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 The Wehrmacht - an Axis mod - WWII 
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Joined: Sun Dec 19, 2010 10:53 pm
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Post Re: Wehrmacht / German / Axis forces mod WWII [Updated]
^ This
To be honest you shouldn't really be offended by it as it is a mod in a game


Mon Oct 17, 2011 4:03 pm
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Location: The Netherlands
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Post Re: Wehrmacht / German / Axis forces mod WWII [Updated]
Whether people are offended or not, it's still Kettenkrad's choice. :)

I share the feeling that people should not be offended though. It's all a matter of how the flag is used. And the swastika (basically a good luck charm as far as I know)... I think the Hindu and Bhuddists have a real reason to feel offended. :oops:


Mon Oct 17, 2011 4:15 pm
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Post Re: Wehrmacht / German / Axis forces mod WWII [Updated]
Aand the Finnish Air Force used it too, 1918-1945.
As seen here.


Mon Oct 17, 2011 4:41 pm
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Post Re: Wehrmacht / German / Axis forces mod WWII [Updated]
Also, Maximdude is from Israel.


Mon Oct 17, 2011 8:38 pm
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Post Re: Wehrmacht / German / Axis forces mod WWII [Updated]
Israel can hardly claim to be an innocent party anymore, so as bad as this may sound, the Israeli flag has become to the palestinians and the inhabitants of Gaza, a little like what the Swastika used to be to European Jews. And of course the second world war is nearing a century old and chances are, no-one involved in the war in any way is ever going to play. Not that I'm condoning thw Holocaust in any way, but I think it's time to view it as yet another historic atrocity, and not a taboo subject. Lots of other reasons why the Swastika shouldn't be so ofensive either, as above posters have stated.


Mon Oct 17, 2011 9:28 pm
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Post Re: Wehrmacht / German / Axis forces mod WWII [Updated]
Major wrote:
but I think it's time to view it as yet another historic atrocity, and not a taboo subject.


Yes, mainly that.


Mon Oct 17, 2011 9:39 pm
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Post Re: Wehrmacht / German / Axis forces mod WWII [Updated]
Oh ♥♥♥♥ I started it again. I'm not offended by the swastika at all, to make that clear. It's just a few pages back someone was complaining a little. I would put some in, if not for the sake of just... putting some in.


Mon Oct 17, 2011 9:54 pm
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Post Re: Wehrmacht / German / Axis forces mod WWII [Updated]
The mod's fine this way. No need to force nazi stuff in there just for the heck of it. xD


Mon Oct 17, 2011 10:08 pm
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Post Re: Wehrmacht / German / Axis forces mod WWII [Updated]
Image

WTF!!!

Image

YOU'VE BEEN EATING MY BABIES!!!


Mon Oct 17, 2011 10:27 pm
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Post Re: Wehrmacht / German / Axis forces mod WWII [Updated]
What the hell was that?


Mon Oct 17, 2011 10:35 pm
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Post Re: Wehrmacht / German / Axis forces mod WWII [Updated]
Is it possible the sprite file looks like a salute?
In that case it's purely coincidental.

Anyway, let's veer onto something different.
This mod is great, I'd really like to see some Prototype WW2 weapons.


Mon Oct 17, 2011 11:11 pm
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Post Re: Wehrmacht / German / Axis forces mod WWII [Updated]
Naxete wrote:
Image

WTF!!!

Oh right, sorry Naxete, I used one of your contamination suits to test stuff out with. I forgot to remove the files, sorry.

EDIT: Some_Stranger, please make some suggestions. I've got the laser, flechette gun and plasma rifle (now updated), but I'd happily replace these with something more.. historically unrealistic.


Tue Oct 18, 2011 4:44 am
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Post Re: Wehrmacht / German / Axis forces mod WWII [Updated]
You're free to do it, your results are more than successful.

Maybe I've seen dinosaurs? :-? or maybe are hallucinations of mine...

Kettenkrad wrote:
please make some suggestions.

Nazi sonic defense station, please :3
If Hitler would had this on his priorities, Omaha beach will have a Nazi flag right now...


Tue Oct 18, 2011 5:58 am
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Post Re: Wehrmacht / German / Axis forces mod WWII [Updated]
Haha, I was thinking more infantry held weapons, to spice the choices up a bit. And yeah, that crappy Nazi-raptor was an old, overly dithered thing from way back. Using Mehman's mobility script and some new sprites, it might just be ok... I'll look into it.


Tue Oct 18, 2011 7:31 am
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Post Re: Wehrmacht / German / Axis forces mod WWII [Updated]
Lightning gun? Shoot an extremely fast and invisible projectile, then trace lightning effects from the gun and to the impact point using scripting.


Tue Oct 18, 2011 7:52 am
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