Duh's Pack o Stuff V0.13 (9/27/11 21:17 GMT)
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Foa
Data Realms Elite
Joined: Wed Sep 05, 2007 4:14 am Posts: 3966 Location: Canadida
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Re: Duh's Pack o Stuff V0.05 (in progress, 1/9/09 01:24 GMT)
Okay, idea 1, a throwing ball, within half a second of being thrown, it transforms into a spinning smoking actor, when it settles, it starts to viciously rip anything nearby to shreds, it jumps, high enough to clear a Rocket Mk II, and it doesn't collide with the same entity.
The torso is 'GetHitBy = 0' and the rest is normal, clips itself and is killable. The thing lives for one minute, or until you put 21 wounds on it's weak spot ( an attachment that gibs at 21 wounds, and it instagibs the beast ) that's on the rear of it's waist.
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Sat Jan 10, 2009 2:48 am |
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The Decaying Soldat
Joined: Thu May 15, 2008 11:40 am Posts: 1527 Location: In heaven, everything is fine.
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Re: Duh's Pack o Stuff V0.05 (in progress, 1/9/09 01:24 GMT)
Foa wrote: Okay, idea 1, a throwing ball, within half a second of being thrown, it transforms into a spinning smoking actor, when it settles, it starts to viciously rip anything nearby to shreds, it jumps, high enough to clear a Rocket Mk II, and it doesn't collide with the same entity.
The torso is 'GetHitBy = 0' and the rest is normal, clips itself and is killable. The thing lives for one minute, or until you put 21 wounds on it's weak spot ( an attachment that gibs at 21 wounds, and it instagibs the beast ) that's on the rear of it's waist. What specifically is this actor? A zombie? A robot?
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Sat Jan 10, 2009 4:24 am |
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Brainwashed
Joined: Fri May 16, 2008 11:12 pm Posts: 471
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Re: Duh's Pack o Stuff V0.05 (in progress, 1/9/09 01:24 GMT)
A type of jelly that sticks to actors and kills them slowly.
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Sat Jan 10, 2009 4:28 am |
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Foa
Data Realms Elite
Joined: Wed Sep 05, 2007 4:14 am Posts: 3966 Location: Canadida
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Re: Duh's Pack o Stuff V0.05 (in progress, 1/9/09 01:24 GMT)
The Decaying Soldat wrote: Foa wrote: Okay, idea 1, a throwing ball, within half a second of being thrown, it transforms into a spinning smoking actor, when it settles, it starts to viciously rip anything nearby to shreds, it jumps, high enough to clear a Rocket Mk II, and it doesn't collide with the same entity.
The torso is 'GetHitBy = 0' and the rest is normal, clips itself and is killable. The thing lives for one minute, or until you put 21 wounds on it's weak spot ( an attachment that gibs at 21 wounds, and it instagibs the beast ) that's on the rear of it's waist. What specifically is this actor? A zombie? A robot? A zomborg ( NSFW: Epically Detailed Gore; Warning: Horror ) , if you exclude the smoke.
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Sat Jan 10, 2009 4:49 am |
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Duh102
happy carebear mom
Joined: Tue Mar 04, 2008 1:40 am Posts: 7096 Location: b8bbd5
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Re: Duh's Pack o Stuff V0.05 (in progress, 1/9/09 01:24 GMT)
Foa wrote: Okay, idea 1, a throwing ball, within half a second of being thrown, it transforms into a spinning smoking actor, when it settles, it starts to viciously rip anything nearby to shreds, it jumps, high enough to clear a Rocket Mk II, and it doesn't collide with the same entity.
The torso is 'GetHitBy = 0' and the rest is normal, clips itself and is killable. The thing lives for one minute, or until you put 21 wounds on it's weak spot ( an attachment that gibs at 21 wounds, and it instagibs the beast ) that's on the rear of it's waist. Ok, I think I could do most of that... One clarification, for the ripping apart things, do you mean it's set to rampage like numgun's zombie bomb? Also, would anyone care to help me out and sprite things? I can't sprite worth anything... If nobody does, I'll try my hand at zombi-fying a light coalition.
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Sat Jan 10, 2009 6:00 am |
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Foa
Data Realms Elite
Joined: Wed Sep 05, 2007 4:14 am Posts: 3966 Location: Canadida
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Re: Duh's Pack o Stuff V0.05 (in progress, 1/9/09 01:24 GMT)
Duh102 wrote: Foa wrote: Okay, idea 1, a throwing ball, within half a second of being thrown, it transforms into a spinning smoking actor, when it settles, it starts to viciously rip anything nearby to shreds, it jumps, high enough to clear a Rocket Mk II, and it doesn't collide with the same entity.
