W40K.rte: Imperium of Man [Standalone/Steam: R20.8b]
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LordVonKain
Joined: Sat Oct 22, 2011 4:49 am Posts: 826 Location: England
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Re: Warhammer 40000 Mod Compilation [Updated Again!]
Or have the plasma rifle blow up in your face when destoryed, Likewise with the lascannon, make it the flaw to use them to balance out their power.
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Wed Oct 26, 2011 6:26 pm |
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Ork-Gothic
Joined: Mon May 12, 2008 11:54 am Posts: 256 Location: Ukraine
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Re: Warhammer 40000 Mod Compilation [Updated Again!]
this old my sprite and mod, maybe you be useful.
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Wed Oct 26, 2011 6:42 pm |
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Ork-Gothic
Joined: Mon May 12, 2008 11:54 am Posts: 256 Location: Ukraine
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Re: Warhammer 40000 Mod Compilation [Updated Again!]
agen my and ivan21 old sprite.
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Wed Oct 26, 2011 6:55 pm |
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LordVonKain
Joined: Sat Oct 22, 2011 4:49 am Posts: 826 Location: England
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Re: Warhammer 40000 Mod Compilation [Updated Again!]
Nice work gothic, the Dreadnought looks brilliant . However i'm not a fan on the Valkyire (it isn't a Vulture cause it lacks the gunpower on it. unless im Missing somthing) speaking of the Valkyire i had a discussion with my brother and we both came to the conclusion that the Valkyire will unload troops from the rear. (and just to clarify and i'm assuming you all are aware i'm quite a big fan of warhammer) we both are fans of warhammer a lot and Love the lore (or at least i deeply love the lore and fluff, He just love to play the game) I may have a go at the Termie to finish it off with the legs / arms and to make up for my Inactive (and apologise to Asklar if i acted bit of a ♥♥♥♥ earlier i wasn't in the mood at the time) i'm going to be spriting the Saber defence platforms and finishing off the Cultist later this week, Just to let people know i May or may not be online much tomorrow since i'm heading off to the job center (if i remember) and for Jack i may attempt to do a Eldar (or dark Eldar) on and off Honestly i really hope this pack that originally just hold space marines and Imperial guard turns into a full warhammer pack with (inculding the Tau, orks and Nercons which had already been made, nercon and ork by Ork-gothic(honestly i think they're WAY too overpowered for what they should be) and Tau made by... someone who's name just escapes me) EDIT: just a question, Are we going to make this mod balanced in terms of what the Vanilla game has or are we taking other mods in consideration? Because i really like to have space marine as the strongest force in the whole game (which clearly they should be considering the amount of depth and information each thing has as well as how eliteness of the space marine training is as well as the weapon tech) But of course this is my opnion and i'll admit it could just be a fanboy talking rather than logical sense. EDIT2: also Ork if it's ok with you i'm going to carry on with your Sentinel and create the legs and the lascannon / multi las gun / Bolter / missile launcher / Plasma cannon. EDIT 3: This question is more so for Asklar and Arcalane How you feel about the PDF? or the Adeptus Arbites? EDIT 4: ok looking around at the warhammer wiki i come across a Lovely looking Army for Imperial guards, The elysian drop troops. if anyone interested
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Wed Oct 26, 2011 10:08 pm |
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Arcalane
Joined: Sun Jan 28, 2007 10:32 pm Posts: 1609 Location: UK
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Re: Warhammer 40000 Mod Compilation [Updated Again!]
RE: Sentinel - I think the left-hand version of the cockpit is much too bright and shiny. I'm still not convinced Sentinels are a good idea either. RE: PDF/Arbites - ...yeah, no. Let's keep this to the core factions. The PDF are just a shittier version of the IG, and Arbites are cops. Think, man. RE: Elysians - I'd consider it if they got Grav-Chutes as a drop pod. I don't think we should make this a 'mega-compilation'. There are extant packs for Orks/Necron/Tau, and I think we should focus on refining the Imperium/Traitor factions for now instead of piling in everything we can find.
