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Control
Joined: Tue Dec 12, 2006 1:09 am Posts: 698 Location: Plymouth, NC
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Re: Zylo Special Forces
Two pages of lolfamilydrama removed. No more please. EDIT: And since I'm here, let's gripe: - Assault is spelled wrong throughout the mod. - The faction icon doesn't work in-game. - SpriteOffsets seem to be off on the brains and the turrets. All stationary objects except the Base Turret don't line up properly with bunker modules, and the Base Turret's almost-lining-up is probably an accident. - The mortar's secondary explosives have the names above them.
From this point down are my opinions: - The blood effects need work. Seriously, they look like your troops bleed signal beacons. - The rocket is just ugly. Looks like something ripped from Starcraft and made into a rocket. - The faces just look awful. The heads look like they've had the backs chopped off. The sniper unit looks like he's constantly enraged and the other troops look like they have hypothermia. - The turrets look bland. - The Assault and ZAF unit reek of Crobo resprite. - Glowing shells are cool when used sparingly. They are annoying and laggy when everything has them.
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Fri Dec 26, 2008 7:32 pm |
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Ultric
Joined: Thu Jul 10, 2008 6:23 pm Posts: 301 Location: Lurking somewhere around here...
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Re: Zylo Special Forces
Control wrote: - The faction icon doesn't work in-game. Oh wow, I'm dumb. I didn't realize that! I thought he made it look messed up on purpose. In that case, Mini Whitty, please read this this.
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Mon Dec 29, 2008 1:51 am |
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Marloss
Joined: Fri Oct 10, 2008 12:39 pm Posts: 111 Location: Finland, where else?
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Re: Zylo Special Forces
The sniper-guy just made me laugh my ass off! Looks good enough for me to test it NOW!1!!
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Tue Jan 06, 2009 10:01 am |
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ProjektODIN
Banned
Joined: Tue Aug 26, 2008 6:09 pm Posts: 432
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Re: Zylo Special Forces
pieman280 wrote: Copy & paste!? where in the world does anything look copied!? You're his brother! why complain about something random It's definitely a resprite of Crobos. I'd be pissed, if I was Capnbubs.
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Tue Jan 06, 2009 5:01 pm |
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GopherLemming
Joined: Wed Dec 24, 2008 5:14 pm Posts: 62
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Re: Zylo Special Forces
I have to admit I like the tech unit's sprite, and there is potential for the assault unit if it's colored a little better. My real dislikes are the sniper and rocket. The sniper either needs a completely new face or a helmet to cover it and the rocket needs to look more like a rocket instead of a pile of scrap metal squashed into the vague shape of one. This could be done with a new paint job, but for a real improvement, it needs to be redone from the ground up. All the units need stronger backpacks. As they are now if they carry a gun they can't even hover. I really like the guns. Very individual and effective ingame (I just wish they didn't lag so much) metal chao wrote: I don't seem to be able to use the rocket without it killing my mans though I mean, every time I let someone out it tries to take off, flips 180 degrees and crushes everyone. I noticed this as well, I couldn't decide weather it was intentionally worse then the vanilla rocket, or something was seriously wrong.
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Tue Jan 06, 2009 9:44 pm |
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grenade
Joined: Mon Aug 18, 2008 5:29 pm Posts: 607 Location: Ukraine,Odessa in the ASC bunker-base
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Re: Zylo Special Forces
Control wrote: Two pages of lolfamilydrama removed. No more please. EDIT: And since I'm here, let's gripe: - Assault is spelled wrong throughout the mod. - The faction icon doesn't work in-game. - SpriteOffsets seem to be off on the brains and the turrets. All stationary objects except the Base Turret don't line up properly with bunker modules, and the Base Turret's almost-lining-up is probably an accident. - The mortar's secondary explosives have the names above them.
