View unanswered posts | View active topics It is currently Wed Jan 01, 2025 1:01 am



Reply to topic  [ 580 posts ]  Go to page Previous  1 ... 16, 17, 18, 19, 20, 21, 22 ... 39  Next
 The UNSC, a HALO mod! v4.0 
Author Message
User avatar

Joined: Fri Jul 20, 2012 5:31 am
Posts: 67
Location: petting Schrodingers cat.
Reply with quote
Post Re: The UNSC, a HALO mod! (WIP) v3.1 (Updated 9/30/12)
One thing that's been on my mind a few times actually is the weapon and actors descriptions. This is merely my opinion mind you, so do with it what you like. It's kind've cool to have quotes for the actors, especially the spartans cause there's not too much difference between them besides personality, but for the weapons it doesn't really do it for me. One thing I find annoying in other mods is not having proper descriptions for weapons because if it's new to me I don't know what I'll be getting. This hasn't bothered me here, and most people might know the weapons because they are from somewhere else, not brand new, but all the same I'd prefer to have an actual basic weapon decription than a somewhat random quote. Just my thoughts so do with it what you will :)


Sat Oct 13, 2012 7:27 pm
Profile
User avatar

Joined: Sat Jun 23, 2012 2:03 pm
Posts: 340
Location: At home, drinking some tears (probably mine)
Reply with quote
Post Re: The UNSC, a HALO mod! (WIP) v3.1 (Updated 9/30/12)
I see what you mean. I have thought about this actually (I mainly believed that the people who download this mod were at least familiar with Halo) and there is a large enough possibility that there are people who download it cause its cool, just-cause, or for some other reason, without knowing that much about halo.

I'll just add a weapon description with the quotes in case there are extra things to them.


To those who wonder about my quote choices, they represent the people who use them often (Carter <-> DMR, Emile <-> Shotgun, Kat and Keyes <-> Magnum, ex.), or the weapon (Crazy people -> 2 SMGs, Reliable -> AR, Jun's description -> Sniper, ex.).
Its one or the other, usually.


Last edited by AndyChanglee on Sat Oct 13, 2012 10:21 pm, edited 1 time in total.



Sat Oct 13, 2012 7:41 pm
Profile
User avatar

Joined: Sat Jun 23, 2012 2:03 pm
Posts: 340
Location: At home, drinking some tears (probably mine)
Reply with quote
Post Re: The UNSC, a HALO mod! (WIP) v3.1 (Updated 9/30/12)
MetallKaos wrote:
I love this mod! it is very nicely made and I love almost everything about it. I have a few things I would personally fix though.

I'm not sure if this has been mentioned, but the Sniper rifle doesn't reveal as much fog as it should. It reveals a bit less than the DMR, and the crosshair even moves over the fog, and doesn't reveal it. While the sniper is very powerful, it's range is limited and it stunts it's usefulness as an actual sniper weapon.

The BR is also a little lackluster, and doesn't represent the usefulness of the weapon in the Halo series. The time between bullets in bursts, or the "spread" feels a bit long. I understand this might be hard to create with your slow computer, but hopefully you take this as friendly and constructive criticism. The power also seems a bit lacking on it, and armored targets laugh at this weapon heartily.

I would love to see a totally complete version of this mod, and hopefully you will take my advice to heart. Thanks again for the good work.


I somehow missed this post.
Thanks for feedback, i'm not sure why the fog revealing for the sniper is like that, there might be a cap to how far you can reveal things (and it actually reveals a tad bit more than the DMR). The sniper rifle is more powerful as a support weapon however, so having another actor scout ahead with a sniper watching over him would be a cool+safe way to deal with this problem.

I nerfed the BR a bit too much :P I need to find the butter zone for the thing, cause it can either be really good, or really suckish.
Thank you for your support!

I changed a bunch of weapon and actor shiz in this release, so anything weird you guys notice would be great!