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Thu Oct 27, 2011 6:01 am |
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Jack Trades
Joined: Fri Sep 16, 2011 4:40 pm Posts: 234
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Re: Warhammer 40000 Mod Compilation [Updated Again!]
Arcalane wrote: I don't think we should make this a 'mega-compilation'. There are extant packs for Orks/Necron/Tau, and I think we should focus on refining the Imperium/Traitor factions for now instead of piling in everything we can find. I disagree, this is a "W40k Compilation" NOT an "Emperium Compilation". I think that our supreme goal should be making all factions in W40k ever. EDIT: But I'm not in a place to decide anything, all I can do is give my opinions.
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Thu Oct 27, 2011 6:07 am |
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LordVonKain
Joined: Sat Oct 22, 2011 4:49 am Posts: 826 Location: England
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Re: Warhammer 40000 Mod Compilation [Updated Again!]
Arcalane wrote: RE: Sentinel - I think the left-hand version of the cockpit is much too bright and shiny. I'm still not convinced Sentinels are a good idea either. RE: PDF/Arbites - ...yeah, no. Let's keep this to the core factions. The PDF are just a shittier version of the IG, and Arbites are cops. Think, man. RE: Elysians - I'd consider it if they got Grav-Chutes as a drop pod. I don't think we should make this a 'mega-compilation'. There are extant packs for Orks/Necron/Tau, and I think we should focus on refining the Imperium/Traitor factions for now instead of piling in everything we can find. I'm going to heavily Edit the Sentinel, ethier way we can test it if it terrian rape too much we can just keep them out, On the other hand if it doesn't we can also add in the Dreadnought, although it all up to you. about the PDF / Arbites, Considering the high price raised, i was only suggesting them as Cheap cannon fodder With autoguns / shotguns (simliar to the dummy but with better guns,that and the Arbites look awesome. well awesome as Judge dredd wannabes are Or did Judge dredd came after warhammer?) Elysians, i was considering having them Drop Pod only units, or at least a Valkyire comes in Drops it's cargo bay which act as a drop pod. (which in theory isn't hard to do) and i agree with Jack on this, This is warhammer 40k Compilation rather than the imperial of man and chaos compilation, Plus i was mearly stating the future of this mod in how i would like to see it advance. I mean obviously all of the space marines, Chaos, Guards and traitor guards have to be done first. But again, This is yours and asklar decision to what to add in, I may sprite whatever i damn like, As you can code whatever you damn like as well. (do forgive me if i came off as a ♥♥♥♥♥, i been rudely awoken this morning and really need my coffee.) EDIT: Sentinel is done credits : Ork for the First body (i use bits and bobs from it) Naxete for the Legs and Lascannon and myself for making the Cage variant of the Sentinel body and Shading (in short mainly ork and Naxete did this)
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Thu Oct 27, 2011 9:46 am |
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Arcalane
Joined: Sun Jan 28, 2007 10:32 pm Posts: 1609 Location: UK
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Re: Warhammer 40000 Mod Compilation [Updated Again!]
Jack Trades wrote: Arcalane wrote: I don't think we should make this a 'mega-compilation'. There are extant packs for Orks/Necron/Tau, and I think we should focus on refining the Imperium/Traitor factions for now instead of piling in everything we can find. I disagree, this is a "W40k Compilation" NOT an "Emperium Compilation". I think that our supreme goal should be making all factions in W40k ever. EDIT: But I'm not in a place to decide anything, all I can do is give my opinions. They weren't included originally because of file-size concerns, and the download has nearly doubled in size since the initial release (primarily thanks to piling in new sounds). My concern here is: Tau/Necron/Orks already exist - therefore it's best if we refine what we have already, then consider moving on to other projects, instead of tearing all over the place trying to get whatever faction we're fanboying over at that particular moment done. Also, compiling them all into the same mod folder brings up similar issues to before regarding the purchase menu. I'd rather have Orks stuff under their own category, etc. etc. -- Quote: about the PDF / Arbites, Considering the high price raised, i was only suggesting them as Cheap cannon fodder With autoguns / shotguns (simliar to the dummy but with better guns,that and the Arbites look awesome. well awesome as Judge dredd wannabes are Or did Judge dredd came after warhammer?) That's basically the IG's job. I know I haven't released the changes yet but Guardsmen are now very squishy and cost about 100oz - a lasgun is 75oz. That's about the same price as a Coalition mook with an assault rifle, and they both die to about the same number of hits. I was getting pretty tired of the Guardsmen shrugging off Autocannon rounds to the chest. (Judge Dredd precedes 40K by about a decade, for the record.)
