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 CaveCricket's Mini Mods *UPDATE (8-20-09) Tele bugs fixed 
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Post Re: CaveCricket's Mini Mods *UPDATE (12-29-08) AGAIN!
mail2345 wrote:
Suggestion: By using infinite-gib tech, make an Infinity Class RPRL.


That will end up crashing your computer in a few minutes from all the objects. There was a flea gun made before that created an infinitly gibbing particle, but it's now gone due to the forum wipe. Maybe I'll try to recreate it.


Tue Dec 30, 2008 4:17 am
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Post Re: CaveCricket's Mini Mods *UPDATE (12-29-08) AGAIN!
I wonder if it would be possible to get them to stick to actors by using negative bounce and infinite gibbing.


Tue Dec 30, 2008 4:20 am
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Post Re: CaveCricket's Mini Mods *UPDATE (12-29-08) AGAIN!
I just made the flea gun, and it froze my game to 0 FPS as soon as that bastard flea hit the ground. I'm going to find a way to make a less laggy version.


Tue Dec 30, 2008 4:43 am
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Post Re: CaveCricket's Mini Mods *UPDATE (12-29-08) AGAIN!
How many of itself does it gib into? Also, maybe it should die on contact with the ground.


Tue Dec 30, 2008 5:14 am
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Post Re: CaveCricket's Mini Mods *UPDATE (12-29-08) AGAIN!
Your RPRL is not sufficient.

If you're going to do it right, it needs to be a rocket launcher which fires a rocket propelled rocket launcher which while in propelled flight fires at least one more rocket.

Or, for extra credit, have the in flight rocket launcher fire a shotgun blast triple pattern of rocket launchers that fire single rockets.

No gibbing allowed except on the rockets themselves!


Tue Dec 30, 2008 6:05 am
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Post Re: CaveCricket's Mini Mods *UPDATE (12-29-08) AGAIN!
CandleJack wrote:
How many of itself does it gib into?


Every flea gibs 2 of itself, so it makes more and more untill the game freezes.

Grif wrote:
If you're going to do it right, it needs to be a rocket launcher which fires a rocket propelled rocket launcher which while in propelled flight fires at least one more rocket.


That was what I first tried, but didn't go to well. To keep the fired RPRL shooting in a strait line while moving, it needs to go at a high enough speed. If it goes to slow it will start diving and shooting the ground. In addition to that, if the RPRL goes to fast while shooting the rockets, it will collide into them and destroy the rockets. Even if I changed the firing velocity on the rockets, they will still be destroyed when shot.

So I just decided to take the lazy way out and made a bomb explode into a pinned MO along with the shooting emitter.


Tue Dec 30, 2008 6:31 am
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Post Re: CaveCricket's Mini Mods *UPDATE (12-29-08) AGAIN!
GlobalAccScalar means nothing to you?

It would be absolutely comical to see a rocket launcher fire a 5 mph zero gravity rocket launcher that continued to shoot ever faster copies of itself.


Tue Dec 30, 2008 6:34 am
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Post Re: CaveCricket's Mini Mods *UPDATE (12-29-08) AGAIN!
Grif wrote:
GlobalAccScalar means nothing to you?


Hmm, I forgot about that variable... Well, I'm going to make a proper RPRL now.


Tue Dec 30, 2008 6:37 am
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Post Re: CaveCricket's Mini Mods *UPDATE (12-29-08) AGAIN!
CaveCricket48 wrote:
mail2345 wrote:
Suggestion: By using infinite-gib tech, make an Infinity Class RPRL.


That will end up crashing your computer in a few minutes from all the objects. There was a flea gun made before that created an infinitly gibbing particle, but it's now gone due to the forum wipe. Maybe I'll try to recreate it.


Of course just making only one rocket at a time, unlike the doubling flea gun, should make it so the game won't freeze as fast, and only on huge empty maps where it won't hit stuff in time to stop the spawning.


Tue Dec 30, 2008 7:15 am
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Post Re: CaveCricket's Mini Mods *UPDATE (12-30-08)
Yay, update again. The RPRL has been changed (see the gif for details) and I added the Flea Crab, which gibs 2 of itself infinitly. I'm going to bed now.


Tue Dec 30, 2008 8:07 am
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Post Re: CaveCricket's Mini Mods *UPDATE (12-30-08)
The crab thing is pretty funny :-P


Tue Dec 30, 2008 9:56 am
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Post Re: CaveCricket's Mini Mods *UPDATE (12-30-08)
I guess it's time to break out the gravity gun again and go crab hunting.

Edit: Well that didn't work.
Image

Edit: I just thought of something funny. A lab-like map with all of your mods in glass cases, except the crab would be suspended in the air surrounded by a force field with signs that say "WARNING, HIGHLY UNSTABLE ATOMIC STRUCTURE".


Last edited by CandleJack on Tue Dec 30, 2008 8:32 pm, edited 1 time in total.



Tue Dec 30, 2008 7:37 pm
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Post Re: CaveCricket's Mini Mods *UPDATE (12-30-08)
CaveCricket48 wrote:
Yay, update again. The RPRL has been changed (see the gif for details)


Hahaha oh lord, that's beautiful. I gotta say, extra credit.


Tue Dec 30, 2008 8:31 pm
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Post Re: CaveCricket's Mini Mods *UPDATE (12-30-08)
You beat me to the rocket-launching-rocket-launcher! Well I couldn't of done it better anyways, nice mod you have here. Downloading now.


Tue Dec 30, 2008 8:40 pm
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Post Re: CaveCricket's Mini Mods *UPDATE (12-30-08)
CandleJack wrote:
I guess it's time to break out the gravity gun again and go crab hunting.
(Insert flea crab infestation pic here)
Edit: Well that didn't work.


Why would you use a gravity gun to crab hunt? Use this instead:
http://www.datarealms.com/forum/viewtopic.php?f=61&t=11698

CandleJack wrote:
Edit: I just thought of something funny. A lab-like map with all of your mods in glass cases, except the crab would be suspended in the air surrounded by a force field with signs that say "WARNING, HIGHLY UNSTABLE ATOMIC STRUCTURE".


Maybe the force field could be one of my Plasma Shields if I make the map.

Grif wrote:
Hahaha oh lord, that's beautiful. I gotta say, extra credit.


Thanks! And also, I noticed that "OrientToVel = 1" still doesn't quite keep the launcher aligned, but now gives it king of a wider destruction range, instead of concentrated fire on one target.


Tue Dec 30, 2008 9:01 pm
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