View unanswered posts | View active topics It is currently Wed Dec 25, 2024 7:13 pm



Reply to topic  [ 326 posts ]  Go to page Previous  1 ... 16, 17, 18, 19, 20, 21, 22  Next
 [B33] MaximDude Corp. (10 Year Anniversary Update) 
Author Message

Joined: Sun Jun 05, 2011 10:50 pm
Posts: 23
Location: USA, Earth
Reply with quote
Post Re: MaximDude Corp. (Updated 25/08/11)
Sorry I type fast...

ANYWAY I realized that the build I had was 23. Apparently Datarelms doesn't make the free download past this. Of course I have a paid account and its registered but only recently have I discovred the very plain white and red page that holds the paid version's latest. It works fine now :)


Wed Oct 19, 2011 8:10 pm
Profile

Joined: Mon Aug 08, 2011 6:17 pm
Posts: 14
Reply with quote
Post Re: MaximDude Corp. (Updated 25/08/11)
I absolutely love this mod. The guns sound powerful, and back it up with some good firepower. Maybe consider adding tracer rounds to the machinegun turret? It can be hard to see where you're shooting.


Thu Oct 20, 2011 5:24 am
Profile

Joined: Sun Jun 05, 2011 10:50 pm
Posts: 23
Location: USA, Earth
Reply with quote
Post Re: MaximDude Corp. (Updated 25/08/11)
Just realized that the Gunship MK 2 doesnt shoot anything. More like dropship without doors.


Wed Nov 23, 2011 6:12 am
Profile
User avatar

Joined: Fri Aug 20, 2010 4:45 am
Posts: 911
Location: No Comment.
Reply with quote
Post Re: MaximDude Corp. (Updated 25/08/11)
Are you Sure? Must of broken something in the last update then again i haven't updated.


Last edited by Sims_Doc on Thu Jan 05, 2012 1:02 pm, edited 1 time in total.



Wed Nov 23, 2011 11:48 am
Profile

Joined: Sun Jun 05, 2011 10:50 pm
Posts: 23
Location: USA, Earth
Reply with quote
Post Re: MaximDude Corp. (Updated 25/08/11)
Yes im fairly sure. The gun just sits there in its default state and does nothing.


Wed Nov 23, 2011 12:15 pm
Profile
User avatar

Joined: Wed Nov 22, 2006 3:19 pm
Posts: 2073
Reply with quote
Post Re: MaximDude Corp. (Updated 25/08/11)
I really wonder whys that...

OHHH, I know!! Perhaps because it is player controlled??? Could be that, i'm not quite sure.
Read the OP more.


Sat Nov 26, 2011 9:38 pm
Profile

Joined: Sun Jun 05, 2011 10:50 pm
Posts: 23
Location: USA, Earth
Reply with quote
Post Re: MaximDude Corp. (Updated 25/08/11)
No I cant control it...
Kinda strange :-(


Thu Dec 01, 2011 10:36 pm
Profile
User avatar

Joined: Wed Nov 22, 2006 3:19 pm
Posts: 2073
Reply with quote
Post Re: MaximDude Corp. (Updated 25/08/11)
You can't switch to it, you control it directly with binded keys while having control over the dropship.


Sat Dec 03, 2011 3:29 pm
Profile

Joined: Sat Sep 10, 2011 11:24 am
Posts: 18
Reply with quote
Post Re: MaximDude Corp. (Updated 25/08/11)
this is sooo cool mod but i really hope you will update it to B26 soon.


Mon Jan 02, 2012 9:41 pm
Profile
User avatar

Joined: Wed Nov 22, 2006 3:19 pm
Posts: 2073
Reply with quote
Post Re: MaximDude Corp. (Updated 25/08/11)
Compatible with B26.


Wed Jan 04, 2012 11:49 pm
Profile

Joined: Wed Jan 11, 2012 8:20 pm
Posts: 2
Location: Norphalx Sector, Dafuq planet.
Reply with quote
Post Re: MaximDude Corp. (Updated 25/08/11)
♥♥♥♥ amazing!
You've created an amazing mod, the sprites look fantastic, I love the magnum gun sprite, and I love how it feels very natural, feels like a very strong gun. The gunship could use auto fire, like the Raptor and Mammoth in UniTec, weapons are fantastic, I love how you added in extra doors, and all those base additions. Salutations, great mod! But on the other hand, I'd really love to see some more actors. :3


Mon Feb 06, 2012 4:07 pm
Profile
User avatar

Joined: Wed Nov 22, 2006 3:19 pm
Posts: 2073
Reply with quote
Post Re: MaximDude Corp. (Updated 25/08/11)
Ohai guise.

This isn't dead yet in case you're wondering.
I didn't have much spare time for this since my last few progress reports so nothing is new basically... BUT,I have free time now.
Some good 3 months of time to spend of sleeping, drinking and updating this dying old piece of crap.

Anyways, if everything goes according to plan, then I hope to have an update by the end of April tops.
Feedback on current content always welcome.


Thu Feb 16, 2012 12:57 am
Profile

Joined: Thu Dec 22, 2011 5:12 pm
Posts: 24
Location: South Africa
Reply with quote
Post Re: MaximDude Corp. (Updated 25/08/11)
@Maxim
Well to say the least this mod is awesome and I love the bunker parts it has (probably my favourite part of the Mod). Secondly I'm really happy to see it isn't dead or anything :D


Fri Feb 17, 2012 4:32 pm
Profile
User avatar

Joined: Fri Jul 20, 2012 5:31 am
Posts: 67
Location: petting Schrodingers cat.
Reply with quote
Post Re: MaximDude Corp. (Updated 25/08/11)
Well I'm hoping this isn't dead, but I'm doubting. This mod is awesome - bunker systems and parts are fabulous. Any plans to update to build 26?


Tue Jul 24, 2012 2:06 am
Profile
User avatar

Joined: Mon Dec 26, 2011 8:39 pm
Posts: 30
Location: Here There Everywhere.....EVERYWHERE!!!
Reply with quote
Post Re: MaximDude Corp. (Updated 25/08/11)
burningsky25 wrote:
Well I'm hoping this isn't dead, but I'm doubting. This mod is awesome - bunker systems and parts are fabulous. Any plans to update to build 26?


Tis B27 compatible


Thu Jul 26, 2012 7:26 pm
Profile
Display posts from previous:  Sort by  
Reply to topic   [ 326 posts ]  Go to page Previous  1 ... 16, 17, 18, 19, 20, 21, 22  Next

Who is online

Users browsing this forum: No registered users


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.
[ Time : 0.186s | 13 Queries | GZIP : Off ]