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LtLAWLZ
Joined: Sun Nov 15, 2009 3:57 pm Posts: 13
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Re: Whitty's Wonderful Mods *Version 7* UPDATED 11-26-09
Lovely mod man, but heres a bug. When playing cortex command I use the teleporter...ALOT, but when playing two player and using the teleporter it simply disappears and leaves my troop to fall. Have any ideas how to fix this
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Mon Nov 30, 2009 2:06 am |
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whitty
Joined: Sat Jun 16, 2007 2:31 am Posts: 2982 Location: Texas
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Re: Whitty's Wonderful Mods *Version 7* UPDATED 11-26-09
When delivering one actor, you should have a near 100% success rate at delivery. The more troops you add, the more likely it is for a failed delivery. The teleporter gibs upon impact with the ground and whatever it contains is delivered to that one central spot. The more guys you order, the more there are at that single spot, which means they have a higher chance to gib upon delivery and fall from the sky. You'll see this happen if you use my included Activities with the green clones. They don't always work out.
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Mon Nov 30, 2009 2:55 am |
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LtLAWLZ
Joined: Sun Nov 15, 2009 3:57 pm Posts: 13
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Re: Whitty's Wonderful Mods *Version 7* UPDATED 11-26-09
But when playing two player versus, when delivering one actor (Anything for that mater)it dose this, Every time. And they do not gib they just fall to the ground.(Sorry, forgot to include that part.)
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Mon Nov 30, 2009 3:11 am |
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whitty
Joined: Sat Jun 16, 2007 2:31 am Posts: 2982 Location: Texas
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Re: Whitty's Wonderful Mods *Version 7* UPDATED 11-26-09
Errr.... I dunno, that's weird. I'll look into it.
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Mon Nov 30, 2009 3:16 am |
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LtLAWLZ
Joined: Sun Nov 15, 2009 3:57 pm Posts: 13
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Re: Whitty's Wonderful Mods *Version 7* UPDATED 11-26-09
One second, i'll re download the mod and notify you if its still going on. Yeah its still going on, teleporter is disappearing at the top of the screen and letting what ever its carrying fall to the ground... painfully.
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Mon Nov 30, 2009 1:52 pm |
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JangkrikBusterII
Joined: Thu Nov 19, 2009 1:35 pm Posts: 176 Location: Kartasura, Indonesia. Sit in front of my computer
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Re: Whitty's Wonderful Mods *Version 7* UPDATED 11-26-09
I like the Battle Ship......... It's GREAT .. . . . . . . ..
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Wed Dec 02, 2009 1:13 pm |
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bastimaramba
Joined: Thu Apr 02, 2009 11:20 am Posts: 10
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Re: Whitty's Wonderful Mods *Version 7* UPDATED 11-26-09
Someone should seriously make new actors and ♥♥♥♥. Like characters from halo (they didnt finish it), Borderlands (talked about it, no new info) , and lots lots more. Since they seem to have an epic combo with these guns.
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Sat Dec 05, 2009 12:02 pm |
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Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
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Re: Whitty's Wonderful Mods *Version 7* UPDATED 11-26-09
bastimaramba wrote: Someone should seriously make new actors and ♥♥♥♥. Like characters from halo (they didnt finish it), Borderlands (talked about it, no new info) , and lots lots more. Since they seem to have an epic combo with these guns. :-o how does that have any bearing on this topic in any way? also, I find it ironic that you ask for "new" actors and then post suggestions of things to copy
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Sat Dec 05, 2009 9:47 pm |
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The Decaying Soldat
Joined: Thu May 15, 2008 11:40 am Posts: 1527 Location: In heaven, everything is fine.
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Re: Whitty's Wonderful Mods *Version 7* UPDATED 11-26-09
Me likes da babbleship!!! I like how it works, all the fancy bullet hoses makes my day I don't like how it looks though. To me, it seems more like a mobile gun platfrom than a battle ship.
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Sun Dec 06, 2009 9:17 am |
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whitty
Joined: Sat Jun 16, 2007 2:31 am Posts: 2982 Location: Texas
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Re: Whitty's Wonderful Mods *Version 7* UPDATED 11-26-09
Meh, call it what you want, I call it a battleship. Mobile Weapons Platform would probably be a more fitting name for it though.
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Sun Dec 06, 2009 8:11 pm |
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TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
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Re: Whitty's Wonderful Mods *Version 7* UPDATED 11-26-09
I lurv the battleship, but it looks much weaker than it actually is. A pleasant surprise, since I thought it would go down in a few shots when I took it up against the AAL.
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Sun Dec 06, 2009 8:28 pm |
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whitty
Joined: Sat Jun 16, 2007 2:31 am Posts: 2982 Location: Texas
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Re: Whitty's Wonderful Mods *Version 7* UPDATED 11-26-09
<3 Hyperkultra wrote: but it looks much weaker than it actually is. A pleasant surprise, since I thought it would go down in a few shots when I took it up against the AAL. Should I add two big plates to fill the gaps on the top between the thruster supports and the tip of the main body?
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Tue Dec 08, 2009 5:50 am |
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Zecromancer1
Joined: Mon Jan 25, 2010 1:49 am Posts: 41
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Re: Whitty's Wonderful Mods
p3lb0x wrote: I thought the needler shot really fast in halo It dosen't shoot "Really" Fast it shoots just the same as the halo assault rifle lol for halo 3 though a bit faster more damaging But this is Cortex command mate not halo
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Fri Jan 29, 2010 4:36 pm |
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Disst
Joined: Thu Feb 12, 2009 1:47 am Posts: 1182
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Re: Whitty's Wonderful Mods *Version 7* UPDATED 11-26-09
whitty wrote: Should I add two big plates to fill the gaps on the top between the thruster supports and the tip of the main body? Yeah, right now it's not terribly aesthetically pleasing.
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Fri Jan 29, 2010 4:42 pm |
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Mirefrost00
Joined: Sun Feb 15, 2009 4:59 pm Posts: 52
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Re: Whitty's Wonderful Mods *Version 7* UPDATED 11-26-09
The aesthetic concerns are valid, but also the issue of the Battleship being a catcher's mitt for Dropship gibs. Granted, I've never had one burdened enough to crash, but they definitely become unwieldy. Perhaps also taper the bottom to a wide point, with a single gun at the tip. That one gun would have much less chance of shooting any other part of the ship than the two currently in place do. Then again, I edited in a much faster projectile than you currently use... Aside from that little bit, you have the single coolest craft currently in existence! It's perfect against a never-ending horde of hostiles.
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Fri Jan 29, 2010 5:19 pm |
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