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 Online Play - Yes this is a joke 
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Joined: Tue Nov 06, 2007 6:58 am
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Post Re: Online Play - Yes this is a joke
Geti wrote:
Die, Thread! Die! Ya!
*mashes where the moderator control panel link should be*

That's it, we sacrifice this thread!
Oh crap, the function needs ownership.
Dammit.


Sun Apr 04, 2010 5:02 am
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Joined: Wed Mar 03, 2010 12:28 pm
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Post Re: Online Play - Yes this is a joke
Hyperkultra wrote:
As you can see, that has already been established.
Seraph wrote:
Now people have managed to do it via remote assistance or hamachi, but it's duct tape and spit at best.

It has also been established that it is jury rigged AT BEST, and only works over a LAN.


too bad it works fine over an internet connection unless you do something completely retarded like trying to send terrain updates

in short: you know nothing


Sun Apr 04, 2010 5:08 am
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Loose Canon
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Post Re: Online Play - Yes this is a joke
Oh yes, why would we want destructable terrain? It's only the cornerstone of the game. Thor.


Sun Apr 04, 2010 5:13 am
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Post Re: Online Play - Yes this is a joke
...
Remote Desktop works over internet.
Remote Desktop or similar does not send terrain updates.


Sun Apr 04, 2010 6:27 am
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Post Re: Online Play - Yes this is a joke
dude, even sending terrain updates could work if we had bitmap functions and sent them compressed. the terrain is just a bitmap in essence anyway. now, why you'd want to do that when you could just send player control and sync positions and orientations of MOs each second or so is beyond me. I'm still considering doing a real version of this btw. we'll see how much time I get these holidays.


Sun Apr 04, 2010 6:40 am
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Post Re: Online Play - Yes this is a joke
Geti wrote:
dude, even sending terrain updates could work if we had bitmap functions and sent them compressed. the terrain is just a bitmap in essence anyway. now, why you'd want to do that when you could just send player control and sync positions and orientations of MOs each second or so is beyond me. I'm still considering doing a real version of this btw. we'll see how much time I get these holidays.


just use luasocket. it should take you all of a few hours. treat it as a 2 player game, the other person as the second player in eachother's games. hook actor spawns to send new unit information to the other player. hook to think checking for new important objects, add to array, send any new information every frame.

you'll see why it is such a STUPID IDEA after you get it (somewhat)working, as data has failed to provide even a small bugfix for obvious lua issues and inconsistencies(i will give you a hint, it isn't because The Lag Attacks Oh God Please Help My Internet I need T23003454 To This Other Computer. Oh God. CC is Such an Intense Game of Calculation and Processing The InterNet CaNNot Handle.)

btw i am thor that is a good one you should prob just stop posting forever @hypersomething

Quote:
dude, even sending terrain updates could work if we had bitmap functions and sent them compressed.


yeah and all the mopixels created from any significant terrain change


Sun Apr 04, 2010 7:46 am
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Post Re: Online Play - Yes this is a joke
Daman wrote:
just use luasocket. it should take you all of a few hours. treat it as a 2 player game, the other person as the second player in eachother's games. hook actor spawns to send new unit information to the other player. hook to think checking for new important objects, add to array, send any new information every frame.
.....
yeah and all the mopixels created from any significant terrain change
At point one: this is mostly the plan. I'll likely sync positions in reverse as well every second or two to prevent dysync exploits. that or use averaging. not sure, but i'll work that out once I bother putting syncing in.

The MOPixels are irrelevant because they dont hit anything and once they settle they could be sent as the terrain bitmap. Obviously we'll actually need working bitmaps, but they'll come eventually.
Currently wondering if the hook I saw in some script somewhere actually works, it was like MovableMan:NewMOs or :AddedMOs or something. Ah well, I can surely write an iterator to check for new stuff.
All of this assumes I do anything to do with CCoIP or whatever.


Sun Apr 04, 2010 8:58 am
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Post Re: Online Play - Yes this is a joke
ULTIMATELY THERE WILL BE MULTIPLAYER.
SOMEDAY.
SOMEHOW.



I HAVE SPOKEN.


Sun Apr 04, 2010 1:15 pm
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Post Re: Online Play - Yes this is a joke
Yeah but as all you do here any more is troll people I don't see why we should listen to you


Sun Apr 04, 2010 1:34 pm
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Post Re: Online Play - Yes this is a joke
He never said for which game, online, what he meant by multiplayer, etc.
So essentially he is saying something that is true already.
Good work numgun, you're on your way to becoming one of those lying politicians that never actually make any incorrect statements.


Sun Apr 04, 2010 1:48 pm
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Post Re: Online Play - Yes this is a joke
Maby you could do it with 2 external apps, one basically a screencam that takes (very low quality high compression) video of the bottom screen, and streams it to the server.
A second app shows the video, and monitors the keybord/mouse position constantly. the keybord mouse positions are sent as variables using the method of lordtims irc scene, to p1, who is actually hosting the game.
Maby you could get some slightly laggy multiplayer with the method above.
course, p2 would get the blunt of the lag.


Sun Apr 04, 2010 1:52 pm
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Post Re: Online Play - Yes this is a joke
So can we get rid of this thread, then?

I remember it almost scared me away from buying this game when I first came here. Bad PR!


Sun Apr 04, 2010 3:59 pm
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Post Re: Online Play - Yes this is a joke
Geti wrote:
Currently wondering if the hook I saw in some script somewhere actually works, it was like MovableMan:NewMOs or :AddedMOs or something.


yes.


Sun Apr 04, 2010 4:55 pm
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Post Re: Online Play - Yes this is a joke
Rawtoast wrote:
So can we get rid of this thread, then?

I remember it almost scared me away from buying this game when I first came here. Bad PR!


No, we will never be able to get rid of it. Dan's somehow hardcoded it into the website - only a nuke can remove it.


Sun Apr 04, 2010 5:18 pm
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happy carebear mom
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Post Re: Online Play - Yes this is a joke
Seraph wrote:
only a nuke can remove it.

And we don't want that, now do we...

Well, some do, but I believe that would be less than beneficial.


Sun Apr 04, 2010 5:19 pm
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