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Poor mans sniper
Joined: Mon Jun 21, 2010 1:40 am Posts: 208 Location: Hiding in a freezer at Wal-mart
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Re: Wehrmacht / German / Axis forces mod WWII [Updated]
To be honest, I am mostly waiting for the tanks to make a return. Those things would be amazing if you got permission to modify and use Mehman's tank code for his hovertank for use in the Panzers.
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Tue Oct 04, 2011 6:06 am |
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Kettenkrad
Joined: Mon Oct 25, 2010 5:51 am Posts: 1198 Location: Sydney
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Re: Wehrmacht / German / Axis forces mod WWII [Updated]
Poor mans sniper wrote: To be honest, I am mostly waiting for the tanks to make a return. Those things would be amazing if you got permission to modify and use Mehman's tank code for his hovertank for use in the Panzers. That's... not actually such a bad idea. Any update will take a while though, still into BF3 beta. EDIT: wooden wrote: Any thoughts about adding the weapon harness mod to this ? I don't think so, maybe later.
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Tue Oct 04, 2011 6:38 am |
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Naxete
Joined: Fri Apr 30, 2010 2:12 pm Posts: 560
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Re: Wehrmacht / German / Axis forces mod WWII [Updated]
Kettenkrad wrote: still into BF3 beta. Same here! aren't you sick of spining vehicles and players making the plane? [ontopic] Looking forward to those hypothetical tanks >.> I'll PM you something half-secret.
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Fri Oct 14, 2011 9:43 pm |
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Kettenkrad
Joined: Mon Oct 25, 2010 5:51 am Posts: 1198 Location: Sydney
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Re: Wehrmacht / German / Axis forces mod WWII [Updated]
Naxete wrote: Kettenkrad wrote: still into BF3 beta. Same here! aren't you sick of spining vehicles and players making the plane? [ontopic] Looking forward to those hypothetical tanks >.> I'll PM you something half-secret. Haha, yeah. I only got onto Caspian Border on the last day though, so I didn't have much time to mess around with vehicles. I haven't made progress on the tanks. I think I've given up for the moment.
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Sat Oct 15, 2011 9:28 am |
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malik
Joined: Mon Oct 10, 2011 8:06 am Posts: 26 Location: Indonesia
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Re: Wehrmacht / German / Axis forces mod WWII [Updated]
it will cool if you add Nazi Banner and Nazi Flag(Off hand)
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Sat Oct 15, 2011 1:56 pm |
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Some_stranger
Joined: Thu Apr 23, 2009 6:35 pm Posts: 71
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Re: Wehrmacht / German / Axis forces mod WWII [Updated]
This mod displays some of the best sprite work I've seen in this community.
I appreciate the attention to detail, I can tell a lot of research was done. 5/5
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Sun Oct 16, 2011 4:09 pm |
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Gotcha!
Joined: Tue Apr 01, 2008 4:49 pm Posts: 1972 Location: The Netherlands
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Re: Wehrmacht / German / Axis forces mod WWII [Updated]
This mod is awesome. If I were half the spriter you are I'd be making gorgeous dropships for UniTec. Really excellent work. The only issues I've seen so far is some weird/faulthy descriptions on some weapons.
I really love everything, except that you don't seem to ask people when borrowing sounds. And a whole lot of them at that. /frown What is it with my mod that people seem to love to plunder it? Do people do the same with Darlos' work?
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Sun Oct 16, 2011 4:46 pm |
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Some_stranger
Joined: Thu Apr 23, 2009 6:35 pm Posts: 71
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Re: Wehrmacht / German / Axis forces mod WWII [Updated]
Gotcha! wrote: This mod is awesome. If I were half the spriter you are I'd be making gorgeous dropships for UniTec. Really excellent work. The only issues I've seen so far is some weird/faulthy descriptions on some weapons.
I really love everything, except that you don't seem to ask people when borrowing sounds. And a whole lot of them at that. /frown What is it with my mod that people seem to love to plunder it? Do people do the same with Darlos' work? Your mod kinda has everything. I inadvertently took things from your mod with my Badgers Federation.
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Sun Oct 16, 2011 5:09 pm |
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Gotcha!
Joined: Tue Apr 01, 2008 4:49 pm Posts: 1972 Location: The Netherlands
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Re: Wehrmacht / German / Axis forces mod WWII [Updated]
So that makes it right?
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Sun Oct 16, 2011 5:13 pm |
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Some_stranger
Joined: Thu Apr 23, 2009 6:35 pm Posts: 71
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Re: Wehrmacht / German / Axis forces mod WWII [Updated]
That's not what I was inferring. I simply meant that your mod is so large, and has so many weapons, it's quite possible that the sources you've gotten for weapon sounds are the same as other sources for other people. If I had over 50 weapons, all of which I acquire the sounds in a way that other people could acquire sounds, it'd be much more likely for people to use the same sounds because I had 50 guns, rather than, say, 10 guns.
I do not condone 'sound robbery' or anything of the sort.
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Sun Oct 16, 2011 5:18 pm |
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Gotcha!
Joined: Tue Apr 01, 2008 4:49 pm Posts: 1972 Location: The Netherlands
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Re: Wehrmacht / German / Axis forces mod WWII [Updated]
it's quite possible that the sources you've gotten for weapon sounds are the same as other sources for other people.
Very unlikely. You can trust me on that one.
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Sun Oct 16, 2011 5:39 pm |
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Some_stranger
Joined: Thu Apr 23, 2009 6:35 pm Posts: 71
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Re: Wehrmacht / German / Axis forces mod WWII [Updated]
Well, if they are custom made by you then it is the same as re-using sprites. Which would mean I'm on your side.
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Sun Oct 16, 2011 5:54 pm |
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sabasNL
Joined: Mon Aug 08, 2011 12:03 am Posts: 22 Location: Them Netherlands
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Re: Wehrmacht / German / Axis forces mod WWII [Updated]
Please stick to the Wehrmacht/German/Axis Forces mod
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Sun Oct 16, 2011 7:21 pm |
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Kettenkrad
Joined: Mon Oct 25, 2010 5:51 am Posts: 1198 Location: Sydney
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Re: Wehrmacht / German / Axis forces mod WWII [Updated]
malik wrote: it will cool if you add Nazi Banner and Nazi Flag(Off hand) Yeah, uh, about that. It's probably offensive to some people. The Balkenkreuz was used extensively throughout the Wehrmacht, however it is also used by Germany's armed forces today, so that's ok to use. @Some_stranger: Thanks The issue with the sounds is being privately resolved
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Mon Oct 17, 2011 9:22 am |
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Naxete
Joined: Fri Apr 30, 2010 2:12 pm Posts: 560
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Re: Wehrmacht / German / Axis forces mod WWII [Updated]
Kettenkrad wrote: malik wrote: it will cool if you add Nazi Banner and Nazi Flag(Off hand) Yeah, uh, about that. It's probably offensive to some people. oh! here we go again... why communist flags are very ok but nazi flags are worse than cannibalism? because winners write history.I know your mod (which is great in many senses) have a small part of sci-fi, but having a realistic base its fundamental for trusting it, and nazis had swastikas flags everywhere... I'm not stating that you should put a flag everywhere, just be faithful with history. (remember than you're reading the guy who modded a communist flag)
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Mon Oct 17, 2011 3:38 pm |
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