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GopherLemming
Joined: Wed Dec 24, 2008 5:14 pm Posts: 62
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Re: -Undead Apocalypse- ))Your Ultimate Zombie Invasion!
Demetrius Wolfe wrote: ...the bar is much, much lower now for what constitutes a 'good mod' This is a good thing. I've noticed there are a few more "minor" mods being released recently and it's great to see a more active (and tolerant) modding community. Regardless, this mod is really fun. numgun wrote: THIS IS AN OPEN PROJECT... I'd be happy to contribute. Especially apocalyptic-themed scenes with a little Lua or military-installation bunker modules.
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Wed Apr 08, 2009 11:00 am |
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Zinc
Joined: Thu Jun 26, 2008 8:18 am Posts: 241
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Re: -Undead Apocalypse- ))Your Ultimate Zombie Invasion!
I'll download and test it. Looks epic already though... besides the big guy's eyes.
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Wed Apr 08, 2009 4:20 pm |
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Bladecat4
Banned
Joined: Thu Feb 05, 2009 6:39 pm Posts: 413
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Re: -Undead Apocalypse- ))Your Ultimate Zombie Invasion!
If anyone has grenade's Coalition zombies, CONTRIBUTE NOW OR BURN IN HELL FOREVER. Or go get a soda. Whichever suits you. EDIT: Tried it with al the L4D actors. Got owned. Trying it with my overpowered shotgun exclusively for Data.
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Wed Apr 08, 2009 7:23 pm |
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Zinc
Joined: Thu Jun 26, 2008 8:18 am Posts: 241
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Re: -Undead Apocalypse- ))Your Ultimate Zombie Invasion!
Awesome... but is there a scene? I haven't seen one in my game...
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Wed Apr 08, 2009 8:09 pm |
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duo9ace
Joined: Sat Aug 23, 2008 2:51 pm Posts: 209
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Re: -Undead Apocalypse- ))Your Ultimate Zombie Invasion!
Ok, so I put the folder in my cortex command folder and nothing happens. Is there something I'm missing?
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Wed Apr 08, 2009 8:29 pm |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: -Undead Apocalypse- ))Your Ultimate Zombie Invasion!
Try going into Index.ini in Missions.rte and adding "//" before the line that mentions Activities.ini
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Thu Apr 09, 2009 1:21 am |
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Ocular Bleeding
Joined: Thu Feb 14, 2008 9:05 am Posts: 124
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Re: -Undead Apocalypse- ))Your Ultimate Zombie Invasion!
Hm, now that's very interesting. I'm rather fond of this compilation, but I'm having a bit of a problem with it. For some reason, the Assault Mutant actor causes the game to lock up. I can't even order one because the moment it pops out of the dropship, the game freezes. Perhaps someone has an idea of what the problem might be?
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Thu Apr 09, 2009 8:31 am |
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The Decaying Soldat
Joined: Thu May 15, 2008 11:40 am Posts: 1527 Location: In heaven, everything is fine.
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Re: -Undead Apocalypse- ))Your Ultimate Zombie Invasion!
Nice! This is almost a dream come true for me, almost. I was expecting for a dedicated zombie mod instead of a pile' O undead mod, but still it's cool.
I really enjoy fighting the big guys, but I think they need more graphical work. After all, giant demon coalition is not my cup of tea.
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Thu Apr 09, 2009 12:54 pm |
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duo9ace
Joined: Sat Aug 23, 2008 2:51 pm Posts: 209
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Re: -Undead Apocalypse- ))Your Ultimate Zombie Invasion!
By the by, can you make a map to go with this? One that doesn't have the ground chewed up in like 10 seconds?
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Thu Apr 09, 2009 2:14 pm |
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CombatMedic02
Joined: Wed Dec 17, 2008 11:35 am Posts: 122 Location: London
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Re: -Undead Apocalypse- ))Your Ultimate Zombie Invasion!
Where is the venom spit/claws and such located within the pack? Can't seem to find them...
I wanted to improve the claws... I feel the range could be a little further, might make a propper set of claws sprite or something too.
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Thu Apr 09, 2009 5:03 pm |
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xlucidx
Joined: Fri Aug 01, 2008 9:20 pm Posts: 30 Location: Boston, MA
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Re: -Undead Apocalypse- ))Your Ultimate Zombie Invasion!
I'm not seeing any zombies spawning when I play skirmish games, just the AAL bots as I have that mod loaded too. I also tried taking out AAL and just putting in the zombie mod and all I got were Coalition clones. What's the deal?
Last edited by xlucidx on Thu Apr 09, 2009 6:04 pm, edited 1 time in total.
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Thu Apr 09, 2009 5:58 pm |
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Bladecat4
Banned
Joined: Thu Feb 05, 2009 6:39 pm Posts: 413
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Re: -Undead Apocalypse- ))Your Ultimate Zombie Invasion!