From this point down are my opinions: - The blood effects need work. Seriously, they look like your troops bleed signal beacons. - The rocket is just ugly. Looks like something ripped from Starcraft and made into a rocket. - The faces just look awful. The heads look like they've had the backs chopped off. The sniper unit looks like he's constantly enraged and the other troops look like they have hypothermia. - The turrets look bland. - The Assault and ZAF unit reek of Crobo resprite. - Glowing shells are cool when used sparingly. They are annoying and laggy when everything has them.
Lol , you are just like Anthony Ego in *Ratatoille* cartoon . Really . I dont think that the rocket is bad. I think the sprite is quite awesome . And who cares that he re-sprited Crobos . I've re-sprited and edited Gotcha's weapons , and you didnt figured out to this time . And who cares about Offsets ? The MuzzleOffset of my ShoulderRocketLauncher is really down from the SRL (its near to the chest of BED). I dont want to troll/flame but you are too evil now . Just sit and relax .
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Tue Jan 06, 2009 10:16 pm |
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whitty
Joined: Sat Jun 16, 2007 2:31 am Posts: 2982 Location: Texas
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Re: Zylo Special Forces
grenade wrote: who cares that he re-sprited Crobos . who cares about Offsets ? Everybody.
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Tue Jan 06, 2009 10:20 pm |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: Zylo Special Forces
grenade, i think calling someone is pushing it calling control evil is another thing altogether.
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Tue Jan 06, 2009 11:35 pm |
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Vivian
Joined: Tue Jan 06, 2009 11:35 pm Posts: 3
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Re: Zylo Special Forces
whitty wrote: grenade wrote: who cares that he re-sprited Crobos . who cares about Offsets ? Everybody. Lol, Anyone who has ever modded offsets or atomgroups anyway
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Tue Jan 06, 2009 11:38 pm |
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Duh102
happy carebear mom
Joined: Tue Mar 04, 2008 1:40 am Posts: 7096 Location: b8bbd5
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Re: Zylo Special Forces
Vivian wrote: Lol, Anyone who has ever played CC anyway Fixed.
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Wed Jan 07, 2009 12:08 am |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: Zylo Special Forces
Duh102 wrote: vivian wrote: Lol, Anyone who has a sense of ownership or quality anyway
Fixed. Fixed Sorry, I couldn't resist... EDIT: Wrong Thread sorry.... EDIT2: Actually it was the right thread but I've already deleted my post T_T Err... The blue bits on some of the actors seem a bit overly bright, try making them darker or changing colour scheme - seriously, there have been way too many blue and black mods already...
Last edited by 411570N3 on Thu Jan 08, 2009 5:17 am, edited 1 time in total.
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Wed Jan 07, 2009 12:48 pm |
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nooby
Joined: Fri Aug 10, 2007 9:14 pm Posts: 35 Location: Californa
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Re: Zylo Special Forces
I noticed the random, unneeded,cool looking...blades(?) on the head of the first and third bots.WTF? It would give your position away,and be really heavy for your head. Besides thats...nice mod.
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Thu Jan 08, 2009 4:03 am |
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Darlos9D
Joined: Mon Jul 16, 2007 9:50 am Posts: 1512 Location: Tallahassee, FL
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Re: Zylo Special Forces
nooby wrote: I noticed the random, unneeded,cool looking...blades(?) on the head of the first and third bots.WTF? It would give your position away,and be really heavy for your head. Besides thats...nice mod. Yes, this is pretty much the reason I went back and re-designed the head on my shinobis...
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Thu Jan 08, 2009 4:40 am |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: Zylo Special Forces
@Darlos: Speaking of your DarkStorm Mod, is that dead already?
Back OT: Well the mod is very well sprited otherwise - what do you plan on doing next? You might think of doing more weapons...
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Thu Jan 08, 2009 4:54 am |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: Zylo Special Forces
uh, people are annoyed at him for using resprited crobo legs. he might want to fix that..
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Thu Jan 08, 2009 5:08 am |
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