile = AAL.rte/Base/Reactor/Index.ini
 
 //-Section {5}: Cheats
 
 IncludeFile = AAL.rte/Cheats.ini
 
 //-Section {6}: Activities
 
 IncludeFile = AAL.rte/Activities.ini
 
 //-Section {7}: Test and Scenes
 
 IncludeFile = AAL.rte/Test/MapMats.ini
 IncludeFile = AAL.rte/Scenes/Index.ini
 
 | 
		
			| Thu Apr 09, 2009 6:09 pm | 
					
					   | 
	
	
		|  | 
	
			| Bladecat4 Banned 
					Joined: Thu Feb 05, 2009 6:39 pm
 Posts: 413
   |   Re: -Undead Apocalypse- ))Your Ultimate Zombie Invasion!xlucidx wrote: I'm sorry but could you be a little more specific on where to put the //s? Code: //   IncludeFile = AAL.rte/Activities.ini
Make sure that that line looks like that.
 
 | 
		
			| Thu Apr 09, 2009 6:16 pm | 
					
					   | 
	
	
		|  | 
	
			| xlucidx 
					Joined: Fri Aug 01, 2008 9:20 pm
 Posts: 30
 Location: Boston, MA
   |   Re: -Undead Apocalypse- ))Your Ultimate Zombie Invasion!Bladecat4 wrote: xlucidx wrote: I'm sorry but could you be a little more specific on where to put the //s? Code: //   IncludeFile = AAL.rte/Activities.ini
Make sure that that line looks like that.The AAL guys stopped spawning and now it's just Coalition clones. D:
 
 | 
		
			| Thu Apr 09, 2009 6:46 pm | 
					
					   | 
	
	
		|  | 
	
	
		|  |