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 DarkStorm Military Technologies - Updated 6/11/09 
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Post Re: DarkStorm Military Technologies - Updated 6/8/08
How 'bout this: When the clones die, an emitter within their torso shoots lightning in all directions, rotating the bolts to make a full circle. It would be short range but would destroy the clone's body with the circle idea, along with any dropped weapons.



Also; why not make the lightning that's been suggested so often a weapon? You can make it look as though it's coming out of the Dark Storm clone's hands by not making a weapon sprite. Then you just add nice looking bolts, a bit of separation, and ZAP.


Mon Jun 09, 2008 11:15 pm
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Post Re: DarkStorm Military Technologies - Updated 6/8/08
All this lightning stuff, what's the appeal? Darkstorm troops are, y'know, serious. Not OMGLIGHTNINGPLASMABLACKMECHABLAAAARG! They swoop in, snipe a hole right between the ears of your green clones, drop a grenade to clean up any traces, and leave before anybody knows.
Now the disintegration bit I can kinda understand, but not with lightning. Perhaps the nanobots that make them strong eat away the body after death, turning it into water and other simple chemical compounds to hide any traces of the clone having been there.


Tue Jun 10, 2008 1:29 am
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Post Re: DarkStorm Military Technologies - Updated 6/8/08
Please stop suggesting things that aren't bugfixes or tweaks to existing stuff. It's quite clear that Darlos has a lot of ideas already and knows eactly what he is trying to do.


Tue Jun 10, 2008 9:35 am
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Post Re: DarkStorm Military Technologies - Updated 6/8/08
Not sure if this is intentional or not but one of my clones lost an arm but was then able to use the knife. I couldn't switch weapons, reload, or drop it but when I clicked the fire button he would fire the knife.


Tue Jun 10, 2008 1:53 pm
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Post Re: DarkStorm Military Technologies - Updated 6/8/08
He was holding it in his off hand.


Tue Jun 10, 2008 2:04 pm
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Post Re: DarkStorm Military Technologies - Updated 6/8/08
PowerMetalRocker wrote:
Not sure if this is intentional or not but one of my clones lost an arm but was then able to use the knife. I couldn't switch weapons, reload, or drop it but when I clicked the fire button he would fire the knife.

Uh... which hand was it in? If it was in the background hand, then thats normal, since the knife is the only weapon that can be used off-handed.

CandleJack wrote:
Ok, better idea.

Hardly.

NeoSeeker wrote:
What about gibs vaporizing?

You say they shouldn't leave behind any traces, so if the mags and crap vaporise, why should the clone do so too?

The problem with that is any body part that doesn't gib doesn't vaporize. I could make sure that the head, arms, and legs ALWAYS gib, but I can't do that with the body since the GibImpulseLimit actually determines how easy it is to gib the actor when its still alive. So chances are there will still be something left behind.

Then there's the issue of leaving behind the weapons themselves. I don't really plan on having the weapons disintegrate, since that'd just mess with the game too much. So, I think if you want to be stealthy and leave no traces, you need to just NOT DIE. Think of a corpse being left behind as your punishment for screwing up.


Tue Jun 10, 2008 2:06 pm
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Post Re: DarkStorm Military Technologies - Updated 6/8/08
Using his other hand to hold the knife sounds about right.


Tue Jun 10, 2008 8:25 pm
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Post Re: DarkStorm Military Technologies - Updated 6/8/08
CandleJack just shut up.


Tue Jun 10, 2008 8:58 pm
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Post Re: DarkStorm Military Technologies - Updated 6/8/08
Tea wrote:
CandleJack just shut up.


Aye, tis a fine suggestion.


Tue Jun 10, 2008 9:32 pm
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Post Re: DarkStorm Military Technologies - Updated 6/8/08
Please note that most people make factions based on their own ideas, or they aren't really their faction, are they?

In future, only suggest new content when Darlos asks for more content suggestions.


Tue Jun 10, 2008 9:37 pm
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Post Re: DarkStorm Military Technologies - Updated 6/8/08
wutangfan1990 wrote:
Tea wrote:
CandleJack just shut up.


Aye, tis a fine suggestion.

Please, stop talking like a person in the 1600's.

Also, you should make the mortar carpet bomb not kill the user.
It's like the ultimate suicide machine.


Tue Jun 10, 2008 10:12 pm
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Post Re: DarkStorm Military Technologies - Updated 6/8/08
Skipping a hell of alot pages =/

Kickass cant wait too see the updates since my computers (Yet another) Screw up =D

(And Roy-G-Biv as I said, shooting isnt the ONLY thing I like... SureI love to see violence though it doesnt mean a pure comedic show or something completly diffrent from the 2 wont have a chance at being a kickass show to me XP)


Tue Jun 10, 2008 10:27 pm
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Post Re: DarkStorm Military Technologies - Updated 6/8/08
Roy-G-Biv wrote:
wutangfan1990 wrote:
Aye, tis a fine suggestion.

Please, stop talking like a person in the 1600's.


It's actually Amish speek thank you very much :cry:


Wed Jun 11, 2008 1:40 am
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Post Re: DarkStorm Military Technologies - Updated 6/8/08
FireBlizzard wrote:
(And Roy-G-Biv as I said, shooting isnt the ONLY thing I like

I never said that.

@Wutang - Sorry, continue the amish speak.


Wed Jun 11, 2008 1:42 am
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Post Re: DarkStorm Military Technologies - Updated 6/8/08
Woah, this is really awesome!
I remember I was impressed by your first DarkClones, but this is awesome!

Edit: I got in two rounds of this wicked mod and I am really happy with it Darlos. My favourite part of this mod is that you got rid of cliched classes (light, medium and heavy) and added awesome classes filled weapons based on their title. Using the sniper I sat pirched above a pile of bodies that had been above my fort. This was probably the most fun Ive had with CC and I dont even know why.


Last edited by astronaught on Wed Jun 11, 2008 3:14 am, edited 1 time in total.



Wed Jun 11, 2008 1:57 am
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