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Thu Oct 27, 2011 11:07 am |
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Jack Trades
Joined: Fri Sep 16, 2011 4:40 pm Posts: 234
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Re: Warhammer 40000 Mod Compilation [Updated Again!]
1. Orks mod might be good, Tau mod might be decent but Necrons mod is quite awful 2. I actually suggested a while ago that it would be great to split this compilation into several separate .rte's, for each faction. Solves Buy Menu and file size issues.
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Thu Oct 27, 2011 11:26 am |
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LordVonKain
Joined: Sat Oct 22, 2011 4:49 am Posts: 826 Location: England
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Re: Warhammer 40000 Mod Compilation [Updated Again!]
i had all three, They're not all that good.
the orks are way overpowered compare to what they ment to be, The Nercons are just yea. And the Tau had massive guns compare to the small body.
and i wasn't meaning get those mods and shove it into this, i mean we make our own version despite them lot already existing, So sorry for the confusion,
and ah, Alright then, No PDF or Arbiters
And that what i also mean, We finish off what we started then move on, And like Jack said we should really put each race into a different folder, and having a new menu for them.
(Ah, thanks, I always liked Judge Dredd it's a awesome series)
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Thu Oct 27, 2011 11:39 am |
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Ork-Gothic
Joined: Mon May 12, 2008 11:54 am Posts: 256 Location: Ukraine
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Re: Warhammer 40000 Mod Compilation [Updated Again!]
LordVonKain good work but Sentinel.zip legs need shading =)
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Thu Oct 27, 2011 4:02 pm |
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LordVonKain
Joined: Sat Oct 22, 2011 4:49 am Posts: 826 Location: England
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Re: Warhammer 40000 Mod Compilation [Updated Again!]
i had shaded the legs, Just not in the Mock up. (again the legs were made by Naxete, I just shaded it in and done the varients for the sentinel cockpit.
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Thu Oct 27, 2011 5:47 pm |
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Glowsticks
Joined: Sat Jul 10, 2010 5:19 pm Posts: 543
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Re: Warhammer 40000 Mod Compilation [Updated Again!]
I would suggest not making anymore IG factions. Its getting a-bit cluttered as it is with so many guardsman, and essentially they are all the same.
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Thu Oct 27, 2011 5:59 pm |
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LordVonKain
Joined: Sat Oct 22, 2011 4:49 am Posts: 826 Location: England
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Re: Warhammer 40000 Mod Compilation [Updated Again!]
Not really. Death korp of Krieg is the masters of trenchwarfare, while the elyisan drop troops are more of the fast elite stormtroopers (they lack Heavy weapons but make up with it for the strength and armor they have) while in tabletop rule they're pretty much the same in lore they're not But yea too many factions will mean too many clutter up stuff and when we make somthing new for them they have to be made for each faction.
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Thu Oct 27, 2011 6:23 pm |
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maart3n
Joined: Tue Dec 23, 2008 8:04 pm Posts: 1545
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Re: Warhammer 40000 Mod Compilation [Updated Again!]
Couldn't you just add the essentials from some of the more interesting IG legions. Like the elisian droptroopers and trenchdigging death corps. Maybe even remove the karshkin sargeant. Where elisians would be IG with jetpacks, which would not be completly canon but they would have next to no added value if they were stock guardsmen. And the death corps would have something along the lines of a trench digging tool.
On the topic of the tarantulas: To really reduce clutter you could equip them with a null sprited weapon. Which, through the use of .lua and the pie menu, could then turn into a select few weapons.
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Thu Oct 27, 2011 9:20 pm |
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