Sat Oct 13, 2012 10:20 pm
Profile

Joined: Fri Oct 12, 2012 6:54 am
Posts: 2
Reply with quote
Post Re: The UNSC, a HALO mod! (WIP) v3.1 (Updated 9/30/12)
AndyChanglee wrote:
I somehow missed this post.
Thanks for feedback, i'm not sure why the fog revealing for the sniper is like that, there might be a cap to how far you can reveal things (and it actually reveals a tad bit more than the DMR). The sniper rifle is more powerful as a support weapon however, so having another actor scout ahead with a sniper watching over him would be a cool+safe way to deal with this problem.

I nerfed the BR a bit too much :P I need to find the butter zone for the thing, cause it can either be really good, or really suckish.
Thank you for your support!

I changed a bunch of weapon and actor shiz in this release, so anything weird you guys notice would be great!


Thank you for the reply, after looking back at it, I was sort of wondering if I was wrong about the fog reveal comparison with the DMR. I also forgot that I installed a smarter AI mod at the same time and that is more than likely the reason why I feel the fog reveal wasn't long enough. The fog reveal is a bit strange but it isn't a huge concern.

As a Halo 3 MLG player (local) I was crushed by the weaksauce BR, but I use it anyway. I will have to try your new release, because this mod is seriously awesome.


Sun Oct 14, 2012 8:42 am
Profile
User avatar

Joined: Sat Jun 23, 2012 2:03 pm
Posts: 340
Location: At home, drinking some tears (probably mine)
Reply with quote
Post Re: The UNSC, a HALO mod! (WIP) v3.1 (Updated 9/30/12)
I don't believe the BR changed much in the latest update, most of the improvements went into actors and deployment.

What kind of targets do you aim at with in my mod? If its browncoats, i'll get to testing and adjusting my weapons again.


Sun Oct 14, 2012 2:32 pm
Profile

Joined: Mon Sep 24, 2012 8:47 pm
Posts: 49
Reply with quote
Post Re: The UNSC, a HALO mod! (WIP) v3.1 (Updated 9/30/12)
Urgh, my gmail negated to tell me of replies >.>

I'm looking forward to the update, sounding amazing! I have no idea how to rebalance the BR, cos it was way to OP earlier but I have to agree now it's kinda shitty :C I think the spartan II's should cost more, and be really...really powerful. As it is in the storyline they are the best of the best, the fastest, strongest, most endurable the UNSC had to offer. They should replicate that in the mod, but also according to storyline they should be incredibly expensive (Why ONI didn't fund for a lot of SII's in the first place)


Mon Oct 15, 2012 11:34 am
Profile
User avatar

Joined: Sat Jun 23, 2012 2:03 pm
Posts: 340
Location: At home, drinking some tears (probably mine)
Reply with quote
Post Re: The UNSC, a HALO mod! (WIP) v3.1 (Updated 9/30/12)
Doh, hadn't thought about that :roll:

uhh, I made them cost 250 and they are overall stronger, however being a tank on legs isn't what i'm aiming for, but rather a spearhead for an attacking force, providing and taking enough hits to get through a battle.

a dude that costs 500 and is that much more powerful just ruins gameplay in my opinion. 1v5 against dummy dreadnoughts would be laughable and any health lost would regenerate. Might put things on par with some other mods, but everything would be a cake walk.
They'll be strong, don't worry.


Tue Oct 16, 2012 12:56 am
Profile
User avatar

Joined: Sun Mar 07, 2010 7:19 am
Posts: 1279
Location: Places. And things.
Reply with quote
Post Re: The UNSC, a HALO mod! (WIP) v3.1 (Updated 9/30/12)
If not, you can always mod them to your liking.


Tue Oct 16, 2012 1:01 am
Profile
User avatar

Joined: Sat Jun 23, 2012 2:03 pm
Posts: 340
Location: At home, drinking some tears (probably mine)
Reply with quote
Post Re: The UNSC, a HALO mod! (WIP) v3.1 (Updated 9/30/12)
Yeah, of course, but if the community doesn't like it, really nobody likes it. So I bend certain things with the feedback I get and I end up with something the community likes, and something that I still like too!


