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 =Alteisen Arsenal Labs 3rd= ))AAL Product 
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Joined: Sun Jan 11, 2009 10:54 am
Posts: 365
Post Re: =Alteisen Arsenal Labs 3rd= ))AAL Product
call it the unknown craft than rapes the clones than enter and we can call it a day :canadian: ...


Mon Mar 30, 2009 8:39 pm
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Post Re: =Alteisen Arsenal Labs 3rd= ))AAL Product
QUICKLY!

Find a new download host!

filefront is gone~


Mon Mar 30, 2009 8:56 pm
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Joined: Wed Jan 14, 2009 7:12 pm
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Location: In between your sister's legs, showing her how to use a... PS3 controller!
Post Re: =Alteisen Arsenal Labs 3rd= ))AAL Product
FILEFRONT IS GONE!
RUN FOR YOUR MODDING CAREERS!


Mon Mar 30, 2009 9:00 pm
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Joined: Thu Dec 27, 2007 4:08 am
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Location: USA
Post Re: =Alteisen Arsenal Labs 3rd= ))AAL Product
Hells yeah, man, Finally! been waiting for this. so... now that this is out in the open... i got a question about CC- When are you gonna make the right (arrow key + numpad) side of the keyboard work In-Game again? and why doesn't it work in this build?


Tue Mar 31, 2009 3:08 am
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Location: some compy
Post Re: =Alteisen Arsenal Labs 3rd= ))AAL Product
Nummy doesnt code the actual game, just the content for it.


Tue Mar 31, 2009 4:36 am
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Post Re: =Alteisen Arsenal Labs 3rd= ))AAL Product
lol sorry i fail i figured out how to fix the file it wouldnt save and i forgot to add my question to the end of the quote haha sorry again. awesome mod btw it looks really smooth and the legs on the mpam arent bad i dont really see why people are complaining so much about em....


Thu Apr 02, 2009 6:42 am
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Joined: Thu Apr 02, 2009 8:41 pm
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Post Re: =Alteisen Arsenal Labs 3rd= ))AAL Product
Just a quick question, is there any way I can make the computer not constantly play as the AAL?

It seems every time I play a Skirmish match that's the only troops and Equipment they use.


Thu Apr 02, 2009 8:44 pm
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Post Re: =Alteisen Arsenal Labs 3rd= ))AAL Product
in the index.ini find activities and put // beside it.


Thu Apr 02, 2009 8:49 pm
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Joined: Thu Apr 02, 2009 11:20 am
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Post Re: =Alteisen Arsenal Labs 3rd= ))AAL Product
Umm sorry for newbish question but... How do you change enemy ai units like you did??? I have been modding cc since i got it, I just cant figure how TO change ai...


Sat Apr 04, 2009 5:46 am
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Post Re: =Alteisen Arsenal Labs 3rd= ))AAL Product
Go and read the Activities.ini in Missions.rte*
it's the method used.

*oops, cheers Numgun.


Last edited by Exalion on Sat Apr 04, 2009 1:46 pm, edited 1 time in total.



Sat Apr 04, 2009 9:49 am
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Post Re: =Alteisen Arsenal Labs 3rd= ))AAL Product
Missions.rte, Exalion.

@ bastimaramba: You can only have one file of activities running when you run the game. Activities are what you fight against in skirmish.

You can disable/enable activities by putting/removing 2 forward slashes before each line respectively.

Go to Missions.rte and open Activities.ini or go to AAL.rte and do the same and study that file. Its all the pretty easy once you figure it out.

If you need more help, I heard there was some article on the CC wiki.


Sat Apr 04, 2009 1:13 pm
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Joined: Thu Apr 02, 2009 11:20 am
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Post Re: =Alteisen Arsenal Labs 3rd= ))AAL Product
Darn it... I still cant do it right.... I've been searhing cortex wiki since yesterday, still nothing.....


Sat Apr 04, 2009 2:54 pm
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Post Re: =Alteisen Arsenal Labs 3rd= ))AAL Product
Code:
AddActivity = GABaseDefense
   PresetName = Skirmish Defense
   SceneName = Grasslands
   TeamCount = 2
   PlayerCount = 1
   TeamOfPlayer1 = 0
   TeamOfPlayer2 = 1
   FundsOfTeam1 = 5000
   FundsOfTeam2 = 5000
   CPUTeam = 1
   Difficulty = 3
   SpawnIntervalEasiest = 20000 // easiest difficulty spawn interval in MS
   SpawnIntervalHardest = 8000 // death difficulty spawn interval in MS

   AddAttackerSpawn = <craft type>
      CopyOf = <craft name>
      AddInventory = AHuman
         CopyOf = <actor>
         AddInventory = HDFirearm
            CopyOf = <gun>

not that hard to understand is it?


Sun Apr 05, 2009 6:02 am
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Location: Finland
Post Re: =Alteisen Arsenal Labs 3rd= ))AAL Product
Your walkpaths seriously need improving. Half of the units float when they move and their legs teleport back to the startoffset when tey are done swinging. If you want, I could fiddle about with them to make them look better.


Sun Apr 05, 2009 8:51 am
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Joined: Fri Dec 28, 2007 4:19 am
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Post Re: =Alteisen Arsenal Labs 3rd= ))AAL Product
Fun to play with now, balanced while yet feeling strong, nice sounds too!


Wed Apr 08, 2009 12:47 pm
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