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Requisite
Joined: Fri Nov 16, 2007 6:32 pm Posts: 211
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Re: Base Defense (Update: Ceiling Turret)
I've been using the mines and alarms for a while, I will certainly download this addition.
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Mon Sep 15, 2008 4:02 am |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: Base Defense (Update: Ceiling Turret)
i like the look of these with the dummy brain, cool. ill DL later, maybe.
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Mon Sep 15, 2008 7:19 am |
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NickFury666
Joined: Wed Nov 21, 2007 7:49 pm Posts: 189
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Re: Base Defense (Update: Ceiling Turret)
Soon I may add another that fires fire straight down. Anybody want anything else?
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Tue Sep 16, 2008 12:43 am |
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ppiksmada
Joined: Tue Jan 01, 2008 5:56 am Posts: 564 Location: Behind a DarKlone, trying to pierce its fudging armor!
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Re: Base Defense (Update: Ceiling Turret)
Honestly, I wanted to ask for a siren that looped a little more seamlessly. This one's just a tad annoying because of it.
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Tue Sep 16, 2008 1:08 am |
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dapaperboy
Joined: Fri Jun 15, 2007 6:47 am Posts: 430
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Re: Base Defense (Update: Ceiling Turret)
i have alot of other turrets that i can use at my dispense but this one is small, packs a punch and you hardly notice it (in a good way). Dl'd. just i would like for it to camouflage with the grey bunker tiles. was an body else thinking that?
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Tue Sep 16, 2008 4:52 am |
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Trogdor
Joined: Sat Jan 05, 2008 10:22 pm Posts: 40
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Re: Base Defense (Update: Ceiling Turret)
Nice turrent. I was getting annoyed with only 2 shots though, so I raised it.
But good mod!
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Sun Sep 21, 2008 4:30 pm |
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NickFury666
Joined: Wed Nov 21, 2007 7:49 pm Posts: 189
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Re: Base Defense (Update: Ceiling Turret)
Minor update, added gibs to the turret. Will work on fire-shooter soon
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Sat Sep 27, 2008 2:41 pm |
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Aspect
Joined: Mon Apr 28, 2008 1:35 am Posts: 383
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Re: Base Defense (Update: Gibs :O)
You should make the base alarms and mines non selectable, or at least hide their health meters. Otherwise I enjoy using these, they really are helpful
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Sat Sep 27, 2008 8:29 pm |
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NickFury666
Joined: Wed Nov 21, 2007 7:49 pm Posts: 189
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Re: Base Defense (Update: Gibs :O)
Aspect wrote: You should make the base alarms and mines non selectable, or at least hide their health meters. Otherwise I enjoy using these, they really are helpful Why?
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Sat Sep 27, 2008 10:07 pm |
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Aspect
Joined: Mon Apr 28, 2008 1:35 am Posts: 383
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Re: Base Defense (Update: Gibs :O)
It doesn't seem to me to be important enough to warrant a health meter, and having to switch through it to get to my actual units can be irritating at times, especially if I have multiple of them.
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Sun Sep 28, 2008 12:27 am |
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NickFury666
Joined: Wed Nov 21, 2007 7:49 pm Posts: 189
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Re: Base Defense (Update: Gibs :O)
Aspect wrote: It doesn't seem to me to be important enough to warrant a health meter, and having to switch through it to get to my actual units can be irritating at times, especially if I have multiple of them. Well, making them un-selectable would be 10x more annoying because it would go off constantly, and I don't see the point in not having health. You can make those changes to it if you really want.
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Sun Sep 28, 2008 12:41 am |
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NickFury666
Joined: Wed Nov 21, 2007 7:49 pm Posts: 189
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Re: Base Defense (Update: Flame Turret [9/29])
I added the final installment, the flame turret. Basically a short-range ceiling turret.
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Tue Sep 30, 2008 12:31 am |
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Exalion
Joined: Fri Mar 02, 2007 6:59 am Posts: 1726 Location: NSW, Australia
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Re: Base Defense (Update: Flame Turret [9/29])
the effects on the flame turret look like crap, make your own.
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Tue Sep 30, 2008 10:31 am |
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Blue-Clone-Ninja
Joined: Wed Jul 18, 2007 10:19 am Posts: 142 Location: Somewhere being an dumbass.
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Re: Base Defense (Update: Flame Turret [9/29])
These look promising. Will download.
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Wed Oct 01, 2008 3:14 am |
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NickFury666
Joined: Wed Nov 21, 2007 7:49 pm Posts: 189
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Re: Base Defense (Update: Depthcharge) [B22 compatible]
Update! Added depthcharges :3 I think they're pretty rad myself Gifs would be very much appreciated if anyone would bother!
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Mon Nov 24, 2008 12:01 am |
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