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Thoughtprocess
Joined: Mon Feb 11, 2008 3:42 pm Posts: 259
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Re: Grav Lander
Amazing Sprite! It may not fit in with the rest of CC, but if that's a problem MAKE YOUR OWN FREAKING SCENE.
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Fri Mar 07, 2008 3:46 am |
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bbbzzz234
Joined: Mon Oct 01, 2007 1:33 am Posts: 374
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Re: Grav Lander
^ DO IT! It would be awesome, cuz if this sprite is anything to judge by it would be kickin' rad.
Also mod is awesomeness, pure awesomeness
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Fri Mar 07, 2008 3:54 am |
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C-tron
Joined: Sun Dec 30, 2007 7:55 am Posts: 165
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Re: Grav Lander
systmh wrote: my sprites and code, in this mod as well as anything else i release, are free to anyone to use or modify. just give me a mention and make some imaginative mods. Quite a gentleman, bravo! E: Also, Base RTE resprite, anyone? Meaning: please requesting for you to resprite all of Base RTE so that it fits in with this mod :p
Last edited by C-tron on Fri Mar 07, 2008 6:03 am, edited 2 times in total.
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Fri Mar 07, 2008 5:52 am |
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Exalion
Joined: Fri Mar 02, 2007 6:59 am Posts: 1726 Location: NSW, Australia
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Re: Grav Lander
how you got that image to work in CC's bitchy palette I have NO idea, but either way, that sprite's INSANE! so awesome, its BETTER than the default ones. 10/10, and that folks is why Photoshop is better than paint when you know what you're doing.
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Fri Mar 07, 2008 6:01 am |
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Miles_T3hR4t
Joined: Mon Jun 04, 2007 5:55 am Posts: 1627 Location: Ohio
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Re: Grav Lander
I must say that these sprites are FAN-TASTIC (been playing to much dead rising) However, there was a question that still hasn't been answered, That I would like to know the answer to.
How the crap did you learn to sprite like that? You OBVIOUSLY have MAJOR past experience with sprites, and game design, But what was it?
I haven't tested yet, as I only have my laptop, and It is nolonger capeable of running CC without any mods, let alone with them, however, when I get a new comp, and re-install CC, if this is still up, I will test it then.
from what People have said, good work on the code, I like the sprites, despite what some nay-sayers think.
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Fri Mar 07, 2008 6:18 am |
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Foa
Data Realms Elite
Joined: Wed Sep 05, 2007 4:14 am Posts: 3966 Location: Canadida
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Re: Grav Lander
Miles_T3hR4t wrote: from what People have said, good work on the code, I like the sprites, despite what some nay-sayers think. Comment removed.
Trust me Foa, you have no idea how close you came to total forum flaming oblivion. One of these days, you'll understand how much I saved your life here. For now, avoid making comparisons on modding skill.
-Electro
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Fri Mar 07, 2008 6:48 am |
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zness
Joined: Sat Aug 25, 2007 5:50 am Posts: 319 Location: Planet Telex
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Re: Grav Lander
Nice gibs! Make a whole scene/actors! AI deliveries are a tad screwy due to door on bottom, but thats seriously the only bad thing.
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Fri Mar 07, 2008 10:44 am |
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Winterous
Joined: Tue Jul 03, 2007 12:33 am Posts: 1275 Location: Elsewhere.
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Re: Grav Lander
This could be a clone resprite and still be awesome!
It's beautiful!
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Fri Mar 07, 2008 10:58 am |
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Potatoe
Joined: Thu May 31, 2007 6:14 pm Posts: 3 Location: Finland
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Re: Grav Lander
You sir, are a god.
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Fri Mar 07, 2008 2:51 pm |
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maxx7x7
Joined: Thu Mar 06, 2008 10:21 pm Posts: 4
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Re: Grav Lander
again, this is some absolutely beautiful sprite work you have there... but It absolutely refuses to work for me. whenever I load, it crashes with this error message : "RTE aborted! (x_x) abortion in file ./System/ContentFile.cpp, line 647, because: Failed to load datafile object with following path and name: Base.rte/devices/null The last frame has been dumped to "abortscreen.bmp" and here is said screen: http://www.filecram.com/viewfile/6388476.htmany help would be appreciated, because this is the most beautiful mod EVAR
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Fri Mar 07, 2008 4:49 pm |
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Electroclan
Joined: Sat Jun 30, 2007 4:39 am Posts: 521
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Re: Grav Lander
maxx7x7 wrote: again, this is some absolutely beautiful sprite work you have there... but It absolutely refuses to work for me. whenever I load, it crashes with this error message : "RTE aborted! (x_x) abortion in file ./System/ContentFile.cpp, line 647, because: Failed to load datafile object with following path and name: Base.rte/devices/null The last frame has been dumped to "abortscreen.bmp" and here is said screen: http://www.filecram.com/viewfile/6388476.htmany help would be appreciated, because this is the most beautiful mod EVAR Go into Base.rte and find a file named "null.bmp". COPY it and PASTE it into Base.rte/Devices folder.
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Fri Mar 07, 2008 4:52 pm |
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maxx7x7
Joined: Thu Mar 06, 2008 10:21 pm Posts: 4
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Re: Grav Lander
aw, thanks man
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Fri Mar 07, 2008 5:00 pm |
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Electroclan
Joined: Sat Jun 30, 2007 4:39 am Posts: 521
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Re: Grav Lander
Oh yes, the mod!
I was particulary happy with the gibbing, just about every mod neglects the gibs.. not this one though! Armor plates were an excellent touch. Sprite is excellent, but like many others said.. it sorta stands out among the cartoonish shading.
I'm troubled by the design though. The decision to have it a rocket with some extra emitters doesn't fit well with it's intended functionality. The bay door is on the bottom, which originally made me think it was supposed to be used as a dropship. When a rocket ejects it's cargo, the game automatically switches to the actor ejected, and the Grav Lander flies off back to home base.
On the other hand, landing and ejecting the cargo is a bit difficult due to the lack of standing room an actor has when ejected.
Overall though, very quality mod. Very impressed by the gibbing.
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Fri Mar 07, 2008 5:09 pm |
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Darklink
Joined: Wed Jan 03, 2007 3:49 am Posts: 88 Location: computer chair
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Re: Grav Lander
HOLY FHQWHGADS! THAT THING LOOKS EPIC!
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Fri Mar 07, 2008 6:03 pm |
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Hobbesy
Joined: Mon Feb 11, 2008 11:11 pm Posts: 711 Location: East of Applachia, West of the Mississippi
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Re: Grav Lander
It looks like one of the dropships from Mech Warrior. (A.K.A. INSTA-WIN)
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Fri Mar 07, 2008 6:44 pm |
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