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vagyr
Joined: Sun Jan 11, 2009 10:54 am Posts: 365
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Re: =Alteisen Arsenal Labs 3rd= ))AAL Product
call it the unknown craft than rapes the clones than enter and we can call it a day ...
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Mon Mar 30, 2009 8:39 pm |
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Disst
Joined: Thu Feb 12, 2009 1:47 am Posts: 1182
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Re: =Alteisen Arsenal Labs 3rd= ))AAL Product
QUICKLY!
Find a new download host!
filefront is gone~
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Mon Mar 30, 2009 8:56 pm |
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Flammablezombie
Joined: Wed Jan 14, 2009 7:12 pm Posts: 1525 Location: In between your sister's legs, showing her how to use a... PS3 controller!
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Re: =Alteisen Arsenal Labs 3rd= ))AAL Product
FILEFRONT IS GONE! RUN FOR YOUR MODDING CAREERS!
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Mon Mar 30, 2009 9:00 pm |
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YHTFLKC
Joined: Thu Dec 27, 2007 4:08 am Posts: 590 Location: USA
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Re: =Alteisen Arsenal Labs 3rd= ))AAL Product
Hells yeah, man, Finally! been waiting for this. so... now that this is out in the open... i got a question about CC- When are you gonna make the right (arrow key + numpad) side of the keyboard work In-Game again? and why doesn't it work in this build?
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Tue Mar 31, 2009 3:08 am |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: =Alteisen Arsenal Labs 3rd= ))AAL Product
Nummy doesnt code the actual game, just the content for it.
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Tue Mar 31, 2009 4:36 am |
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sock
Joined: Thu Apr 02, 2009 6:37 am Posts: 25 Location: yes.
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Re: =Alteisen Arsenal Labs 3rd= ))AAL Product
lol sorry i fail i figured out how to fix the file it wouldnt save and i forgot to add my question to the end of the quote haha sorry again. awesome mod btw it looks really smooth and the legs on the mpam arent bad i dont really see why people are complaining so much about em....
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Thu Apr 02, 2009 6:42 am |
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Suspect-Device
Joined: Thu Apr 02, 2009 8:41 pm Posts: 1
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Re: =Alteisen Arsenal Labs 3rd= ))AAL Product
Just a quick question, is there any way I can make the computer not constantly play as the AAL?
It seems every time I play a Skirmish match that's the only troops and Equipment they use.
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Thu Apr 02, 2009 8:44 pm |
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Disst
Joined: Thu Feb 12, 2009 1:47 am Posts: 1182
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Re: =Alteisen Arsenal Labs 3rd= ))AAL Product
in the index.ini find activities and put // beside it.
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Thu Apr 02, 2009 8:49 pm |
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bastimaramba
Joined: Thu Apr 02, 2009 11:20 am Posts: 10
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Re: =Alteisen Arsenal Labs 3rd= ))AAL Product
Umm sorry for newbish question but... How do you change enemy ai units like you did??? I have been modding cc since i got it, I just cant figure how TO change ai...
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Sat Apr 04, 2009 5:46 am |
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Exalion
Joined: Fri Mar 02, 2007 6:59 am Posts: 1726 Location: NSW, Australia
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Re: =Alteisen Arsenal Labs 3rd= ))AAL Product
Go and read the Activities.ini in Missions.rte* it's the method used.
*oops, cheers Numgun.
Last edited by Exalion on Sat Apr 04, 2009 1:46 pm, edited 1 time in total.
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Sat Apr 04, 2009 9:49 am |
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numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
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Re: =Alteisen Arsenal Labs 3rd= ))AAL Product
Missions.rte, Exalion.
@ bastimaramba: You can only have one file of activities running when you run the game. Activities are what you fight against in skirmish.
You can disable/enable activities by putting/removing 2 forward slashes before each line respectively.
Go to Missions.rte and open Activities.ini or go to AAL.rte and do the same and study that file. Its all the pretty easy once you figure it out.
If you need more help, I heard there was some article on the CC wiki.
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Sat Apr 04, 2009 1:13 pm |
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bastimaramba
Joined: Thu Apr 02, 2009 11:20 am Posts: 10
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Re: =Alteisen Arsenal Labs 3rd= ))AAL Product
Darn it... I still cant do it right.... I've been searhing cortex wiki since yesterday, still nothing.....
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Sat Apr 04, 2009 2:54 pm |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: =Alteisen Arsenal Labs 3rd= ))AAL Product
Code: AddActivity = GABaseDefense PresetName = Skirmish Defense SceneName = Grasslands TeamCount = 2 PlayerCount = 1 TeamOfPlayer1 = 0 TeamOfPlayer2 = 1 FundsOfTeam1 = 5000 FundsOfTeam2 = 5000 CPUTeam = 1 Difficulty = 3 SpawnIntervalEasiest = 20000 // easiest difficulty spawn interval in MS SpawnIntervalHardest = 8000 // death difficulty spawn interval in MS
AddAttackerSpawn = <craft type> CopyOf = <craft name> AddInventory = AHuman CopyOf = <actor> AddInventory = HDFirearm CopyOf = <gun> not that hard to understand is it?
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Sun Apr 05, 2009 6:02 am |
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piipu
Joined: Mon Jun 30, 2008 9:13 pm Posts: 499 Location: Finland
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Re: =Alteisen Arsenal Labs 3rd= ))AAL Product
Your walkpaths seriously need improving. Half of the units float when they move and their legs teleport back to the startoffset when tey are done swinging. If you want, I could fiddle about with them to make them look better.
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Sun Apr 05, 2009 8:51 am |
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DSMK2
Joined: Fri Dec 28, 2007 4:19 am Posts: 1119
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Re: =Alteisen Arsenal Labs 3rd= ))AAL Product
Fun to play with now, balanced while yet feeling strong, nice sounds too!
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Wed Apr 08, 2009 12:47 pm |
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