Edit: I accidently made Medics. Guess you can expect that in the next update!


Tue Oct 16, 2012 1:03 am
Profile

Joined: Mon Sep 24, 2012 8:47 pm
Posts: 49
Reply with quote
Post Re: The UNSC, a HALO mod! (WIP) v3.1 (Updated 9/30/12)
So quiet? Hard at work ;) Looking forward to next update! I think the spartans should be a very fine balance between extremely powerful and OP, they should be right at the tip of it. Do you need the help doing the sprites?


Fri Oct 19, 2012 4:02 pm
Profile
User avatar

Joined: Sat Jun 23, 2012 2:03 pm
Posts: 340
Location: At home, drinking some tears (probably mine)
Reply with quote
Post Re: The UNSC, a HALO mod! (WIP) v3.1 (Updated 9/30/12)
lol, oddly I do more work on CC during free periods at school than at home :roll:

The sprites are going great, if I need help I might ask.
I'll make the Spartan IIs about that powerful, sounds right for the awesomest soldiers ever. Master Chief will be slightly OP I guess, but heck hes Master Chief. He'll also cost 300. However thats for the next next update, I want to pull from great screenshots of Halo 4 for Master Chief, which will distinguish him from Spartan II sprites.

Anything you guys really would like to see in the next update?
Heres what I plan to do/made for the next update:

Flamethrower (with overheat script that I will also use for Covenant)
Medics
Spartan IIs
Pelicans
Any noted weapon balance issues
and a Plasma pistol for the covenant (won't release it lol, but its a start to the faction)


Fri Oct 19, 2012 4:18 pm
Profile

Joined: Mon Sep 24, 2012 8:47 pm
Posts: 49
Reply with quote
Post Re: The UNSC, a HALO mod! (WIP) v3.1 (Updated 9/30/12)
Hmm. What about an specific UNSC brain? Like an ONI officer or something. Maybe that funky grenade pistol in the trialer for halo4


Fri Oct 19, 2012 11:39 pm
Profile
User avatar

Joined: Sat Jun 23, 2012 2:03 pm
Posts: 340
Location: At home, drinking some tears (probably mine)
Reply with quote
Post Re: The UNSC, a HALO mod! (WIP) v3.1 (Updated 9/30/12)
I will include all human Halo 4 weapons when Halo 4 comes out, so I get a feel for their specs without having to analyze weapon trailers and screenshots.

I think its more likely that I include brains in the next next update cause I recently became confuzzled with who to make the brain unit as. I just read some Halo books, and the way Halo 4's plot will turn out is a lot more of a mystery to me now, and i'm not sure whos in charge anymore. From what i've read in recent books, Halsey isn't really anymore, but I have no clue.


Sat Oct 20, 2012 12:11 am
Profile

Joined: Wed Mar 03, 2010 11:29 pm
Posts: 122
Reply with quote
Post Re: The UNSC, a HALO mod! (WIP) v3.1 (Updated 9/30/12)
You could always use some generic field officer.


Sat Oct 20, 2012 1:21 am
Profile

Joined: Tue Oct 02, 2012 10:41 am
Posts: 9
Reply with quote
Post Re: The UNSC, a HALO mod! (WIP) v3.1 (Updated 9/30/12)
The brain could just be a generic officer or ODST squad leader or whatever. If I could just make a random ODST/Trooper my brain, I would.

Really looking forward to Medics/Pelicans/Flamethrowers, I pretty much just use your guys in campaign and no-one else, so I check this thread multiple times a day for an update :cool:


Sat Oct 20, 2012 8:10 am
Profile
Display posts from previous:  Sort by  
Reply to topic   [ 580 posts ]  Go to page Previous  1 ... 16, 17, 18, 19, 20, 21, 22 ... 39  Next

Who is online

Users browsing this forum: No registered users


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.
[ Time : 0.040s | 13 Queries | GZIP : Off ]