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wooden
Joined: Sun Dec 19, 2010 10:53 pm Posts: 423 Location: UPLAND DRUUD
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Re: Wehrmacht / German / Axis forces mod WWII [Updated]
^ This To be honest you shouldn't really be offended by it as it is a mod in a game
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Mon Oct 17, 2011 4:03 pm |
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Gotcha!
Joined: Tue Apr 01, 2008 4:49 pm Posts: 1972 Location: The Netherlands
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Re: Wehrmacht / German / Axis forces mod WWII [Updated]
Whether people are offended or not, it's still Kettenkrad's choice. I share the feeling that people should not be offended though. It's all a matter of how the flag is used. And the swastika (basically a good luck charm as far as I know)... I think the Hindu and Bhuddists have a real reason to feel offended.
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Mon Oct 17, 2011 4:15 pm |
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Natti
Data Realms Elite
Joined: Fri Jul 03, 2009 11:05 am Posts: 3878
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Re: Wehrmacht / German / Axis forces mod WWII [Updated]
Aand the Finnish Air Force used it too, 1918-1945. As seen here.
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Mon Oct 17, 2011 4:41 pm |
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Some_stranger
Joined: Thu Apr 23, 2009 6:35 pm Posts: 71
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Re: Wehrmacht / German / Axis forces mod WWII [Updated]
Also, Maximdude is from Israel.
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Mon Oct 17, 2011 8:38 pm |
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Major
Joined: Sun May 30, 2010 5:30 am Posts: 853 Location: Auckland, NZ
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Re: Wehrmacht / German / Axis forces mod WWII [Updated]
Israel can hardly claim to be an innocent party anymore, so as bad as this may sound, the Israeli flag has become to the palestinians and the inhabitants of Gaza, a little like what the Swastika used to be to European Jews. And of course the second world war is nearing a century old and chances are, no-one involved in the war in any way is ever going to play. Not that I'm condoning thw Holocaust in any way, but I think it's time to view it as yet another historic atrocity, and not a taboo subject. Lots of other reasons why the Swastika shouldn't be so ofensive either, as above posters have stated.
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Mon Oct 17, 2011 9:28 pm |
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Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
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Re: Wehrmacht / German / Axis forces mod WWII [Updated]
Major wrote: but I think it's time to view it as yet another historic atrocity, and not a taboo subject. Yes, mainly that.
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Mon Oct 17, 2011 9:39 pm |
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Kettenkrad
Joined: Mon Oct 25, 2010 5:51 am Posts: 1198 Location: Sydney
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Re: Wehrmacht / German / Axis forces mod WWII [Updated]
Oh ♥♥♥♥ I started it again. I'm not offended by the swastika at all, to make that clear. It's just a few pages back someone was complaining a little. I would put some in, if not for the sake of just... putting some in.
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Mon Oct 17, 2011 9:54 pm |
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Gotcha!
Joined: Tue Apr 01, 2008 4:49 pm Posts: 1972 Location: The Netherlands
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Re: Wehrmacht / German / Axis forces mod WWII [Updated]
The mod's fine this way. No need to force nazi stuff in there just for the heck of it. xD
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Mon Oct 17, 2011 10:08 pm |
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Naxete
Joined: Fri Apr 30, 2010 2:12 pm Posts: 560
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Re: Wehrmacht / German / Axis forces mod WWII [Updated]
WTF!!!YOU'VE BEEN EATING MY BABIES!!!
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Mon Oct 17, 2011 10:27 pm |
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Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
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Re: Wehrmacht / German / Axis forces mod WWII [Updated]
What the hell was that?
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Mon Oct 17, 2011 10:35 pm |
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Some_stranger
Joined: Thu Apr 23, 2009 6:35 pm Posts: 71
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Re: Wehrmacht / German / Axis forces mod WWII [Updated]
Is it possible the sprite file looks like a salute? In that case it's purely coincidental.
Anyway, let's veer onto something different. This mod is great, I'd really like to see some Prototype WW2 weapons.
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Mon Oct 17, 2011 11:11 pm |
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Kettenkrad
Joined: Mon Oct 25, 2010 5:51 am Posts: 1198 Location: Sydney
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Re: Wehrmacht / German / Axis forces mod WWII [Updated]
Naxete wrote: WTF!!! Oh right, sorry Naxete, I used one of your contamination suits to test stuff out with. I forgot to remove the files, sorry. EDIT: Some_Stranger, please make some suggestions. I've got the laser, flechette gun and plasma rifle (now updated), but I'd happily replace these with something more.. historically unrealistic.
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Tue Oct 18, 2011 4:44 am |
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Naxete
Joined: Fri Apr 30, 2010 2:12 pm Posts: 560
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Re: Wehrmacht / German / Axis forces mod WWII [Updated]
You're free to do it, your results are more than successful. Maybe I've seen dinosaurs? or maybe are hallucinations of mine... Kettenkrad wrote: please make some suggestions. Nazi sonic defense station, please :3 If Hitler would had this on his priorities, Omaha beach will have a Nazi flag right now...
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Tue Oct 18, 2011 5:58 am |
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Kettenkrad
Joined: Mon Oct 25, 2010 5:51 am Posts: 1198 Location: Sydney
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Re: Wehrmacht / German / Axis forces mod WWII [Updated]
Haha, I was thinking more infantry held weapons, to spice the choices up a bit. And yeah, that crappy Nazi-raptor was an old, overly dithered thing from way back. Using Mehman's mobility script and some new sprites, it might just be ok... I'll look into it.
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Tue Oct 18, 2011 7:31 am |
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Arcalane
Joined: Sun Jan 28, 2007 10:32 pm Posts: 1609 Location: UK
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Re: Wehrmacht / German / Axis forces mod WWII [Updated]
Lightning gun? Shoot an extremely fast and invisible projectile, then trace lightning effects from the gun and to the impact point using scripting.
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Tue Oct 18, 2011 7:52 am |
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