Online Play - Yes this is a joke
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mail2345
Joined: Tue Nov 06, 2007 6:58 am Posts: 2054
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Re: Online Play - Yes this is a joke
Geti wrote: Die, Thread! Die! Ya! *mashes where the moderator control panel link should be* That's it, we sacrifice this thread! Oh crap, the function needs ownership. Dammit.
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Sun Apr 04, 2010 5:02 am |
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The Man
Joined: Wed Mar 03, 2010 12:28 pm Posts: 20
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Re: Online Play - Yes this is a joke
Hyperkultra wrote: As you can see, that has already been established. Seraph wrote: Now people have managed to do it via remote assistance or hamachi, but it's duct tape and spit at best. It has also been established that it is jury rigged AT BEST, and only works over a LAN. too bad it works fine over an internet connection unless you do something completely retarded like trying to send terrain updates in short: you know nothing
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Sun Apr 04, 2010 5:08 am |
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TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
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Re: Online Play - Yes this is a joke
Oh yes, why would we want destructable terrain? It's only the cornerstone of the game. Thor.
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Sun Apr 04, 2010 5:13 am |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: Online Play - Yes this is a joke
... Remote Desktop works over internet. Remote Desktop or similar does not send terrain updates.
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Sun Apr 04, 2010 6:27 am |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: Online Play - Yes this is a joke
dude, even sending terrain updates could work if we had bitmap functions and sent them compressed. the terrain is just a bitmap in essence anyway. now, why you'd want to do that when you could just send player control and sync positions and orientations of MOs each second or so is beyond me. I'm still considering doing a real version of this btw. we'll see how much time I get these holidays.
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Sun Apr 04, 2010 6:40 am |
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Daman
Joined: Fri Jan 26, 2007 3:22 am Posts: 1451
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Re: Online Play - Yes this is a joke
Geti wrote: dude, even sending terrain updates could work if we had bitmap functions and sent them compressed. the terrain is just a bitmap in essence anyway. now, why you'd want to do that when you could just send player control and sync positions and orientations of MOs each second or so is beyond me. I'm still considering doing a real version of this btw. we'll see how much time I get these holidays. just use luasocket. it should take you all of a few hours. treat it as a 2 player game, the other person as the second player in eachother's games. hook actor spawns to send new unit information to the other player. hook to think checking for new important objects, add to array, send any new information every frame. you'll see why it is such a STUPID IDEA after you get it (somewhat)working, as data has failed to provide even a small bugfix for obvious lua issues and inconsistencies(i will give you a hint, it isn't because The Lag Attacks Oh God Please Help My Internet I need T23003454 To This Other Computer. Oh God. CC is Such an Intense Game of Calculation and Processing The InterNet CaNNot Handle.) btw i am thor that is a good one you should prob just stop posting forever @hypersomething Quote: dude, even sending terrain updates could work if we had bitmap functions and sent them compressed. yeah and all the mopixels created from any significant terrain change
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Sun Apr 04, 2010 7:46 am |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: Online Play - Yes this is a joke
Daman wrote: just use luasocket. it should take you all of a few hours. treat it as a 2 player game, the other person as the second player in eachother's games. hook actor spawns to send new unit information to the other player. hook to think checking for new important objects, add to array, send any new information every frame. ..... yeah and all the mopixels created from any significant terrain change At point one: this is mostly the plan. I'll likely sync positions in reverse as well every second or two to prevent dysync exploits. that or use averaging. not sure, but i'll work that out once I bother putting syncing in. The MOPixels are irrelevant because they dont hit anything and once they settle they could be sent as the terrain bitmap. Obviously we'll actually need working bitmaps, but they'll come eventually. Currently wondering if the hook I saw in some script somewhere actually works, it was like MovableMan:NewMOs or :AddedMOs or something. Ah well, I can surely write an iterator to check for new stuff. All of this assumes I do anything to do with CCoIP or whatever.
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Sun Apr 04, 2010 8:58 am |
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numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
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Re: Online Play - Yes this is a joke
ULTIMATELY THERE WILL BE MULTIPLAYER. SOMEDAY. SOMEHOW.
I HAVE SPOKEN.
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Sun Apr 04, 2010 1:15 pm |
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Metal Chao
Joined: Sat May 05, 2007 6:04 pm Posts: 2901
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Re: Online Play - Yes this is a joke
Yeah but as all you do here any more is troll people I don't see why we should listen to you
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Sun Apr 04, 2010 1:34 pm |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: Online Play - Yes this is a joke
He never said for which game, online, what he meant by multiplayer, etc. So essentially he is saying something that is true already. Good work numgun, you're on your way to becoming one of those lying politicians that never actually make any incorrect statements.
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Sun Apr 04, 2010 1:48 pm |
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lafe
Joined: Sat Mar 28, 2009 2:33 pm Posts: 718
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Re: Online Play - Yes this is a joke
Maby you could do it with 2 external apps, one basically a screencam that takes (very low quality high compression) video of the bottom screen, and streams it to the server. A second app shows the video, and monitors the keybord/mouse position constantly. the keybord mouse positions are sent as variables using the method of lordtims irc scene, to p1, who is actually hosting the game. Maby you could get some slightly laggy multiplayer with the method above. course, p2 would get the blunt of the lag.
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Sun Apr 04, 2010 1:52 pm |
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Rawtoast
Joined: Mon Apr 06, 2009 9:41 am Posts: 712 Location: New York
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Re: Online Play - Yes this is a joke
So can we get rid of this thread, then? I remember it almost scared me away from buying this game when I first came here. Bad PR!
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Sun Apr 04, 2010 3:59 pm |
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Daman
Joined: Fri Jan 26, 2007 3:22 am Posts: 1451
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Re: Online Play - Yes this is a joke
Geti wrote: Currently wondering if the hook I saw in some script somewhere actually works, it was like MovableMan:NewMOs or :AddedMOs or something. yes.
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Sun Apr 04, 2010 4:55 pm |
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Seraph
Moderator Hero
Joined: Sun Dec 24, 2006 11:28 pm Posts: 868 Location: London Server
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Re: Online Play - Yes this is a joke
Rawtoast wrote: So can we get rid of this thread, then? I remember it almost scared me away from buying this game when I first came here. Bad PR! No, we will never be able to get rid of it. Dan's somehow hardcoded it into the website - only a nuke can remove it.
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Sun Apr 04, 2010 5:18 pm |
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Duh102
happy carebear mom
Joined: Tue Mar 04, 2008 1:40 am Posts: 7096 Location: b8bbd5
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Re: Online Play - Yes this is a joke
Seraph wrote: only a nuke can remove it. And we don't want that, now do we... Well, some do, but I believe that would be less than beneficial.
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Sun Apr 04, 2010 5:19 pm |
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