Try looking through your mods and looking for a file called activities.ini in any of them. If there is one, go to the file called index.ini and put a // before a line that says something about including the file. do this for all mods except undead apoc. Then undead apoc will work.
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Thu Apr 09, 2009 6:02 pm |
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xlucidx
Joined: Fri Aug 01, 2008 9:20 pm Posts: 30 Location: Boston, MA
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Re: -Undead Apocalypse- ))Your Ultimate Zombie Invasion!
Bladecat4 wrote: Try looking through your mods and looking for a file called activities.ini in any of them. If there is one, go to the file called index.ini and put a // before a line that says something about including the file. do this for all mods except undead apoc. Then undead apoc will work. I'm sorry but could you be a little more specific on where to put the //s? This is what the AAL index.ini looks like... Code: DataModule Author = Numgun ModuleName = Alteisen Arsenal Labs IconFile = ContentFile Path = AAL.rte/ModuleIcon.bmp
////////////////////////////////////////////////// // // -Alteisen Arsenal Labs- // ======================= // // // Author: Numgun, aka Alteisen // (Anton Temba) // //////////////////////////////////////////////////
//AAL INDEX: All the stuff in listed nice and tidy.
//-Section {0}: References
IncludeFile = AAL.rte/Common/Index.ini
//-Section {1}: Weapons
IncludeFile = AAL.rte/Device/Tool/Antimass/Index.ini IncludeFile = AAL.rte/Device/Tool/SpaceDigger/Index.ini IncludeFile = AAL.rte/Device/Weapon/Pilot/Index.ini IncludeFile = AAL.rte/Device/Weapon/Slayer/Index.ini IncludeFile = AAL.rte/Device/Weapon/MPAM/Index.ini IncludeFile = AAL.rte/Device/Weapon/Marine/Index.ini
//-Section {2}: Units
IncludeFile = AAL.rte/Unit/Runner/Runner.ini IncludeFile = AAL.rte/Unit/Pilot/Index.ini IncludeFile = AAL.rte/Unit/Slayer/Index.ini IncludeFile = AAL.rte/Unit/Marine/Index.ini IncludeFile = AAL.rte/Unit/MPAM/Index.ini IncludeFile = AAL.rte/Unit/Tank/Tank.ini
//-Section {3}: Crafts
IncludeFile = AAL.rte/Craft/Droppod/Droppod.ini IncludeFile = AAL.rte/Craft/Rocket/Index.ini IncludeFile = AAL.rte/Craft/CargoRocket/Index.ini IncludeFile = AAL.rte/Craft/Dropship/Dropship.ini IncludeFile = AAL.rte/Craft/Fighter/Index.ini IncludeFile = AAL.rte/Craft/Container/Container.ini IncludeFile = AAL.rte/Craft/TTR/Index.ini
//-Section {4}: Base
IncludeFile = AAL.rte/Base/Modules/Index.ini IncludeFile = AAL.rte/Base/ThermalGrid/Index.ini IncludeFile = AAL.rte/Base/Amber/Index.ini IncludeFile = AAL.rte/Base/Novastar/Index.ini IncludeFile = AAL.rte/Base/BlastDoor/Index.ini IncludeFile = AAL.rte/Base/Harvester/Index.ini IncludeFile = AAL.rte/Base/Reactor/Index.ini
//-Section {5}: Cheats
IncludeFile = AAL.rte/Cheats.ini
//-Section {6}: Activities
IncludeFile = AAL.rte/Activities.ini
//-Section {7}: Test and Scenes IncludeFile = AAL.rte/Test/MapMats.ini IncludeFile = AAL.rte/Scenes/Index.ini
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Thu Apr 09, 2009 6:09 pm |
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Bladecat4
Banned
Joined: Thu Feb 05, 2009 6:39 pm Posts: 413
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Re: -Undead Apocalypse- ))Your Ultimate Zombie Invasion!
xlucidx wrote: I'm sorry but could you be a little more specific on where to put the //s? Code: // IncludeFile = AAL.rte/Activities.ini
Make sure that that line looks like that.
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Thu Apr 09, 2009 6:16 pm |
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xlucidx
Joined: Fri Aug 01, 2008 9:20 pm Posts: 30 Location: Boston, MA
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Re: -Undead Apocalypse- ))Your Ultimate Zombie Invasion!
Bladecat4 wrote: xlucidx wrote: I'm sorry but could you be a little more specific on where to put the //s? Code: // IncludeFile = AAL.rte/Activities.ini
Make sure that that line looks like that. The AAL guys stopped spawning and now it's just Coalition clones. D:
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Thu Apr 09, 2009 6:46 pm |
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