The torso is 'GetHitBy = 0' and the rest is normal, clips itself and is killable. The thing lives for one minute, or until you put 21 wounds on it's weak spot ( an attachment that gibs at 21 wounds, and it instagibs the beast ) that's on the rear of it's waist. Ok, I think I could do most of that... One clarification, for the ripping apart things, do you mean it's set to rampage like numgun's zombie bomb? Also, would anyone care to help me out and sprite things? I can't sprite worth anything... If nobody does, I'll try my hand at zombi-fying a light coalition. Yes, like numgun fast runner, super rampager, and a beacon to keep them in check ( well in the general area ) , and yeah, I'm not a spriter. And there must be smoke on each part ( arms, legs, and head, and torso ) , just make the smoke out of the default large smoke ( Names edited so you can use the smoke and not the flame )
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Sat Jan 10, 2009 6:21 am |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: Duh's Pack o Stuff V0.05 (in progress, 1/9/09 01:24 GMT)
for sprites, you can probably get a good zombie smashed together by mixmatching base.rte gibs. good to see my name mentioned, the beam is solace's re-implementation of my double-barrel method. nice balanced stuff, even the multi-missle doesnt seem too raepful.
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Sat Jan 10, 2009 8:56 am |
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Quweman
Joined: Sun Jul 13, 2008 11:19 am Posts: 45
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Re: Duh's Pack o Stuff V0.05 (in progress, 1/9/09 01:24 GMT)
This pack is turning out nicely, hope that zomborg thing works out.
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Sun Jan 11, 2009 11:06 am |
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Duh102
happy carebear mom
Joined: Tue Mar 04, 2008 1:40 am Posts: 7096 Location: b8bbd5
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Re: Duh's Pack o Stuff V0.06 (2/5/09 02:53 GMT)
If any of you hadn't guessed, I kinda gave up on the zomborg thing. I cannot make actors. But, update. Enjoy more orbital crushing goodness.
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Thu Feb 05, 2009 2:55 am |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: Duh's Pack o Stuff V0.06 (2/5/09 02:53 GMT)
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Thu Feb 05, 2009 4:09 am |
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Duh102
happy carebear mom
Joined: Tue Mar 04, 2008 1:40 am Posts: 7096 Location: b8bbd5
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Re: Duh's Pack o Stuff V0.06 (2/5/09 02:53 GMT)
Ah, thanks. OP Updated.
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Thu Feb 05, 2009 4:16 am |
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Duh102
happy carebear mom
Joined: Tue Mar 04, 2008 1:40 am Posts: 7096 Location: b8bbd5
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Re: Duh's Pack o Stuff V0.07 (2/8/09 22:28 GMT)
BUMPDATE: v0.07. C&C if you please.
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Sun Feb 08, 2009 10:27 pm |
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numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
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Re: Duh's Pack o Stuff V0.07 (2/8/09 22:28 GMT)
I downloaded this the first time and I must say very impressive work. The laser took my heart. <3
All the stuff is high quality and well done although I'll add more ammo into the impact cannon and baseball gun. One round isnt enough for me, but thats a personal opinion.
The painters work pretty well and I had a blast flying around the map, calling bunker buster missile on people. Fun stuff. Dodging boulders in midair was pretty exciting too until a large spinning boulder crushed my dummy thoroughly.
The MML was so sweet and excessive. I had a blast spamming rockets all over the place.
Very well done pack!
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Mon Feb 09, 2009 12:06 am |
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Solace
Joined: Sun Jun 10, 2007 2:05 am Posts: 426
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Re: Duh's Pack o Stuff V0.07 (2/8/09 22:28 GMT)
In addition to the stuff I liked before, the lazer is pretty awesome, and I love the holograph effects to distinguish the similar looking caller guns.
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Mon Feb 09, 2009 5:18 am |
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janekk
Joined: Mon Apr 07, 2008 5:25 pm Posts: 93 Location: Wasteland
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Re: Duh's Pack o Stuff V0.07 (2/8/09 22:28 GMT)
Its my favorite mod now. Every single thing is quality stuff (well maybe lawnmover could eat only grass, not dirt and stone (make vacuum cleaner too, its hilarous to see space marines doing household work )). Laser is amazing, "callers" are awesome, "mass" guns are fantastic. Maybe you could make MML into turret?
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Mon Feb 09, 2009 6:16 pm |
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